• What are you working on? December 2011 Edition
    3,353 replies, posted
[QUOTE=Capsup;33598049]Poor you. There's nothing more fun than driving on snow covered roads. :v:[/QUOTE] I crashed on my bike today. Luckily I was wearing 7 layers of clothing, so I only got a scratch. Unfortunately the same 7 layers of clothing also made it extremely difficult untangling myself from my bike and getting back up :(
[QUOTE=Capsup;33598049]Poor you. There's nothing more fun than driving on snow covered roads. :v:[/QUOTE] Or busting your ass on the sidewalk when walking places. :v: As for content, I've been working on different enemies for my Rhythm game. The hardest part is choosing times to add the enemies. For example, I could add a certain type of enemy when there's a big change in bass energy. But for some songs the base could change rapidly fast, up and down, causing a ton of enemies in a matter of seconds. Though sometimes the bass could not be the same, the the enemies could rarely come in. Pretty frustrating at the moment. :/ [editline]6th December 2011[/editline] [QUOTE=Dr Magnusson;33598179]I crashed on my bike today. Luckily I was wearing 7 layers of clothing, so I only got a scratch. Unfortunately the same 7 layers of clothing also made it extremely difficult untangling myself from my bike and getting back up :([/QUOTE] Reminds me of that one kid from A Christmas Story, the one that went "I CAN'T PUT MY ARMS DOWN" [media]http://www.youtube.com/watch?v=HW4IZ0Flh3M[/media]
[QUOTE=Austech2;33598187]Or busting your ass on the sidewalk when walking places. :v: As for content, I've been working on different enemies for my Rhythm game. The hardest part is choosing times to add the enemies. For example, I could add a certain type of enemy when there's a big change in bass energy. But for some songs the base could change rapidly fast, up and down, causing a ton of enemies in a matter of seconds. Though sometimes the bass could not be the same, the the enemies could rarely come in. Pretty frustrating at the moment. :/[/QUOTE] I'd just leave it and let users find songs that were particularly fun to play. E.g. dubstep would be a boring grindfest, whereas Red Hot Chilli Peppers would be a rollercoaster of fast-paced shootan action. You can slowly train people to appreciate good music :v:
[QUOTE=Phreebird;33588927][IMG]http://filesmelt.com/dl/holyfuck_finally.PNG[/IMG] It loads the level from a data file.[/QUOTE] What are you using to make that? HOLY FUCK METEOR SNOWFLAKES MY HEART
[QUOTE=Austech2;33598187]Or busting your ass on the sidewalk when walking places. :v: As for content, I've been working on different enemies for my Rhythm game. The hardest part is choosing times to add the enemies. For example, I could add a certain type of enemy when there's a big change in bass energy. But for some songs the base could change rapidly fast, up and down, causing a ton of enemies in a matter of seconds. Though sometimes the bass could not be the same, the the enemies could rarely come in. Pretty frustrating at the moment. :/ [/QUOTE]You just have to take the overall song into account, seeing where the bass changes the most, and adjusting the spawn rates to take into account the overall amount of bass change.
I think I just made my first threaded process. Pathfinding runs in an independent thread for each unit now, so no more annoying hangs mid-gameplay. Much simpler than I expected. In other news, I made a simple positional sound system, where far-off sounds play more softly than nearby ones. Proud of self.
Got GMod spitting out WebM [vid]http://dl.dropbox.com/u/3590255/Tests/test-large.webm[/vid] [vid]http://dl.dropbox.com/u/3590255/Tests/test-small.webm[/vid] I went out of my way to not use ffmpeg (Although that might have ended up easier?).. I'm using libvpx and libwebm. Sound next! Gulp.
I wish I could see what you're saying Garry. [img]http://i.imgur.com/NgYEX.png[/img]
[QUOTE=Jack Trades;33599061]I wish I could see what you're saying Garry. [img]http://i.imgur.com/NgYEX.png[/img][/QUOTE] stop it plz edit: you guys are fast to screen cap the big ones, they always move too fast for me :/
I'm working on a small engine for small games, for small phones. (Android) First time using OpenGL/GLSL, shit's quite weird, and there's not much info on the internet on how do I work with OpenGL ES. 2.0 + Java It already loads .obj files with textures, normals and object properties (next up, vertex properties and "lights"). [thumb]http://i.imgur.com/trVRL.png[/thumb] [QUOTE=efeX;33599086]stop it plz[/QUOTE] By your number of posts, I wonder how haven't you realized that this is not a chat, but a Bulletin Board.
Gotten to the point where I can just polish and add features and wait for someone to come and rescue me from my programmer art. Feels goddamn.
[QUOTE=Jookia;33593195]Dude it's just a rope burning game.[/QUOTE] it's a combination of a couple of things i've done before and one thing i've never done before, in the form factor of a mobile app that's one of a kind it [b]will[/b] become a massive hit, mark my words
[QUOTE=icantread49;33599268]it [b]will[/b] become a massive hit, mark my words[/QUOTE] Consider them marked. Good luck.
[QUOTE=DuCT;33599316]Consider them marked. Good luck.[/QUOTE] thanks i wish i had start mobile app development earlier, i had this idea about a year ago but i just didn't have the necessary skills. oh well, never too late to start
[QUOTE=Nigey Nige;33598269]I'd just leave it and let users find songs that were particularly fun to play. E.g. dubstep would be a boring grindfest, whereas Red Hot Chilli Peppers would be a rollercoaster of fast-paced shootan action. You can slowly train people to appreciate good music :v:[/QUOTE] Appreciate both dubstep and RHCP. What now.
[QUOTE=mechanarchy;33595576](From WAYWO v15) Layla, I don't suppose you or anyone else still has a copy of your old BSP.rar file? I swear I had downloaded it at some point but it seems to have fallen into the void.[/QUOTE] [url]http://www.mediafire.com/?x2rzar350ql5o51[/url]
I've written the first part of a tutorial for CommonQt (Mostly out of the frustration and time it took to learn the basics of it): [url]http://wp.me/PvcJx-9j[/url] What do you guys think? Too long? Too short? Does it explain things properly?
Does anyone know of some data structure that acts like an array but with ranges of sorts. They only data in the array are the starts and ends of ranges. Like so: [s0,s1,s3,e1,e0,e3] The flags also contain an index but they don't have to follow one another directly so if you filled the rest of the array with data it would perhaps look like this: [s0,x,x,s1,x,s3,x,e1,x,x,x,e0,e3] Now I'd like to be able to open one of those indices and in fastest possible time know which ranges include it. I could fill every element with a list of ranges but that would take too long when adding new ranges or removing the existing ones.
[QUOTE=Eudoxia;33599583]I've written the first part of a tutorial for CommonQt (Mostly out of the frustration and time it took to learn the basics of it): [url]http://wp.me/PvcJx-9j[/url] What do you guys think? Too long? Too short? Does it explain things properly?[/QUOTE] Comment out the example codes.
[QUOTE=garry;33598803]Got GMod spitting out WebM [vid]http://dl.dropbox.com/u/3590255/Tests/test-large.webm[/vid] [vid]http://dl.dropbox.com/u/3590255/Tests/test-small.webm[/vid] I went out of my way to not use ffmpeg (Although that might have ended up easier?).. I'm using libvpx and libwebm. Sound next! Gulp.[/QUOTE] Dont suppose you could make some tutorial or blog post on how you did this? its pretty interesting
[QUOTE=icantread49;33599268]it's a combination of a couple of things i've done before and one thing i've never done before, in the form factor of a mobile app that's one of a kind it [b]will[/b] become a massive hit, mark my words[/QUOTE] Either tell us what your amazing mystery idea is or stop alluding to it.
[QUOTE=RyanDv3;33600131]Either tell us what your amazing mystery idea is or stop alluding to it.[/QUOTE] [IMG]http://i.imgur.com/mCw6B.gif[/IMG]
[QUOTE=Richy19;33599983]Dont suppose you could make some tutorial or blog post on how you did this? its pretty interesting[/QUOTE] I will do if I get some spare time - I could have done with one when I was doing it.
[QUOTE=RyanDv3;33600131]Either tell us what your amazing mystery idea is or stop alluding to it.[/QUOTE] you're smart, try to figure it for yourself. think of the projects i've worked on in the past, consider the versatility and features of a mobile app, and i think you can come up with it
[QUOTE=icantread49;33600236]you're smart, try to figure it for yourself. think of the projects i've worked on in the past, consider the versatility and features of a mobile app, and i think you can come up with it[/QUOTE] All I'm saying is that repeatedly asserting that you have a good idea is a waste of keypresses
[QUOTE=RyanDv3;33600265]All I'm saying is that repeatably asserting that you have a good idea is a waste of keypresses[/QUOTE] Not to mention incredibly irritating for the rest of us.
[QUOTE=icantread49;33600236]you're smart, try to figure it for yourself. think of the projects i've worked on in the past, consider the versatility and features of a mobile app, and i think you can come up with it[/QUOTE] Portal game with AI bugs and realtime cloth in a grapher?
[QUOTE=icantread49;33600236]you're smart, try to figure it for yourself. think of the projects i've worked on in the past, consider the versatility and features of a mobile app, and i think you can come up with it[/QUOTE] nullular cloth burn morphing with gyroscopic graphing [editline]6th December 2011[/editline] starring your girlfriend with shoehorn-shaped portal gun [editline]6th December 2011[/editline] who is on a quest to kill the wannabe graphic designer who has a good taste in gradients and fonts
[QUOTE=icantread49;33600236]you're smart, try to figure it for yourself. think of the projects i've worked on in the past, consider the versatility and features of a mobile app, and i think you can come up with it[/QUOTE] You're gonna start something then not finish it then quit to do something else then not finish that?
[QUOTE=garry;33600474]You're gonna start something then not finish it then quit to do something else then not finish that?[/QUOTE] It's always worked for me. Wait. No it hasn't.
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