• What are you working on? December 2011 Edition
    3,353 replies, posted
[QUOTE=Chris220;33594534]Now I'm sad :< [editline]damned snowflakes[/editline] So since these snowflakes cause Opera to not let me click anything, I'm having to bear with Chrome in order to keep the festive spirit up. I'm starting to think that just turning these fuckers off would be a better idea... [/QUOTE] Right-click ->Block content -> Add [url]http://www.facepunch.com/js/Snow.js[/url] .Works for me. Also, -1 to the author of that snowflake script for not testing it on various browsers.
[QUOTE=uint64;33594591]Disable JS for this site. Works for me. Also, -1 to [i][b]the author[/b][/i] of that snowflake script for not testing it on various browsers.[/QUOTE] Garry :P
I like the snowflakes, they really woke up the winter mood in me. Thanks garry!
Do you think while Garry was working on the snowflakes he was laughing to himself thinking 'boy is the forum going to be pissed at me!' Which is fine, but now he's stuck with a shitty script.
[QUOTE=DrLuke;33594747]I like the snowflakes, they really woke up the winter mood in me. Thanks garry![/QUOTE] Too bad it's boiling hot here in Australia than.
[QUOTE=Jookia;33594859]Do you think while Garry was working on the snowflakes he was laughing to himself thinking 'boy is the forum going to be pissed at me!' Which is fine, but now he's stuck with a shitty script.[/QUOTE] Yeah I worked for ages to copy and paste code from another website.
I created what is probably my first somewhat proper game, instead of boring tests! I call it Jumping Jesus: [vid]http://puu.sh/a2t3[/vid] It's pretty simple and there's no originality in it whatsoever, but I've learned a lot from making it. I've also gained the desire to make a gib system for when poor ol' Jesus hits the ground at the velocity of a rocket.
[img]http://i.imgur.com/v4vLg.png[/img] pretty much the hello world of network programs, but it's a start!
So I am working on amc's api. This post should be written with luacurl :D &#8364;dit: Woop :v: [code] > FPLogin("LuaStoned") SecurityToken: guest Welcome, LuaStoned > FPPost(1144771, "So I am working on amc's api. This post should be written with luacurl :D")[/code] Login, logout and posting works.
[QUOTE=garry;33594885]Yeah I worked for ages to copy and paste code from another website.[/QUOTE] see this is how you get in trouble with all the lawsuits and what not
[QUOTE=TVC;33594860]Too bad it's boiling hot here in Australia than.[/QUOTE] Is it our fault that you're living on the wrong side of the world?
[QUOTE=layla;27541204] [url]http://dl.dropbox.com/u/99765/BSP.rar[/url] Had this gathering dust so I stripped it down and uploaded the source. [img]http://dl.dropbox.com/u/99765/61436276.png[/img] [/QUOTE] (From WAYWO v15) Layla, I don't suppose you or anyone else still has a copy of your old BSP.rar file? I swear I had downloaded it at some point but it seems to have fallen into the void.
I don't even have it myself, there's probably someone who does. Keep in mind it's really shoddy code though.
[QUOTE=swift and shift;33594480]so /v/ really [i]really[/i] loves battlecars. which is cool. they even set up an unofficial steam group about it: [url]http://steamcommunity.com/groups/4wheelfury[/url][/QUOTE] Joined because I want to see this turn into a meme
Adding support for Lua to my [url=https://github.com/SergeB/Cucumber/tree/feature-x86-64]microkernel[/url]. Why? Because I need to write some boring string/bytestream parsers (which will be ran only once, on boot), and there's no way I'm doing this in C++ or C. Also, because I can. :v:
Got GWEN working in Battlecars which was a fucking [b]pain in the ass[/b]. Firstly the GWEN headers wouldn't even compile under -Werror because there were semicolons all over the place which shouldn't be there and other dumb crap. [i]rah rah warnings are dumb who pays attention to them[/i] [b]ME[/b] [code] In file included from deps/gwen/include/Gwen/Skin.h:11, from deps/gwen/include/Gwen/Gwen.h:35, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/game.cc:4: deps/gwen/include/Gwen/BaseRender.h:49: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Skin.h:11, from deps/gwen/include/Gwen/Gwen.h:35, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/single_player.cc:1: deps/gwen/include/Gwen/BaseRender.h:49: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Gwen.h:35, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/game.cc:4: deps/gwen/include/Gwen/Skin.h:250: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Gwen.h:35, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/single_player.cc:1: deps/gwen/include/Gwen/Skin.h:250: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Gwen.h:36, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/game.cc:4: deps/gwen/include/Gwen/Controls/Base.h:33: error: comma at end of enumerator list In file included from deps/gwen/include/Gwen/Controls/Canvas.h:13, from deps/gwen/include/Gwen/Gwen.h:37, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/game.cc:4: deps/gwen/include/Gwen/InputHandler.h:56: error: extra &#8216;;&#8217; deps/gwen/include/Gwen/InputHandler.h:80: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Gwen.h:36, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/single_player.cc:1: deps/gwen/include/Gwen/Controls/Base.h:33: error: comma at end of enumerator list In file included from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/game.cc:4: deps/gwen/include/Gwen/Gwen.h:78: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Controls/Canvas.h:13, from deps/gwen/include/Gwen/Gwen.h:37, from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/single_player.cc:1: deps/gwen/include/Gwen/InputHandler.h:56: error: extra &#8216;;&#8217; deps/gwen/include/Gwen/InputHandler.h:80: error: extra &#8216;;&#8217; In file included from deps/gwen/include/Gwen/Renderers/SFML.h:10, from inc/client/single_player.hh:5, from src/client/single_player.cc:1: deps/gwen/include/Gwen/Gwen.h:78: error: extra &#8216;;&#8217; [/code] I had to dive into the makefiles and fuck around with it just to get it to compile, then I had to fuck around some more with linking the right libraries and it still didn't work. It kept on giving link errors like this: [code] g++ -g -pedantic -Wall -Wshadow -Wpointer-arith -Wcast-qual -Wextra -Werror -Wno-unused-parameter -Wno-unused-function -iquote inc/ -I deps/sfml/mac/include -I deps/gwen/include/ -fno-rtti -framework SFML -framework sfml-graphics -framework sfml-window -framework sfml-system -framework sfml-network -framework OpenGL -Ldeps/gwen/lib/macosx/ -lgwen_static -lunittest -lGWEN-Renderer-SFML -o client src/client/*.o Undefined symbols: "typeinfo for Gwen::Skin::Base", referenced from: typeinfo for Gwen::Skin::Simplein single_player.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [client] Error 1 [/code] I fucked around a lot more and then found this little gem in garry's makefile: [b]-fno-rtti[/b]. I added that to my makefile and boom it worked. That's fucked. anyhow: [img]http://i.imgur.com/5tUq3.png[/img] After going to all that effort, I may as well keep it since it doesn't look half bad. The code was a pain to work with though.
Trying to make some kind of animation editor. [img]http://i.imgur.com/bGWLn.gif[/img]
So these snowflakes won't allow me to browse facepunch from my android phone, any idea how to block them there? :( Well anyhow I am trying to learn how this android api works and damn this is complicated.
[QUOTE=mechanarchy;33595576](From WAYWO v15) Layla, I don't suppose you or anyone else still has a copy of your old BSP.rar file? I swear I had downloaded it at some point but it seems to have fallen into the void.[/QUOTE] [url=http://dl.dropbox.com/u/6553431/BSP.zip]Here[/url] you go, I did the same thing a while ago, lucky Overv had a copy.
[QUOTE=AntonioR;33596370]Trying to make some kind of animation editor. [img]http://i.imgur.com/bGWLn.gif[/img][/QUOTE] It's frame-based?
[QUOTE=Maurice;33596451]It's frame-based?[/QUOTE] It is frame based as far as I know, after some time angles are updated. This is my first attempt to make it. It needs work.
Heyo, Here's a new video showing off more of my Weather/Water system that I'm currently working on that'll be finished very soon. If you don't want to watch the whole video, the gameplay starts at the 20min mark [media]http://www.youtube.com/watch?v=tUnUo1Qpguo[/media] Laters! -- Joxno
[QUOTE=Fubb_2;33596583] Laters! -- Joxno[/QUOTE] Please don't sign your posts.
FFFFUU rtmps does not make sense. So the initial connection does not use an http request but if it reconnects it uses an http request. The fuck?
[QUOTE=AzLaN;33596428]So these snowflakes won't allow me to browse facepunch from my android phone, any idea how to block them there? :( [/QUOTE] You can go in options in the browser and turn off Javascript. Worked for me, but I'm on 2.1.
[QUOTE=PieClock;33594895]I created what is probably my first somewhat proper game, instead of boring tests! I call it Jumping Jesus: [url]http://puu.sh/a2t3[/url] It's pretty simple and there's no originality in it whatsoever, but I've learned a lot from making it. I've also gained the desire to make a gib system for when poor ol' Jesus hits the ground at the velocity of a rocket.[/QUOTE] I really like your Jesus :v:; nice game art overall too!
[QUOTE=PieCock lol]I created what is probably my first somewhat proper game, instead of boring tests! I call it Jumping Jesus: [url]http://puu.sh/a2t3[/url] It's pretty simple and there's no originality in it whatsoever, but I've learned a lot from making it. I've also gained the desire to make a gib system for when poor ol' Jesus hits the ground at the velocity of a rocket.[/QUOTE] I tried to play it and got really confused in the minute before I realised it was a video :(
[QUOTE=Eric95;33588513]You guys are party poopers, the snow is great[/QUOTE] Facepunch's yearly snow is the closest I get to actual snow in Arizona, I love it.
[QUOTE=amcfaggot;33597763]Facepunch's yearly snow is the closest I get to actual snow in Arizona, I love it.[/QUOTE] Poor you. There's nothing more fun than driving on snow covered roads. :v:
[QUOTE=Capsup;33598049]Poor you. There's nothing more fun than driving on snow covered roads. :v:[/QUOTE] People in Phoenix drive the same during all strides of the year because we're not used to weather changes. The slightest frost, if we even get that, is bumper car season. The easiest job here is being a weather forecaster, because the forecast is always hot, hot, and occasionally really hot.
Sorry, you need to Log In to post a reply to this thread.