• What are you working on? December 2011 Edition
    3,353 replies, posted
texture and mesh caching/instancing is done, now with error checking and less stupid mistakes [img]http://content.screencast.com/users/Kopimi/folders/Jing/media/0e561515-f0dd-4e50-8123-3a55e7efc1fd/2011-12-09_1641.png[/img] [editline]9th December 2011[/editline] next up: obj loader
[img]http://img827.imageshack.us/img827/6869/bullwhipdefault20111209.png[/img] Gwen doesn't like RenderTextures
[QUOTE=Naelstrom;33607815]Comes with audio now! [vid]http://j.mp/uKTwWk[/vid] [editline]6th December 2011[/editline] Oh shit it's an earblaster, careful.[/QUOTE] god dammit i was blasting music :tinfoil:
[QUOTE=voodooattack;33644343]I wouldn't say that's a fair comparison.. ActiveX basically offers your system as a blood sacrifice to whatever it embeds. Not to mention that this doesn't involve Microsoft or COM interfaces.[/QUOTE] It's only unfair if he's suggesting they have similar security.
Signed up for Skype's developer program. I like binding things for fun, so I'm thinking about doing a lskype project; Skype bindings for Lua. v0v [editline]9th December 2011[/editline] Make a native Skype friends list and caller/IM client in your favorite Lua-powered game, or someone elses' game etc. [editline]9th December 2011[/editline] wHY THE FUCK DO THEY HAVE TO PROVIDE EXAMPLES IN VB AND DELPHI? hey skype pls give me fortran examples too grate job would code again fuck my ass
[vid]http://dl.dropbox.com/u/2276133/platformer01%202011-12-09%2019-10-06-27.webmvp8.webm[/vid]
A Dynamic Block Building App Using Leadwerks and BlitzMax [url]http://youtu.be/e2ABUwBQLBM[/url]
[QUOTE=boomer678;33647757]video[/QUOTE] It's still confusing to me but maybe it's different when you're actually playing.
Holy fuck, after an entire day of work I finally got decoding/encoding working. Fucking copy paste errors! Took me forever to spot it because it was in the last place I would ever look. Not very stable though :(. I keep finding errors in fluorinefx. It was writing doubles when it should have been writing encoded ints, etc. Right now the encoded raw log is 3 bytes bigger than the regular raw log. [thumb]http://goo.gl/rjvst[/thumb] Hopefully once I fix all these bugs I can make my own invoke list and actually start making my own calls to the server.
Oh well, I just need to stop bitching, be a Good Programmer[sup](tm)[/sup], and learn to use COM. I've done it before, but my hand was held, so I got to write bindings that I wanted fast, and not have to worry about learning what COM is and all that good stuff.
[QUOTE=boomer678;33647757][vid]http://dl.dropbox.com/u/2276133/platformer01%202011-12-09%2019-10-06-27.webmvp8.webm[/vid][/QUOTE] It still seems rather odd to me. Couldn't you simply rotate the player while leaving the view the same? Failing that, you could rotate the screen like in And Yet It Moves: [media]http://www.youtube.com/watch?v=1QLp7q18iZk[/media]
[QUOTE=Lexic;33648046]It still seems rather odd to me. Couldn't you simply rotate the player while leaving the view the same? Failing that, you could rotate the screen like in And Yet It Moves: [media]http://www.youtube.com/watch?v=1QLp7q18iZk[/media][/QUOTE] I tried to do it like and yet it moves that but I couldn't get it to work. I think it's better when you are actually playing and the video makes it look weirder than it is. If you don't rotate the view it looks like this, but it's hard to control this way. [t]http://puu.sh/ahPM[/t].
[QUOTE=amcfaggot;33647960]Oh well, I just need to stop bitching, be a Good Programmer[sup](tm)[/sup], and learn to use COM. I've done it before, but my hand was held, so I got to write bindings that I wanted fast, and not have to worry about learning what COM is and all that good stuff.[/QUOTE] Trust me on this. Don't write COM because you want to do something for fun. I get paid to write COM interop for .NET and 'not .NET' apps that let you use only COM or their own language that can't interface with COM to save its life. Do I enjoy it? No. I'm currently trying my damnedest to not strangle the project manager for rejecting the idea of using a background service on Windows that each plugin talks to via XML (because a lot of stuff is Java or .NET, or has XML available, and I can use a schema to verify that shit, especially when the app uses s-exp instead of a schema because it was written in the 1980's and we could get back peanut butter hoola hoops for all I know) because "We need to be able to scale and synergize for the cloud". Nevermind that a system like this lets you scale for whatever the hell you want as long as you can run a background process somewhere. ok, enough of my rant.
Huge file, sorry.
[QUOTE=Kepler;33648428]-HUGE GIF- Got sick yesterday :( More 3D Fun[/QUOTE] Holy shit, 42.2 MB gif Jesus christ WebM or link.
So today was spent on trying to figure out whether to use VBO's, geometry shaders etc.. I ended up with VBO's I believe. I only have one problem with them as seen in this video: [vid]http://dl.dropbox.com/u/40398697/upengine-20111210-0243404-v2.webm[/vid] Edit: Uh, that video came out a bit too big. Sorry. No matter what I do, those 2 triangles are red. I render using glDrawElements with data from glBufferData and all that. I cannot for the life of me figure out where it is getting that red color from. I tried setting the color data that I feeded it all to 0.f, but didn't make a difference. The positions that I feed it are obviously correct. So where can it get this red color from? I use a shader to render it, so I was wondering if the red color is the standard color for not getting any color input at all?
Dunno if there's anything similar available but this has been pretty fun to make. It's an application which automatically detects who else on the local network is running it and allows you to "broadcast" a file to them. It's designed primarily for music but it supports anything. I plan to add some features like putting the files in a configurable structure based on their tags. I built it mostly because windows' file sharing is a bit awkward for this purpose. [img]http://img.meteornet.net/uploads/2ngpv9/ss.png[/img] [img]http://img.meteornet.net/uploads/70ihb8/ss.png[/img] I'll probably release it once I've sorted out all the bugs in it.
[img]http://i.imgur.com/qOg0x.png[/img] No, it's not a console based Fallout. It's a console based version of those exercises you had to do in Social Studies (like "There's a guy with a gun. Do you take it away from him?" or [URL="http://ofcn.org/cyber.serv/academy/ace/soc/cecsst/cecsst024.html"]this[/URL] one)
[QUOTE=supersnail11;33650037][img]http://i.imgur.com/qOg0x.png[/img] No, it's not a console based Fallout. It's a console based version of those exercises you had to do in Social Studies (like "There's a guy with a gun. Do you take it away from him?" or [URL="http://ofcn.org/cyber.serv/academy/ace/soc/cecsst/cecsst024.html"]this[/URL] one)[/QUOTE] I have never even heard of anything like that
[QUOTE=ZenX2;33650090]I have never even heard of anything like that[/QUOTE] You probably did, but the first grade was so long ago.
[QUOTE=high;33647890]Holy fuck, after an entire day of work I finally got decoding/encoding working. Fucking copy paste errors! Took me forever to spot it because it was in the last place I would ever look. Not very stable though :(. I keep finding errors in fluorinefx. It was writing doubles when it should have been writing encoded ints, etc. Right now the encoded raw log is 3 bytes bigger than the regular raw log. [thumb]http://goo.gl/rjvst[/thumb] Hopefully once I fix all these bugs I can make my own invoke list and actually start making my own calls to the server.[/QUOTE] Technically if you find what you are looking for, the last place you look is where it is.
[QUOTE=Map in a box;33650264]Technically if you find what you are looking for, the last place you look is where it is.[/QUOTE] Yea, I find it so stupid how people say "it'll be in the last place you look", of course it's fucking going to be there cause once you've found it you stop looking.
[QUOTE=TVC;33650311]Yea, I find it so stupid how people say "it'll be in the last place you look", of course it's fucking going to be there cause once you've found it you stop looking.[/QUOTE] I think what they mean is "The last place you thought to look"
[QUOTE=supersnail11;33650363]I think what they mean is "The last place you thought to look"[/QUOTE] That was the last place he thought to look
[QUOTE=Yogurt;33650252]You probably did, but the first grade was so long ago.[/QUOTE] I can't tell if this is a joke about supersnail's age or my age
[QUOTE=ZenX2;33650486]I can't tell if this is a joke about supersnail's age or my age[/QUOTE] Supersnail's age you silly goose
[QUOTE=supersnail11;33649460]Holy shit, 42.2 MB gif Jesus christ WebM or link.[/QUOTE] that's not so bad, in an earlier one of these threads someone posted an 83.3MB gif of water diffusion or something. I think garry tweeted about it.
I'm feeling festive!
Hell yeah! Got the first concept of my live video streaming pipeline working. [QUOTE][URL="http://dl.dropbox.com/u/27714141/live_encoding.png"][IMG]http://dl.dropbox.com/u/27714141/live_encoding.png[/IMG][/URL][/QUOTE] That's WebM going through a raw UDP transport, pretty good quality considering that my cam is a 5$ Chinese piece of shit.
Probably not worth showing but finally bothered to do displacement material blending. [img]http://dl.dropbox.com/u/99765/b88932987.png[/img] [img]http://dl.dropbox.com/u/99765/b38485.png[/img]
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