[QUOTE=mastersrp;43686409]If there's one thing I've learned about Linux, it's that once you start learning about it, you'll never run out of things to learn. If it really catches on to you, you'll probably end up stuck with it for decades to wonder, read, and flourish in all of it's splendor.
[editline]27th January 2014[/editline]
What was the issue you had with SFML? If you just downloaded the libraries, it should be as simple as adding the libraries, and the include directories.[/QUOTE]
I've downloaded the libraries, then added it and did the lib and include directories.
When I try compiling a normal window, I get weird ass errors, like
[code]
c:\program files (x86)\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.7.1\..\..\..\libsfml-graphics-s.a(CircleShape.cpp.obj):CircleShape.cpp|| undefined reference to `_Unwind_Resume'|
[/code]
I've googled it, but I guess I'm too stupid to understand how to fix it.
[QUOTE=AtomiCal;43688892]I have some [url=http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php]bad[/url] news for you bro.[/QUOTE]
I have some [URL="https://monogame.codeplex.com/"]good[/URL] news for you bro.
[QUOTE=AtomiCal;43688892]I have some [url=http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php]bad[/url] news for you bro.[/QUOTE]
To be honest, I don't really because the only reasons why I use XNA is because I have to make a game to be able to pass my assignment.
I wanna move to Unity after I have a good understanding of C# and after I know how to use it and I make at least one good game I am thinking to try CryEngine and start learning C++ and Lua.
[QUOTE=BoowmanTech;43690776]To be honest, I don't really because the only reasons why I use XNA is because I have to make a game to be able to pass my assignment.
I wanna move to Unity after I have a good understanding of C# and after I know how to use it and I make at least one good game I am thinking to try CryEngine and start learning C++ and Lua.[/QUOTE]
You are well aware of the licensing fees for making a commercial game with CryENGINE, right? Otherwise you might want to check those out before deciding.
Learned Python and some important concepts of discrete mathematics.
This semester will be more interesting as I'm currently learning electronics, numeric derivation and integration and Java
[QUOTE=GamingRobot32;43689284]I have some [URL="https://monogame.codeplex.com/"]good[/URL] news for you bro.[/QUOTE]
The issue is that MonoGame is trying to be a drop-in replacement for XNA - which it does quite well - and doesn't really improve any XNA features. I want to see a fork where they improve the framework instead of cloning it.
Especially content manager.
Fuck content manager.
[QUOTE=mastersrp;43691424]You are well aware of the licensing fees for making a commercial game with CryENGINE, right? Otherwise you might want to check those out before deciding.[/QUOTE]
Yes I am more or less. They require 20% or 30% of the game you make, now I am not 100% sure if it's right after you start earning or after a total amount you earned. I know that if you publish a game using Unity you have to pay Unity Pro after you earned 100k.
Ruby, JavaScript, CSS
But i learned most new stuff in C#
I learned how to use Message Queues properly
... I think
Also basic stuff in C# and Ruby
-Learned more C#
-Learned new things about XNA
If anyone knows any website or videos that has Intermediate C# and Advanced C#
Wrote my own multiplayer game protocol (client&server)
Lots of C# experience
I learned F# syntax (still noob). I almost cried because I can't use it in Unity :(
2014 Will be Unity3D year (game logic, optimizations, shaders etc)
Sorry, you need to Log In to post a reply to this thread.