day 1
[img]http://i.imgur.com/LLLfY.gif[/img]
here's the final frame in case you wanna observe it
[img]http://i.imgur.com/4BUzs.png[/img]
it's not perfect but with a little more work it'll be ready for the next step
[img]http://dl.dropbox.com/u/11093974/Junk/wreckingball.gif[/img]
Obligatory wrecking ball demo. Stacking is almost perfect. It gets a little jittery sometimes.
loaded it up on my ipod touch
here's a screenshot of Tear N Burn
[img]http://i.imgur.com/QQ94E.png[/img]
here's the text recognition
[img]http://i.imgur.com/f5vfC.png[/img]
[vid]http://filesmelt.com/dl/pew2.webm[/vid]
That's all for today.
Link if it doesn't work: [url]http://filesmelt.com/dl/pew2.webm[/url]
Comes with audio now!
[vid]http://j.mp/uKTwWk[/vid]
[editline]6th December 2011[/editline]
Oh shit it's an earblaster, careful.
Snagged this awesome background by stepping through Defcon with gDEBugger.
[quote][url=http://i.imgur.com/4cjAb.png][img]http://i.imgur.com/4cjAb.png[/img][/url][/quote]
[QUOTE=Naelstrom;33607815]Comes with audio now!
[vid]http://j.mp/uKTwWk[/vid]
[editline]6th December 2011[/editline]
Oh shit it's an earblaster, careful.[/QUOTE]
Lucky my mouse was just in it's pathway when I scrolled down.
[QUOTE=icantread49;33607758][img]http://i.imgur.com/f5vfC.png[/img][/QUOTE]
a
Pck X
Your
ows
Close enough.
I wonder what makes it see the 'a' to the top left
[QUOTE=robmaister12;33607519]I know this was from many pages back, but I just wanted to let you know that glBufferSubData can take an array (well a pointer to the first element of an array and length as another parameter) and drop it into the bound VBO at an offset, which would be the fastest solution.
Unless these bytes are not continuous, in which case it's probably worth it to pack them into multiple continuous arrays and call glBufferSubData for each array generated.
If none of the bytes are continuous, keep a client copy of the buffer and reupload it whenever.[/QUOTE]
Well yes, I can and would do that. The question is how many API calls can you do while still performing better than just reuploading everything with one call.
I know this gets asked alllll the time but can someone link me to that post that shows you how to make gifs?
Or a tutorial on how to do those fancy webM videos?
Thanks
[QUOTE=Socram;33609486]I know this gets asked alllll the time but can someone link me to that post that shows you how to make gifs?
Or a tutorial on how to do those fancy webM videos?
Thanks[/QUOTE]
Get VirtualDub, record video, put video in VirtualDub, File -> Export -> Animated GIF
In code or some app to do it?
Sorry for being vague, I remember in previous threads people would frequently link to a specific post that walked you through creating a gif, not in code, but like Darwin said with the VirtualDub program.
I seem to remember there being more to it, but perhaps I was just being stupid/lazy at the time.
Hey guys, I'd like to try and have some kind of controller support for my future game. But I don't play consoles (I probably should, it'd help with my RSI that's crippled my coding for the past week), so does anybody know of any simple or widely used gaming pads that people can easily plug in to their computers?
[QUOTE=Jookia;33609557]Hey guys, I'd like to try and have some kind of controller support for my future game. But I don't play consoles (I probably should, it'd help with my RSI that's crippled my coding for the past week), so does anybody know of any simple or widely used gaming pads that people can easily plug in to their computers?[/QUOTE]
Xbox 360 controller is likely the most common, and as far as I know is essentially plug and play on windows systems, and I use mine all the time. Don't know about Macs though.
I just checked with one of my brothers and apparently a controller requires an adapter. Which I don't have.
[QUOTE=Jookia;33609578]I just checked with one of my brothers and apparently a controller requires an adapter. Which I don't have.[/QUOTE]
The wired controllers do not, do you have one of those?
[QUOTE=Socram;33609593]The wired controllers do not, do you have one of those?[/QUOTE]
I don't know. I'm a moron when it comes to these video consoles or whatever you kids call them. I'll go check this out in detail.
[editline]7th December 2011[/editline]
It's one of them radio wave ones.
[QUOTE=Jookia;33609604]It's one of them radio wave ones.[/QUOTE]
In that case I don't know what to tell you :/ Sorry.
In other news, my first gif. Wasn't so bad to make after all.
Just starting to work on a new game idea today, got physics all integrated and just did some quick tests. Using Farseer physics library for XNA.
[IMG]http://i5.photobucket.com/albums/y192/BobMa/2dTests2011-12-0703-46-36-18.gif[/IMG]
[QUOTE=icantread49;33607758]loaded it up on my ipod touch
here's a screenshot of Tear N Burn
[img]http://i.imgur.com/QQ94E.png[/img]
here's the text recognition
[img]http://i.imgur.com/f5vfC.png[/img][/QUOTE]
Are you using feature detection (like Overv) or are you just comparing the characters to reference images?
Fun fact: Terraria could be more or less Linux compatible if it ported from XNA to MonoGame.
[QUOTE=danharibo;33605794]Does Lua support any kind of threading or parallelism ?[/QUOTE]
Might want to check out [url=http://lua-users.org/wiki/CoroutinesTutorial]coroutines[/url] if you haven't already.
So I'm debugging my application crashing when I have my locale set to one that doesn't exist on my system. It's meant to crash, but I'm toying with the idea of simply resetting the locale gracefully to the "C" locale and printing a warning.
[QUOTE=Zyx;33609000]a
Pck X
Your
ows
Close enough.[/quote]
it'll get better today, i didn't really have much time to actually flesh anything out yesterday
[quote]
I wonder what makes it see the 'a' to the top left[/QUOTE]
it just looks for any areas of darkness so it saw the entire banner at the top as one big letter. it always displays the "recognized" character even if it's completely off - basically, the "a" is just a bunch of bullshit :v:
[QUOTE=Robber;33609679]Are you using feature detection (like Overv) or are you just comparing the characters to reference images?[/QUOTE]
i don't really know what overv is doing, when i asked him about it he didn't provide any information
i'm using "neural networks" AKA learning grids. pick out rectangles that are probably squares and score them against all of the previously "learned" letters. highest score wins
it's not very accurate because i just went into Paint.NET and made 26 TGAs of all the letters in a specific font and used that for my neural network. ideally, these things should be "trained" over multiple sessions with different character data in order to actually become useful
-snip-
[QUOTE=synthiac;33610421]probably gonna get hella disagrees/dumbs but please don't use virtualdub. it creates some disgustingly unoptimized gifs.[/QUOTE]
this.
Maybe I'm just somehow terrible at it, but the gifs I make with virtualdub are always huge.
-snip-
[editline]7th December 2011[/editline]
fuck my 1 post got spread out into 3
Wow. 3 people on these forums are working on the same app.
[url]http://itunes.apple.com/us/app/photo2calc/id484973997?ls=1&mt=8[/url]
[QUOTE=garry;33610522]Wow. 3 people on these forums are working on the same app.
[url]http://itunes.apple.com/us/app/photo2calc/id484973997?ls=1&mt=8[/url][/QUOTE]
Overv, null, and who's the third? The website for your link doesn't give any information under the contact page.
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