• What are you working on? December 2011 Edition
    3,353 replies, posted
[QUOTE=Ziks;33955374]That's a relief, I tried to keep linux in mind while writing but I hadn't had time to test it myself.[/QUOTE] Just a tip, sometimes you'll get weird context errors in linux/OSX unless you include OpenTK.dll.config, as it maps opengl32.dll to libGL.so or the OSX equivalent library.
I have no idea how to skin these scrollbars. :/ [IMG]http://img405.imageshack.us/img405/173/audiophilia201112291811.png[/IMG]
Anyone know a good tutorial for opengl using sfml2?
[QUOTE=Exosel;33958597]Anyone know a good tutorial for opengl using sfml2?[/QUOTE] Most old 1.6 tutorials will work, with some slight adjustments.
[QUOTE=Ehmmett;33958845]the volume bar, but vertical.[/QUOTE] I think he means he can't work out how to implement the skin style for the scrollbars, not what skin they should have.
An inventory that i made over the night. [img]http://i1235.photobucket.com/albums/ff439/ertyxdh00/RPG2011-12-3002-56-27-86.gif[/img]
[QUOTE=RebelSlug;33959005]An inventory that i made over the night. [url]http://i1235.photobucket.com/albums/ff439/ertyxdh00/RPG2011-12-3002-56-27-86.gif[/url][/QUOTE] [img]http://i53.tinypic.com/5yspvt.png[/img] "Hmpfmpfffnnnpf" - That guy with a red shirt
I got bored so I decided to start coding a text-based adventure game in Batch. [IMG]http://i942.photobucket.com/albums/ad265/1996Langley/tbag.png[/IMG]
probably by looking at imports
[QUOTE=Ehmmett;33959088]Regarding that Super Meat Boy database debacle, how was it even found that it was connecting to a database?[/QUOTE] swift and shift (i.e. turb) is insane and probably went looking for it somewhere. or maybe he was monitoring outgoing network connections and it appeared there???
[QUOTE=Ziks;33956127]Fingers crossed: [url]http://anyhub.net/file/4sXT-debug.7z[/url] And thank you for testing this for me, you've been a great help. [editline]29th December 2011[/editline] Thank you. I'm working on this with a friend who thought of a game based on light, although I think he wants to keep the game idea secret for now so I can't say much more. You can guess that it will be a puzzle game.[/QUOTE] Works like a charm on my shittop. Good job!
[QUOTE=Ziks;33953233][url=http://anyhub.net/file/3EuI-release.7z][img]http://f.anyhub.net/4LAJ[/img][/url] Should be fixed on nVidia cards now. I forgot to write a GL2 version of some shaders so if you have an old card it may not work. If it doesn't work for you please can you post your card and the highest OpenGL version supported by your drivers. [/QUOTE] Nvidia 8500GT, Works Perfectly! Very fun to play with too. Awful pageking, incoming content.
[QUOTE=Ehmmett;33959230]Ah, I had assumed it was something like that. [editline]29th December 2011[/editline] thanks[/QUOTE] Yeah probably monitoring the network. [img]http://i.imgur.com/obABZ.png[/img]
He looked at the assembly and the database information was there
[QUOTE=Octave;33959424]He looked at the assembly and the database information was there[/QUOTE] Really? Hahah thats fucking hilarious.
[QUOTE=Ziks;33953233][url=http://anyhub.net/file/3EuI-release.7z][img]http://f.anyhub.net/4LAJ[/img][/url] Should be fixed on nVidia cards now. I forgot to write a GL2 version of some shaders so if you have an old card it may not work. If it doesn't work for you please can you post your card and the highest OpenGL version supported by your drivers. [editline]29th December 2011[/editline] There's a known bug when you have a reflective surface crossing another surface, fixing that now.[/QUOTE] You should have a button to lock the torch in place.
[QUOTE=Ehmmett;33959088]Regarding that Super Meat Boy database debacle, how was it even found that it was connecting to a database?[/QUOTE] it crashed on me and OS X shows you a stack trace in the 'oops this program stopped working' window. I had a look at the stack trace and there were mysql_ functions there [editline]30th December 2011[/editline] [QUOTE=Octave;33959424]He looked at the assembly and the database information was there[/QUOTE] I set a breakpoint at mysql_real_connect, found what the stack pointer was and dumped the parameters to mysql_real_connect off the stack
[QUOTE=thisBrad;33957636]I have no idea how to skin these scrollbars. :/ [IMG]http://img405.imageshack.us/img405/173/audiophilia201112291811.png[/IMG][/QUOTE] Are you familiar with the concept of 9-slice in Flash? You might try a 3-slice for Scrollbars, + down-states on the button/slider?
[QUOTE=Lord Ned;33960104]Are you familiar with the concept of 9-slice in Flash? You might try a 3-slice for Scrollbars, + down-states on the button/slider?[/QUOTE] You lost me at "9-slice". I've never used Flash :v: I found a PSD online which I'm using for the skin, and I'm slicing it up pretty badly in Photoshop. I may end up using a different skin later, or ideally I'll find an artist who can design one and slice it up for me. [IMG]http://img715.imageshack.us/img715/1316/audiophilia201112292229.png[/IMG] I hacked together some skinned scroll bars until I can find a better/cross platform alternative.
You need a better "No Song Playing" image. One that fits with the visual style better than just plain white.
Put a space in "PlayCount" Dear god fix it. I can't look at any of your images without noting that.
I sent Shawn V Martin (The guy from the podcast where they were idiots) an explanation of why they were idiots, why they shouldn't be idiots, and why they reacted immaturely. He sent me back this: [img]http://imgs.xkcd.com/comics/duty_calls.png[/img] :suicide: [editline]30th December 2011[/editline] [quote] "My (Carter's) specific point (made extemporaneously) was that while there are significant differences between Java and other lower level languages like C and C++, Java was derived directly from C++ and is similar in many structural ways. From my perspective, memory management is one of the largest differences which is why I mentioned it. Any indication I may have made that these languages are the same was accidental and I apologize for any confusion. Beyond the specific, technical differences between those (or any) languages, my broader point concerned the priorities Mojang set in continuing with Java versus the upfront cost of porting it to a different language earlier in the development. My theory is that a port would have been costly but also would have yielded increased efficiencies which I would have valued more highly than the cost of the port. There can be honest disagreements over that value, and I would hope the focus of discussion would be over that." [/quote] Oh hey
Adding skin support to my GUI library
[quote] @shawnvmartin I'd like to offer an explanation and a criticism: [url]http://bit.ly/uT5xaH[/url] [/quote] [quote] @phxincgaming an explanation and a criticism: [url]http://xkcd.com/386/[/url] [/quote] [quote] @shawnvmartin Someone is wrong and making someone else wrong, [/quote] [quote] @phxincgaming Check the info of the video. I have no interest in discussing this again. [url]http://www.youtube.com/watch?v=P8oyHrDj3Xc[/url] [/quote] [quote] @shawnvmartin You still reacted immaturely, and you still were wrong. You can't go around spouting incorrect info because it's the internet. [/quote] [quote] @phxincgaming I reacted in a way that would end it because it was FUCKING CHRISTMAS [/quote] [quote] @phxincgaming The video is now back with a disclaimer. That is the best I can do for you. [/quote] [url]http://blogcake.x10.mx/img/react/FACEPALM/[/url]
[QUOTE=thisBrad;33960538]You lost me at "9-slice". I've never used Flash :v: I found a PSD online which I'm using for the skin, and I'm slicing it up pretty badly in Photoshop. I may end up using a different skin later, or ideally I'll find an artist who can design one and slice it up for me. [IMG]http://img715.imageshack.us/img715/1316/audiophilia201112292229.png[/IMG] I hacked together some skinned scroll bars until I can find a better/cross platform alternative.[/QUOTE] I really hope you're going to consider changing the standard window composition frame into something more theme-oriented towards your application. As much as I absolutely cannot stand people breaking continuity in Windows, you do present a very nice design, and I wouldn't want it to be held back by that glass frame.
In other news it looks sexier now. Whats a good background color(for the entire game)? Black is ugly
hey overv can I steal the script for your awesome animation that is now open.gl?
[QUOTE=Map in a box;33961017]In other news it looks sexier now. Whats a good background color(for the entire game)? Black is ugly[/QUOTE] #88c745 seems to be a trendy tone. RGB: (136, 199, 69) [IMG]http://i.imgur.com/fkblc.png[/IMG]
YogUI has nothing on mine [editline]30th December 2011[/editline] [QUOTE=amcfaggot;33961061]#88c745 seems to be a trendy tone. RGB: (136, 199, 69)[/QUOTE] Funny because thats my buttons color(or near it)
That post would look great with screenshots to back up your claims. At least you and Yogurt get shit done. I've been programming since late '09 and I haven't got anything to show for it. A career change, I'm thinking.
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