• What are you working on? December 2011 Edition
    3,353 replies, posted
[QUOTE=BlkDucky;33626731]and therefore can't possibly be a gold member?[/QUOTE] Considering they didn't buy it, then no. [QUOTE=BlkDucky;33626731]the 2000 post requirement was scrapped ages ago. now it's 5 years, 100 posts or something.[/QUOTE] Well I didn't know that.
I mentioned in the last thread that i would post a video of the College game project "Ordnance" i was working on which was made in Torque3D. So here it is: [video=youtube;Poy-YQQZj0o]http://www.youtube.com/watch?v=Poy-YQQZj0o[/video] We did make a video showing off each Weapon and Ability for each of the 6 classes but i don't really have anything to edit them all together to show you guys. I tried using the YouTube video editor but it messed up the quality in places: [video=youtube;uTsP1CPFk0E]http://www.youtube.com/watch?v=uTsP1CPFk0E[/video] Now that I've finished my "Diploma in IT Software Development (Games)" I'm going to do a Bachelor in Computer Science (Games Programming Major) at the University next door to my (now old) College :D. Edit: Oh yeah, there video recording thing we used didn't have it set up to record sound and i didn't put any music in it, soooo yeah.
[QUOTE=Yogurt;33626365]Notice anything different about me, fellas?[/QUOTE] You're now caramel flavored yogurt [editline]8th December 2011[/editline] [QUOTE=Torrunt;33626994]I mentioned in the last thread that i would post a video of the College game project "Ordnance" i was working on which was made in Torque3D. So here it is: -hotvideo- We did make a video showing off each Weapon and Ability for each of the 6 classes but i don't really have anything to edit them all together to show you guys. I tried using the YouTube video editor but it messed up the quality in places: -hotvideo- Now that I've finished my "Diploma in IT Software Development (Games)" I'm going to do a Bachelor in Computer Science (Games Programming Major) at the University next door to my (now old) College :D.[/QUOTE] Fucking sweet and high five, congrats on finishing! That's gotta feel so great. :D
Made an imgur subreddits downloader in C# [img]http://me.miceiken.net/2011-12-08_1710.png[/img] Censored for obvious reason. My only problem is that it doesn't load all images, you know how you have scroll down to the bottom of the page to load more images?
I made this in todays boring economy classes. Its a colorful version of snake :v: [vid]http://olavthoresen.com/files/video/rainbowsnake.webm[/vid]
[QUOTE=AgentBoomstick;33623530]Developing an RPG while you learn is not the best idea, even without judging your personality or learning speed.[/QUOTE] Sorry for going a little off topic but why isn't it a good idea? I'm developing a text RPG while I'm learning c++.
[QUOTE=olavst;33627478]I made this in todays boring economy classes. Its a colorful version of snake :v: [vid]http://olavthoresen.com/files/video/rainbowsnake.webm[/vid][/QUOTE] So [i]this[/i] is why the global economy is failing... all our economy students are making/playing snake games!
So I was bored again... [vid]http://dl.dropbox.com/u/4081391/diffusion.webm[/vid] Basically, it was supposed to be a fluid simulator, but now it's just a cool diffusion thing (no idea how to call it otherwise). The color is defined by a gradient (I could make it read the gradient from a file, if I wanted), although as you can see, it's still pretty buggy (the yellow lines) and it doesn't work with more than 3 colors. (it uses Bezier curves to make the mouse movement smoother, by the way)
On a quest to become a better programmer, the adventurous coder discovered golden angle spirals... Let's see how it worked out in this episode of "The quest for the terminal crown" [t]http://dl.dropbox.com/u/44437457/other/flowa.png[/t]
That needs to be a bullet pattern in some danmaku followed by a massive wave of semi-randomly scattered bullets
A "text based RTS" Idea stolen from Milton! (dun hurt me :c) [IMG]http://dl.dropbox.com/u/7356521/Supagameshit.png[/IMG]
[img]http://i.imgur.com/VJFRF.png[/img] Lost most of my VB6 grapher, rewrote it again during school time - plus more! Realised that ternary operators are actually pretty cool for graphs :v: Polar relations: [img]http://i.imgur.com/neftN.png[/img]
Back home from college and I can't think of what to do. The last couple of days I was thinking about porting my Lua SAPI module to GMod and impressing a few 12 year olds with the ability to FUS RO DAH shit through their mics.
[QUOTE=landizz;33628054]Sorry for going a little off topic but why isn't it a good idea? I'm developing a text RPG while I'm learning c++.[/QUOTE] In my opinion, if you're able to apply things that you're learning while working on the project, then you'll learn a lot. For example, if you're learning about classes and OOP, then instead of making some shape classes, like a square inheriting rectangle, you could maybe make some sort of character class, and your different players could inherit this class. Basically, as long as you're able to apply what you're learning, go for it. You said that you were making a Text Base RPG, which is obviously going to be easier, so try. Although, this is all coming from personal experience and opinion, everyone's different.
[QUOTE=amcfaggot;33604592] Most Programming Kings goes to: [url]http://www.facepunch.com/threads/1144771?p=33540826&viewfull=1#post33540826[/url] with 18 Programming Kings! [/QUOTE] lol
Well, Gwen static lib doesn't compile on Code::Blocks for me. On this code: UnicodeString Gwen::Utility::Format( const wchar_t* fmt, ... ) { wchar_t strOut[ 4096 ]; va_list s; va_start( s, fmt ); vswprintf( strOut, sizeof(strOut), fmt, s ); va_end(s); UnicodeString str = strOut; return str; } Errors (on the vswprintf line): error: invalid conversion from 'unsigned int' to 'const wchar_t*' error: cannot convert 'const wchar_t*' to 'char*' for argument '3' to 'int vswprintf(wchar_t*, const wchar_t*, char*)' Not sure how to fix it, I've never heard of vswprintf.
Just realised I managed to spell "procedural" wrong in the title. Whoops :v:
Got it to work by removing the second argument of vswprintf()
Adding user-defined procedures: [img]http://i.imgur.com/llTSt.png[/img] The definitions actually all work, I just need to add proper calling now. Anyone know of a stack-ish type in VB6? I was thinking a collection would do the trick. Anywho, off to bed now :) [editline]8th December 2011[/editline] Bollocks still need to change the title.
I've written a wrapper that converts C++ Qt code to Common Lisp CommonQt code. For simple things at least, and also removes some boilerplate. It has saved me... At least five lines.
Anyone know how to do detecting for button presses in Gwen? The events tutorial isn't very clear, and I'd rather just have a boolean value to check (IsDepressed doesn't work)
So I just got my engine to actually respond to mouse input really well! I'm kinda proud of getting all that stuff to work all on my own. :) I'd love to show a video to you all, but uh, I'm still working on that part. In other news: I also managed to get some basic movement working with the camera. My only question is, is there an easier way to check if a key is down other than GetAsyncKeyState? I've made my own event system which works well for single key presses and the like, but as soon as I need to keep holding down keys it doesn't work too well, so I quickly made a IsPressed function with GetAsyncKeyState. My only problem with that function is that it kind of ... Lags if it's possible to put it that way. It moves, then pauses for like 1 sec, then keeps on moving in short bursts. What can I do about this?
Nevermind, is depressed works.
[QUOTE=r0b0tsquid;33629335] <pic> Lost most of my VB6 grapher, rewrote it again during school time - plus more! Realised that ternary operators are actually pretty cool for graphs :v: Polar relations: <pic> [/QUOTE] I'd just like to say that this is a perfect example of a language choice not mattering for a project. You've made something this awesome in VB6, and that can pretty much go to show that anyone else can too.
[QUOTE=Quark:;33632308]I'd just like to say that this is a perfect example of a language choice not mattering for a project. You've made something this awesome in VB6, and that can pretty much go to show that anyone else can too.[/QUOTE] Just because you're able to do something doesn't mean you should. You could build a fully functional webserver using FORTRAN if you tried hard enough, but I doubt you'd enjoy the experience.
[QUOTE=Yogurt;33621484]because you're 12 :v:[/QUOTE] nope.avi
[QUOTE=Lexic;33632540]Just because you're able to do something doesn't mean you should. You could build a fully functional webserver using FORTRAN if you tried hard enough, but I doubt you'd enjoy the experience.[/QUOTE] though if you're proficient in a language and can write good code in it without much effort, i don't think it's too big of a deal what language you use (so long as the user-end experience is still enjoyable).
Anyone seen this yet? [media]http://www.youtube.com/watch?v=UUnC5y4j0As[/media] Fuck Flash.. and fuck you Adobe, now we can embed C++ on the web. [editline]9th December 2011[/editline] I hope this spreads to other browsers.
For those who remember my video about getting the camera to work (Java OpenGL engine I'm working on whenever I have the free time to spend on it), just managed to read OBJ files and create an Object holding all the necessary data, no materials or textures yet: [img_thumb]http://dl.dropbox.com/u/44918480/Coding/pyro.png[/img_thumb]
[QUOTE=voodooattack;33632856]I hope this spreads to other browsers.[/QUOTE] won't catch on, had this discussion with other webdevs it's on-par with GO
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