• What are you working on? December 2011 Edition
    3,353 replies, posted
[QUOTE=icantread49;33542067]just uploaded Tear N Burn and Tear N Burn Free, woo[/QUOTE] Where's the windows version you big tease
[QUOTE=Yogurt;33542077]Where's the windows version you big tease[/QUOTE] windows after android, android after it goes live on the app store
[QUOTE=icantread49;33542094]windows after android, android after it goes live on the app store[/QUOTE] But why?
[QUOTE=DrLuke;33542032]So you made this last year?[/QUOTE] No
[QUOTE=Yogurt;33542102]But why?[/QUOTE] ~ Exclusivity ~
[QUOTE=supersnail11;33541522]Found this from 6th grade. [url=http://dl.dropbox.com/u/23280705/code/prog/DSC02418.JPG][t]http://dl.dropbox.com/u/23280705/code/prog/DSC02418.JPG[/t][/url][/QUOTE] This mentions Windows 7. Windows 7 was released late 2009. Are you in 8th grade?
[QUOTE=Netsc;33542161]This mentions Windows 7. Windows 7 was released late 2009. Are you in 8th grade?[/QUOTE] maaybe
[img]http://puu.sh/9Nkx[/img] Oh lawdy
maybe he IS in 6th grade [QUOTE=Jookia;33542340]Some people put the last two digits of the year they were born in in their name.[/QUOTE] So either 1911 or 2011
Some people put the last two digits of the year they were born in in their name.
[QUOTE=synthiac;33542313]toshiba satellite a505 4gb ram (2010)[/QUOTE] 2010 = end of grade 2010 end - 2011 start = 7th end of 2011 = 8th the more you know
God dammit. I just realized that Terraria is slowly implementing all the features unique to MY game. For example, I was working on block connections for a while--connecting blocks using wires. Too bad if I add that as a feature, it'll look like a copy of Terraria GOD DAMMIT
[QUOTE=Yogurt;33542372]God dammit. I just realized that Terraria is slowly implementing all the features unique to MY game. For example, I was working on block connections for a while--connecting blocks using wires. Too bad if I add that as a feature, it'll look like a copy of Terraria GOD DAMMIT[/QUOTE] You'll look like a copy of Terraria anyways. Anything with blocks is apparently a ripoff of everything else with blocks.
[QUOTE=Yogurt;33542372]God dammit. I just realized that Terraria is slowly implementing all the features unique to MY game. For example, I was working on block connections for a while--connecting blocks using wires. Too bad if I add that as a feature, it'll look like a copy of Terraria GOD DAMMIT[/QUOTE] Wiremod, Redstone, etc.
[QUOTE=calzoneman;33542065]Chrome is fine for gifs but it freezes up on WebM videos unless I have the script someone posted last thread to block them from autoplaying.[/QUOTE] works without problems here
[QUOTE=Philly c;33541994][url]http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Renderstate%20change%20costs]][/url] [url]http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Scene%20Graphs%20-%20just%20say%20no]][/url] (bottom section) I guess it's hard to know the truth but between these 2 posts the answer is pretty much no. I would personally sort by rendertarget then render front to back.[/QUOTE] This is kind of what I was guessing, and it's reassuring to see some verification. Most of the scene-graph driven games I've played (The Elder Scrolls III/IV and Fallout 3/NV being Netimmerse/Gamebryo-based) have never struck me as being particularly efficient at what they do. My desktop often struggles with these games when it probably would have no trouble rendering the same scene in any other engine. Games that tend to run smoother usually use an approach that is centered around partitioning space or defining minimal bounding volumes. BSP trees, octrees, bounding volume hierarchies, etc., all of them focus on making depth-sorting, collision detection, or frustum/occlusion culling operations faster instead of worrying about how to associate meshes for minimal state switching.
Does anyone else get a second or two of a WebM video playing when they load the page with the video on it?
[QUOTE=amcfaggot;33542399]Wiremod, Redstone, etc.[/QUOTE] I could maybe do it if I used magic to link blocks together.
[QUOTE=Yogurt;33542372]God dammit. I just realized that Terraria is slowly implementing all the features unique to MY game. For example, I was working on block connections for a while--connecting blocks using wires. Too bad if I add that as a feature, it'll look like a copy of Terraria GOD DAMMIT[/QUOTE] Not if you build your game around the concept and integrate the feature into a good portion of your game, in my opinion.
[QUOTE=synthiac;33542438]no it means you did that project somewhere between early 2010 and now. i'm going more towards now.[/QUOTE] Early 2010. It was the science fair at the end of the year.
[QUOTE=synthiac;33542438]no it means you did that project somewhere between early 2010 and now. i'm going more towards now.[/QUOTE] Because their grade and age totally affects our respect for him and his talent.
[QUOTE=Jookia;33542477]Because their grade and age totally affects our respect for him and his talent.[/QUOTE] In most cases it has and does.
[QUOTE=Jookia;33542477]Because their grade and age totally affects our respect for him and his talent.[/QUOTE] I have talent? :D Seriously, seeing all the things that you guys program makes me think that I might not be as good as I thought I was :(
[QUOTE=supersnail11;33542493]I have talent? :D Seriously, seeing all the things that you guys program makes me think that I might not be as good as I thought I was :([/QUOTE] Nobody ever is.
[QUOTE=supersnail11;33542355]2010 = end of grade 2010 end - 2011 start = 7th end of 2011 = 8th the more you know[/QUOTE] Wow, I wasn't even that much off then
[QUOTE=garry;33541962]I think skeletal looks better than pixel animation. Even in 2D.[/QUOTE] Honestly when I see skeletal 2D animation I just think it looks cheap. Might be because I've been animating a lot of flash stuff but frame-by-frame hell yes
The problem is that we're used to seeing smooth animations now, and pixel animations are never as smooth as skeletal.
[IMG]http://i.imgur.com/jD91K.png[/IMG] [IMG]http://i.imgur.com/vkFQs.png[/IMG] Parser time :v:
[QUOTE=garry;33542810]The problem is that we're used to seeing smooth animations now, and pixel animations are never as smooth as skeletal.[/QUOTE] I'm not so sure about that. Depending on the aesthetic of the game, less smooth pixel animations can be a lot nicer to look at than skeletal. Comparisons, I suppose, would be LIMBO (skeletal) versus, say... Eternal Daughter (pixel). [b]Edit:[/b] I guess being able to precisely control the speed of limb movement and switch it up with mad hella styled-out special maneuvres gives hand-drawn animation the edge.
Sorry to reask this question, as I do recall it being discussed before, but how can I create a webm clip? I'd be taking a video from Fraps and converting it, I suppose through VirtualDub with a webm extension of some sort?
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