• What are you working on? December 2011 Edition
    3,353 replies, posted
Made an FTP Uploader thingy (still unsure what to call it). It makes a bunch of random folders with random files in them. [IMG]http://puu.sh/ajxi[/IMG] More info: [URL="http://naarkie.wordpress.com/2011/12/10/ftp-uploader-thing/"]developement blog[/URL]
well I was going to code but GARRY DID YOU CHANGE THE MAX AVATAR SIZE
Currently coding some flight patterns for my game. Though I'm curious if anyone would be interested in a possible stream of me working on my project? I was thinking about this earlier but I'm not sure if it's something people would want to see. Unfortunately this would have to be some time late like 11 pm eastern time since I live in a house full of kids that are too loud.
Everyone loves coding streams!
[QUOTE=Nigey Nige;33653927]Everyone loves coding streams![/QUOTE] Coding streams killed my dad and put my mom in the hospital for months. In other news, I'm trying to really nail down my understanding of certain subjects in school by programming tools to use in lectures. Currently working on chemistry. Right now it takes a compound formula or atom name and gives you a bunch of useful data in return. It's all in Danish though, as I'm sharing it with the rest of my class through Dropbox. I usually learn a lot more by teaching, even if indirectly.
[QUOTE=Dr Magnusson;33654050]Coding streams killed my dad and put my mom in the hospital for months.[/QUOTE] How the hell did that happen?
[QUOTE=Dr Magnusson;33654050]Coding streams killed my dad and put my mom in the hospital for months. In other news, I'm trying to really nail down my understanding of certain subjects in school by programming tools to use in lectures. Currently working on chemistry. Right now it takes a compound formula or atom name and gives you a bunch of useful data in return. It's all in Danish though, as I'm sharing it with the rest of my class through Dropbox. I usually learn a lot more by teaching, even if indirectly.[/QUOTE] Wish I had that kind of program back when I had chemistry in class. I failed my chemistry class horribly.
[QUOTE=Austech2;33654242]How the hell did that happen?[/QUOTE] Rafting accident in northern Sweden 7 years ago, they just kept flowing into the boat and before we could act, our vessel succumbed to the weight.
I'm converting my webm video stuff from GMod to a generic easy to use module. That's the plan anyway. Live streaming it [url]http://www.twitch.tv/garrynewman82[/url] The code is here (it's not working at all yet so don't bother trying to get it working) [url]http://code.google.com/p/holly/[/url]
[QUOTE=garry;33654396]I'm converting my webm video stuff from GMod to a generic easy to use module. That's the plan anyway. Live streaming it [url]http://www.twitch.tv/garrynewman82[/url] The code is here (it's not working at all yet so don't bother trying to get it working) [url]http://code.google.com/p/holly/[/url][/QUOTE] Cool, should be nice watching somebody else working with VP8.. might give me some new insights into the subject.
[QUOTE=garry;33654396]I'm converting my webm video stuff from GMod to a generic easy to use module. That's the plan anyway. Live streaming it [url]http://www.twitch.tv/garrynewman82[/url] The code is here (it's not working at all yet so don't bother trying to get it working) [url]http://code.google.com/p/holly/[/url][/QUOTE] I love how you open utilities like that, it really helps other developers.
Wait.. wait.. I just noticed. Gwen and Holly.. what are you going to name the next one? Sarah?
Next one has to start with I
Isabel?
[QUOTE=voodooattack;33654844]Wait.. wait.. I just noticed. Gwen and Holly.. what are you going to name the next one? Sarah?[/QUOTE] I named a saving system for a game mod Sassy. As in [b]Sa[/b]ving [b]Sy[/b]stem. I don't get where the other 's' came from, but I don't care any more. The last update to it was in 2010, I started it in 2008.
[QUOTE=neos300;33654912]Isabel?[/QUOTE] Nah, Irene.
Personally, I name all my projects after ski slopes.
[QUOTE=garry;33654893]Next one has to start with I[/QUOTE] iGarry
[QUOTE=Jookia;33654914]I named a saving system for a game mod Sassy. As in [b]Sa[/b]ving [b]Sy[/b]stem. I don't get where the other 's' came from, but I don't care any more. The last update to it was in 2010, I started it in 2008.[/QUOTE] I use the cheesiest acronyms ever. ANNA: Artificial Neural Network Analyser. SANDY: Storage Area Network Daemon 'Y' or something.. can't remember that last letter. NORA: Neuro-Optical Recognition Agent I have some more I could dig up, most are unfinished projects/ideas regardless. Thing is though, I can't work on a (hobby) project without coming up with a fancy/cheesy name first for some reason.
[QUOTE=voodooattack;33655027]I use the cheesiest acronyms ever. ANNA: Artificial Neural Network Analyser. SANDY: Storage Area Network Daemon 'Y' or something.. can't remember that last letter. NORA: Neuro-Optical Recognition Agent I have some more I could dig up, most are unfinished projects/ideas regardless. Thing is though, I can't work on a (hobby) project without coming up with a fancy/cheesy name first for some reason.[/QUOTE] I suck at naming, so I just name things what they are. My current project is 'trainscroller'. Because it's a sidescroller on a train.
[QUOTE=Jookia;33655043]I suck at naming, so I just name things what they are. My current project is 'trainscroller'. Because it's a sidescroller on a train.[/QUOTE] I had enough of that acronym bullshit as days went on. Now I call them abstract/unrelated names mostly. Last hobby project I was working on before I got sucked into this coding contract I'd named 'Granite'. I still can't get over the 'naming' process though, if I can't give it a name that I like, I can't work on it.
[QUOTE=voodooattack;33655095]I had enough of that acronym bullshit as days went on. Now I call them abstract/unrelated names mostly. Last hobby project I was working on before I got sucked into this coding contract I'd named 'Granite'. I still can't get over the 'naming' process though, if I can't give it a name that I like, I can't work on it.[/QUOTE] Well you don't want to use all the names up. Look what happened to IPv4.
I could always resort to Arabic words if I run out. :v:
I usually use greek letters if I can't think of a name for a project. Although my latest one is called "fagsfads" because uh fads
I always use incredibly generic names like "OpenTKGame2", "SFMLGame", "ConsoleTestApp", "LinuxMonoTest", "NetworkingTest", etc :v:
[img]http://i.imgur.com/G1EZo.png[/img] Believe it or not, that's a circle :D About as slow as I expected, but there you go :/ just got to interpolate those points to make it a bit smoother, and then I can add equalities and stuff. I'm thinking it might be time to change language soon, though. I can get away with VB for the simpler stuff, but it just doesn't allow me to write efficient code for the performance-critical stuff :/
[code][esa@esa-pc-arch ~]$ cd src [esa@esa-pc-arch src]$ ls ARCHIVE b fagsfads GCAT mage NetMatch predestination rpd vivarium [esa@esa-pc-arch src]$ cd ARCHIVE/ [esa@esa-pc-arch ARCHIVE]$ ls cbDLL DSOT PYLbot Sin vivarium-svn cmage Hexahedron rho smalltrack WTCAdventuresvittugame Datatähti invitedb scripta Solace Zombopeli dropcli protermin sigma twattle [esa@esa-pc-arch ARCHIVE]$ cd ../b ls [esa@esa-pc-arch b](master *)$ ls ASCIItowide.tar.lzma endian minedick obfusc.tar.lzma chris.tar.lzma filet.tar.lzma msa.asm OGLTest.tar.lzma compilertest Gibson multiwhat simplex crypran Gibson.tar.lzma multiwhat.tar.xz test.exe cryptab-0.5.tar.lzma levhel.lua mystinen.tar.lzma test.obj decraft lolo.tar.lzma numbers [esa@esa-pc-arch b](master *)$ [/code] All the projects I've got on this computer. b is random stuff and ARCHIVE is stuff I'm not working on anymore.
[code]/usr/bin/ld: CMakeFiles/trainsc.dir/home/jookia/Programming/trainscroller/source/gameManager.cpp.o: undefined reference to symbol 'sf::Window::SetPosition(int, int)' /usr/bin/ld: note: 'sf::Window::SetPosition(int, int)' is defined in DSO /usr/lib/libsfml-window.so.2 so try adding it to the linker command line /usr/lib/libsfml-window.so.2: could not read symbols: Invalid operation collect2: ld returned 1 exit status[/code] Well, I'm fucked. Maybe I should switch to SDL again. Ah, I wasn't linking with libsfml-window. The whole it knowing where it was kind of implied it was, SO WHY THE FUCK DIDN'T IT AUTOMATICALLY LINK AND WARN ME?!
Working on a moving maze game on XNA. The basic idea is that you can only move on the black path, and the path pieces can be moved with the arrows at the sides. There will be two players, both have to collect 3 gems to win. The graphics are 110% WIP, but they will do for now. [IMG]http://i.imgur.com/wQTH6.png[/IMG]
[QUOTE=Dlaor-guy;33655410]I always use incredibly generic names like "OpenTKGame2", "SFMLGame", "ConsoleTestApp", "LinuxMonoTest", "NetworkingTest", etc :v:[/QUOTE] I use in descending order of how common: Food names Women's names Places It makes it look nicer than "LOVEgame2"
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