[img]http://www.1337upload.net/files/33Capture.PNG[/img]
I don't think it should look like that. Looks wrong. I mean the very small rays of light.
[IMG]http://content.screencast.com/users/codydv/folders/Jing/media/86d5e8c9-5396-4cf0-af9c-a383ef6982b1/2011-12-30_1702.png[/IMG]
As easy as it looks to make, it was a pain in the ass.
PS, don't get caught with your hand in this app.
I made colors.
[img]http://www.1337upload.net/files/capture-3.gif[/img]
[editline]31st December 2011[/editline]
Aww fuck didn't realise the gif fucked my colors up so bad D:
[QUOTE=DeadKiller987;33970072]I made colors.
[img]http://www.1337upload.net/files/capture-3.gif[/img]
[editline]31st December 2011[/editline]
Aww fuck didn't realise the gif fucked my colors up so bad D:[/QUOTE]
What are you using to record? I use Camtasia and colors appear fine.
[QUOTE=Tobba;33963942]On another note, the HL1 source is surely interesting
They managed to missuse private in every possible way, I basicly had to replace every "private:" with nothing to stop the errors from flooding :v:[/QUOTE]
HL1 Source? You mean the client/server dll source right?
[editline]31st December 2011[/editline]
[QUOTE=cody8295;33970103]What are you using to record? I use Camtasia and colors appear fine.[/QUOTE]
I use camtasia too and the colors appear shit. :C
[editline]31st December 2011[/editline]
[img]http://www.1337upload.net/files/34Capture.PNG[/img]
[img]http://www.1337upload.net/files/1Capture2.PNG[/img]
[img]http://www.1337upload.net/files/Capture3.PNG[/img]
More colors.
[editline]31st December 2011[/editline]
I think the light should be more intense. When I look left there's barely any light coming right. Also this mirror configuration causes tons of lag. More even that using lots of mirrors. I think you should invest some time in optimization before you use this in a game.
[QUOTE=cody8295;33970103]What are you using to record? I use Camtasia and colors appear fine.[/QUOTE]
It's nothing to do with that, it's just gifs colour limit.
Oh and also I would like to see some color blending. Color doesn't go in stripes like that IRL, it blends.
[editline]31st December 2011[/editline]
[QUOTE=BlkDucky;33970270]It's nothing to do with that, it's just gifs colour limit.[/QUOTE]
Would dithering help?
[QUOTE=Natrox;33969528]Working on a Quadtree system;
Leafs are created on-the-fly if they do not exist depending on object position.
If there is no object, the leaf will not be created.[/QUOTE]
More progress, red boxes show leafs containing objects;
[img]http://i51.tinypic.com/2nh3tpy.png[/img]
[img]http://www.1337upload.net/files/1Untitled.gif[/img]
It [i]sorta kinda[/i] helped.
Finished my practice program for Morsecode :)
[IMG]http://dl.dropbox.com/u/5342745/Morse.png[/IMG]
Only works on Windows since it uses Beep() and Sleep() from windows.h (Couldn't be bothered to use a sound library and a timer class)
[url]http://dl.dropbox.com/u/5342745/Morse.exe[/url]
I got a Galaxy Nexus recently, and now I'm learning Android programming:
[url=http://dl.dropbox.com/u/54101428/android-stopwatch-20111230.png][img]http://dl.dropbox.com/u/54101428/android-stopwatch-20111230-small.png[/img][/url]
Doesn't look like much, but the timing code is somewhat sophisticated. You can set it to update the screen less frequently (say, 4 times per second) to reduce CPU usage while the timer is running, and it schedules the timer events so that the displayed time is always a whole multiple of the update interval (e.g. 0.25 seconds), without drifting. (Of course, when you press Stop, it shows the exact total time.)
[QUOTE=Wyzard;33972118]I got a Galaxy Nexus recently, and now I'm learning Android programming:
[url=http://dl.dropbox.com/u/54101428/android-stopwatch-20111230.png][img]http://dl.dropbox.com/u/54101428/android-stopwatch-20111230-small.png[/img][/url]
Doesn't look like much, but the timing code is somewhat sophisticated. You can set it to update the screen less frequently (say, 4 times per second) to reduce CPU usage while the timer is running, and it schedules the timer events so that the displayed time is always a whole multiple of the update interval (e.g. 0.25 seconds), without drifting. (Of course, when you press Stop, it shows the exact total time.)[/QUOTE]
Roboto makes everything look sexy.
[img]http://puu.sh/bZn1[/img]
Actually did something again, kinda.
[editline]30 December 2011[/editline]
Title. Also buttons
[img]http://puu.sh/bZH5[/img]
Are your windows going to have physics?
[editline]30th December 2011[/editline]
It is [i]Not[/i] GWEN, after all.
I don't think you needed to explain that joke tbh
[QUOTE=BlkDucky;33973026]I don't think you needed to explain that joke tbh[/QUOTE]
whoops
[QUOTE=amcfaggot;33972973]Are your windows going to have physics?
[editline]30th December 2011[/editline]
It is [i]Not[/i] GWEN, after all.[/QUOTE]
Now I'm imagining trying to use an application with an interface reminiscent of [url=http://mrdoob.com/projects/chromeexperiments/google_gravity/]Google Gravity[/url].
(you could make your UI accelerometer-controlled, that way it's like a game - try to get it usable!)
[QUOTE=mechanarchy;33973328]Now I'm imagining trying to use an application with an interface reminiscent of [url=http://mrdoob.com/projects/chromeexperiments/google_gravity/]Google Gravity[/url].
(you could make your UI accelerometer-controlled, that way it's like a game - try to get it usable!)[/QUOTE]
Oh god i just opened that on my tablet, hilarious :v:
[QUOTE=benji2015;33972604][img]http://puu.sh/bZH5[/img][/QUOTE]
Let p = GWEN
~p ^ ~(~p)
= ~p ^ p
= ∅
Therefore your UI library is non-existent.
I made a Turing program that would animate the RickRolling Song lyrics in ASCII art.
:smug:
everyone loved it
now that song is stuck in my head :v:
[editline]30th December 2011[/editline]
btw, it's 22000 lines of code
[IMG]http://dl.dropbox.com/u/27714141/CleverOmegle_pandora.png[/IMG]
[IMG]http://dl.dropbox.com/u/27714141/CleverOmegle_botselect.png[/IMG]
[IMG]http://dl.dropbox.com/u/27714141/CleverOmegle_botselect_pandora.png[/IMG]
[editline]31st December 2011[/editline]
You can change the bot mid-conversation to sow confusion.
Going back and cleaning up a all of my code to make is somewhat readable :v:
Working on a rasterizer in Java.
[img]http://img254.imageshack.us/img254/4616/woah.png[/img]
[img]http://images.wikia.com/deadliestfiction/images/3/32/Neo.jpg[/img]
Woah...
[QUOTE=synthiac;33976780]oh cool it's feburary 2010 again
[IMG]http://i.imgur.com/i7jX6.gif[/IMG][/QUOTE]
Yes, I searched for multiple hours through archives for this, found it, and then recreated it. You've caught me.
$3 SpaceChem ate my day
At least I got text more or less [I]fine[/I] looking.
Also, I got window-size independent resolution working!
[IMG]http://www.flyingpie.nl/uploads/images/steamdroid/mainmenu-connected.png[/IMG] [IMG]http://www.flyingpie.nl/uploads/images/steamdroid/friendslist.png[/IMG] [IMG]http://www.flyingpie.nl/uploads/images/steamdroid/chat.png[/IMG]
Just a few screenshots before the code is available on GitHub.
[QUOTE=The Mad Man;33977983][IMG]http://www.flyingpie.nl/uploads/images/steamdroid/mainmenu-connected.png[/IMG] [IMG]http://www.flyingpie.nl/uploads/images/steamdroid/friendslist.png[/IMG] [IMG]http://www.flyingpie.nl/uploads/images/steamdroid/chat.png[/IMG]
Just a few screenshots before the code is available on GitHub.[/QUOTE]
God damnit, I'll have to port it to iOS if it's open source.
[editline]qweq[/editline]
And then make it open source, of course.
[QUOTE=i300;33978042]God damnit, I'll have to port it to iOS if it's open source.
[editline]qweq[/editline]
And then make it open source, of course.[/QUOTE]
And I'd love to (try) port it to WP7, and considering I'm already making something it's easily added.
[QUOTE=i300;33978042]God damnit, I'll have to port it to iOS if it's open source.
[editline]qweq[/editline]
And then make it open source, of course.[/QUOTE]
That shouldn't be too hard, the app is merely a view, connecting to a remote server where Steam runs. It uses a library written in C#, which is why Steam itself does not run on the mobile phone.
The server will also be available for download, of course.
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