• What are you working on? December 2011 Edition
    3,353 replies, posted
I was under the impression that marmalade was free to use, except if you ever wanted to actually publish anything made with it in which case you'd have to licence it. Is this incorrect? Edit: Oh, there's an evaluation licence.
[QUOTE=esalaka;33655491][code][esa@esa-pc-arch ~]$ cd src [esa@esa-pc-arch src]$ ls ARCHIVE b fagsfads GCAT mage NetMatch predestination rpd vivarium [esa@esa-pc-arch src]$ cd ARCHIVE/ [esa@esa-pc-arch ARCHIVE]$ ls cbDLL DSOT PYLbot Sin vivarium-svn cmage Hexahedron rho smalltrack WTCAdventuresvittugame Datatähti invitedb scripta Solace Zombopeli dropcli protermin sigma twattle [esa@esa-pc-arch ARCHIVE]$ cd ../b ls [esa@esa-pc-arch b](master *)$ ls ASCIItowide.tar.lzma endian minedick obfusc.tar.lzma chris.tar.lzma filet.tar.lzma msa.asm OGLTest.tar.lzma compilertest Gibson multiwhat simplex crypran Gibson.tar.lzma multiwhat.tar.xz test.exe cryptab-0.5.tar.lzma levhel.lua mystinen.tar.lzma test.obj decraft lolo.tar.lzma numbers [esa@esa-pc-arch b](master *)$ [/code] All the projects I've got on this computer. b is random stuff and ARCHIVE is stuff I'm not working on anymore.[/QUOTE] This just made me realize something. A few years ago, when I wasn't such an amazing/incredible coder I thought Linux terminal output only looks confusing because I'm not used to it. Now, after seeing it for the thousandth time I realize that it still looks like a horrible ugly mess. It's just gross... I know all you Linux guys would disagree. You can say that you looks at the output and see everything clear as day but... ARGH! Why would you use the $ sign there? Why is it a monotone mess of characters!? I already hate myself for saying that since it WILL bite me in the ass, but that's just my opinion.
[QUOTE=Darwin226;33656157]This just made me realize something. A few years ago, when I wasn't such an amazing/incredible coder I thought Linux terminal output only looks confusing because I'm not used to it. Now, after seeing it for the thousandth time I realize that it still looks like a horrible ugly mess. It's just gross... I know all you Linux guys would disagree. You can say that you looks at the output and see everything clear as day but... ARGH! Why would you use the $ sign there? Why is it a monotone mess of characters!? I already hate myself for saying that since it WILL bite me in the ass, but that's just my opinion.[/QUOTE] I do sort of agree with you. At least in this case. Looking at that output and understanding it isn't very intuitive. It takes a few seconds to understand what's going on. I think this is a rare case though. Normally linux terminal output is very easy to understand.
I just experienced the awesomeness that is compiling after a large modification and it working first time, I involuntarily fist pumped the air just from the satisfaction.
[QUOTE=bobthe2lol;33656285]Looking at that output and understanding it isn't very intuitive.[/QUOTE] Indeed. Usually terminals have colour, but even though we used to have those for a while, we don't have them now. Thus, nothing has been coloured which makes it slightly more confusing. On the subject of the $ sign, it's there because I'm running bash and because bash is based on sh, the Bourne shell, which uses $ as the prompt for normal users. The superuser, root, always gets a # prompt by default. I do not know where it initially originates from. Probably from Bourne. C Shell uses %. It's a matter of having some character as the command prompt, really.
Back at the livestream. [url]http://www.twitch.tv/garrynewman82[/url] Gonna see some RGB -> YUV aggravation / code stealing Grrrr Gotta cook, will be back in half an hour.
[img]http://i.imgur.com/6CyeK.png[/img] 10x better! Actually had this working nearly an hour ago, but had problems with the switching from an explicit plot to an implicit one automatically if it isn't in the form "var = " - it worked, but not if the variable was the first token :S
[IMG]http://i942.photobucket.com/albums/ad265/1996Langley/etfc8-1.png[/IMG] Just finished adding a 3D world behind the level select screen on my chair-based adventure game 'Chairmaggedon' (previously titled 'Escape The Fucking Cafe' from the Fucking Monthly Contest). Now I'm adding in more levels and trying to come up with ideas for additional power-ups. Also trying to figure out how to implement a new kind of chair.
Working on implementing SmartFilter(by HiEnd3D) in a hardware-only version(using glsl and hlsl). So far I've implemented detecting States and reading those in the filter pass. Now I need to complete the drawing of those States. [url=http://i.imgur.com/5Ppw4.jpg][img]http://i.imgur.com/5Ppw4s.jpg[/img](click to enlarge)[/url] This will certainly make textures look more sharp close-up, might even work on low resolution textures. SmartFilter works by assigning one of 14 States to a texel("no borders" to "borders everywhere"), allowing the graphicsartist to draw low-res textures with a much higher magnification. On the left side of the OpenGL Preview you see normal bilinear interpolation, on the right side SmartFilter. You can notice small changes in the edges, which will soon look better too. Those colored boxes are debug boxes to notify me of still-need-to-be-done parts. (you can notice slight texturestretching. this is because I'm not checking for same-texel yet) If anyone is interested in implementing this somewhere, source will be available when it's done. (It's already implemented in my game)
[QUOTE=voodooattack;33655027]I use the cheesiest acronyms ever. ANNA: Artificial Neural Network Analyser. SANDY: Storage Area Network Daemon 'Y' or something.. can't remember that last letter. NORA: Neuro-Optical Recognition Agent [/QUOTE] [img]http://images.wikia.com/scratchpad/images/4/4b/KND_Front.gif[/img]
[QUOTE=1996Langley;33656960][IMG]http://i942.photobucket.com/albums/ad265/1996Langley/etfc8-1.png[/IMG] Just finished adding a 3D world behind the level select screen on my chair-based adventure game 'Chairmaggedon' (previously titled 'Escape The Fucking Cafe' from the Fucking Monthly Contest). Now I'm adding in more levels and trying to come up with ideas for additional power-ups. Also trying to figure out how to implement a new kind of chair.[/QUOTE] You have to add a hilarious walk animation.
[QUOTE=Maurice;33657129]You have to add a hilarious walk animation.[/QUOTE] Yes. Yes I do.
[QUOTE=Funley;33655634]Working on a moving maze game on XNA. The basic idea is that you can only move on the black path, and the path pieces can be moved with the arrows at the sides. There will be two players, both have to collect 3 gems to win. The graphics are 110% WIP, but they will do for now. [IMG]http://i.imgur.com/wQTH6.png[/IMG][/QUOTE] This immediately reminded me of that board game i used to play as a child [img]http://www.brettspiele-report.de/images/das_verrueckte_labyrinth/das_verrueckte_labyrinth_spielfeld_verschoben.jpg[/img]
Under the title: "CHAIR-BASED CHAIR COMBAT WITH CHAIRS" :v: Also, fixed that problem: [img]http://i.imgur.com/IZoqR.png[/img] One step closer to batman! :D
[QUOTE=DrogenViech;33657330]This immediately reminded me of that board game i used to play as a child [img]http://www.brettspiele-report.de/images/das_verrueckte_labyrinth/das_verrueckte_labyrinth_spielfeld_verschoben.jpg[/img][/QUOTE] That's exactly where i got the idea from :) My favorite game back then.
I'm a little late to the party, but if you're having trouble pre-naming your project: Go to Wikipedia, hit the random article button and remember the first word you see. That is now the name of your project.
[QUOTE=AgentBoomstick;33657568]I'm a little late to the party, but if you're having trouble pre-naming your project: Go to Wikipedia, hit the random article button and remember the first word you see. That is now the name of your project.[/QUOTE] Vratišinec
[QUOTE=Jookia;33657641]Vratišinec[/QUOTE] Doing it more than once is optional. It's common to get words like Vratišinec. Unless you feel like Vratišinec has some kind of ring to it, or you really don't care that much about the name of your project.
[QUOTE=AgentBoomstick;33657568]I'm a little late to the party, but if you're having trouble pre-naming your project: Go to Wikipedia, hit the random article button and remember the first word you see. That is now the name of your project.[/QUOTE] Candidiasis Neat. [editline]10th December 2011[/editline] [sp]it is vaginal discharge[/sp]
[QUOTE=AgentBoomstick;33657568]I'm a little late to the party, but if you're having trouble pre-naming your project: Go to Wikipedia, hit the random article button and remember the first word you see. That is now the name of your project.[/QUOTE] [img]http://i.imgur.com/4XW8d.png[/img] Perfect.
[QUOTE=Maurice;33657129]You have to add a hilarious walk animation.[/QUOTE] Alrighty, I've got a friend working on the animation now
[QUOTE=AgentBoomstick;33657568]I'm a little late to the party, but if you're having trouble pre-naming your project: Go to Wikipedia, hit the random article button and remember the first word you see. That is now the name of your project.[/QUOTE] "List of institutions of higher education in Gujarat"
The amount of anger that wxWidgets and wxPython gives me is astounding.
[img]http://i.imgur.com/TELJj.png[/img] Boolean expressions! Looks awful, though, and it isn't likely to get much better; apparently, they didn't have outlandish concepts such as "triangles" or "transparency" back in 1998 :rolleyes: Still, I just need to add unions/intersections and I can have another look at that batman equation :D
Thanks to Map in a Box for explaining .jars to me: [url]http://www.mediafire.com/?l92p7x6auew1p65[/url] Who wants to test my top-down shootan gaem?
I name my current project Airedale It's a type of Terrier :3 [editline]10th December 2011[/editline] Amazing game, nigey A few things you need: -Resolution control. The window was a bit too big for my screen. -Reintegrate pokemans sprites -A bit more explanation about the giga cannon, I beat the other team before anything happened with it
That was fun :) one question, when the red guys attempt to capture one of your control points and it's degraded, is there any way to restore its health? Also, on the horde level there's a blue space where the map is smaller than the screen, and I think you can see part of the menu on it - maybe black the screen out before you draw? Anyway, fun game nige, keep working on it!
A few bugs on the forest map. One of the blue control points start as red. The view doesn't scroll up anymore before you can reach the enemy base. You need to make it so when you're on a point that you control that has been partially captured, it starts to be reclaimed
I sat up all night and made this: [media]http://www.youtube.com/watch?v=rMiLRxP9r_E[/media]
[media]http://www.youtube.com/watch?v=fTrQ6Xr7qI0&feature=channel_video_title[/media] Some random scrollbar kind of thing I made out of lack of inspiration.
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