[QUOTE=Woodcutter11;33659537]I sat up all night and made this:
[media]http://www.youtube.com/watch?v=rMiLRxP9r_E[/media][/QUOTE]
GOTCACTTEOT.
[sp]Game of the century, all centuries till the end of time.[/sp]
I really wish flash would tell me whats wrong instead of just giving a generic error. Makes it such a pain to locate the error. FluorineFx is converting a null to an integer which may be causing it but I don't think so :|.
[media]http://www.youtube.com/watch?v=D3orl0TAQHA&feature=youtu.be[/media]
Nice walking animation for the chair.
[QUOTE=Woodcutter11;33659537]I sat up all night and made this:
[media]http://www.youtube.com/watch?v=rMiLRxP9r_E[/media][/QUOTE]
Either that is a VGNG-generated title or you sir are completely insane.
Neither is bad.
[QUOTE=1996Langley;33660292][media]http://www.youtube.com/watch?v=D3orl0TAQHA&feature=youtu.be[/media]
Nice walking animation for the chair.[/QUOTE]
oh god what this is funnier to me than it should be
Very nice work! :v:
[QUOTE=high;33659708]I really wish flash would tell me whats wrong instead of just giving a generic error. Makes it such a pain to locate the error. FluorineFx is converting a null to an integer which may be causing it but I don't think so :|.[/QUOTE]
Are you running the debug mode when you try to hunt it down? Sometimes it brings up the line when I do that.
[QUOTE=1996Langley;33660292][media]http://www.youtube.com/watch?v=D3orl0TAQHA&feature=youtu.be[/media]
Nice walking animation for the chair.[/QUOTE]
What cartoon does this remind me of that I can't seem to think of? Anyone?
I'm working on trying to get an arrow out of my knee.
[highlight](User was banned for this post ("Meme reply" - Craptasket))[/highlight]
[img]http://img.meteornet.net/uploads/opl0/ss.png[/img]
Spent all day figuring out why things were crashing and why threads weren't dying. Almost done I think, it's feature complete anyway. I need to get some people round to stress test it a bit (I only have a desktop and laptop) but I'm pretty confident it'll work good. You can drag and drop folders, groups of files or single files into it. You can send anything to anyone but the files aren't written on the receiving end if they don't have the extension enabled. I shall release soon I think.
[img]http://i.imgur.com/7Kjxu.png[/img]
Does this look any better to you guys? Took a while, you would not believe how complex that change was in VB :S still, at least shapes are properly filled now.
I think I know how to add union/intersection, but I'll leave that till tomorrow, I need to head off to bed soon. I'll have a go when I get back from training, but I can't make any promises, my parents want me to revise for these bloody GCSE mocks.
[editline]10th December 2011[/editline]
Tested a few different parts of that batman equation, they seem to work. Do you know what order the "and"s and "or"s are evaluated in? They're the same precedence, right?
[QUOTE=Woodcutter11;33659537]I sat up all night and made this:
[media]http://www.youtube.com/watch?v=rMiLRxP9r_E[/media][/QUOTE]
What exactly is going on there?
RGB to YUV. Fuck me. My brain exploded writing this.
[cpp]void RGB_to_YUV( void* pSrc, unsigned int w, unsigned int h, void* pDest )
{
//
// This isn't pretty, or fast. But right now it works.
//
unsigned char* pRGB = ( unsigned char*)pSrc;
unsigned char* pY = (unsigned char*)pDest;
unsigned char* pU = pY + (w*h);
unsigned char* pV = pU + (((w*h)/4));
memset( pDest, 0, w * h * 3 / 2 );
for ( int x = 0; x<w; x++ )
for ( int y = 0; y<h; y++ )
{
unsigned int iPixel = x + y * w;
unsigned int iPixelHalf = (x/2) + ((y/2) * (w/2));
float r = pRGB[ iPixel * 3 ];
float g = pRGB[ iPixel * 3 + 1 ];
float b = pRGB[ iPixel * 3 + 2 ];
pY[ iPixel ] = (0.257f * r) + (0.504f * g) + (0.098f * b) + 16.0f;
pV[ iPixelHalf ] += ((0.439f * r) - (0.368f * g) - (0.071f * b) + 128.0f) * 0.25f;
pU[ iPixelHalf ] += (-(0.148f * r) - (0.291f * g) + (0.439f * b) + 128.0f) * 0.25f;
}
}[/cpp]
[editline]10th December 2011[/editline]
If anyone wants to download the code.. it should work pretty much straight out of the box on Windows.
[url]http://code.google.com/p/holly/[/url]
The [URL="http://code.google.com/p/holly/source/browse/trunk/trunk/examples/Encoding.cpp"]example [/URL]creates this...
[vid]http://puu.sh/am2C[/vid]
Here's the code
[cpp] for ( int i=0; i< 150; i++ )
{
for (int x=0; x<(encoder->Width() * encoder->Height() * 3); x+=3)
{
float d = (float)x / (float)(encoder->Width() * encoder->Height() * 3);
pFrame[x] = 255 * d;
pFrame[x+1] = 255 - d * 255;
pFrame[x+2] = i;
}
encoder->AddFrame( 1.0f / 30.0f, Holly::ColorMode::RGB, pFrame );
}[/cpp]
I want to get it to do some kind of spiral so you can actually see that it's animating.
Why the YUV?
What the shit
It's recognized as a webm video but can't be played?
That's what VP8 needs
Why can I play other videos in this thread but not that one
[QUOTE=esalaka;33661457]What the shit
It's recognized as a webm video but can't be played?[/QUOTE]
It works fine here in chrome and VLC..
[code]D:\work\holly\trunk\out\windows>mkvinfo.exe test.webm
+ EBML head
|+ EBML version: 1
|+ EBML read version: 1
|+ EBML maximum ID length: 4
|+ EBML maximum size length: 8
|+ Doc type: webm
|+ Doc type version: 2
|+ Doc type read version: 2
+ Segment, size 212970
|+ Seek head (subentries will be skipped)
|+ EbmlVoid (size: 24)
|+ Segment information
| + Timecode scale: 1000000
| + Duration: 5.000s (00:00:05.000)
| + Muxing application: libwebm-0.0.0.1
| + Writing application: Holly WebM
|+ Segment tracks
| + A track
| + Track number: 1
| + Track UID: 2167523188
| + Track type: video
| + Codec ID: V_VP8
| + Video track
| + Pixel width: 320
| + Pixel height: 240
|+ Cluster[/code]
Oh, wait
[media]http://www.youtube.com/watch?v=qy-JHv53pfw&feature=youtu.be[/media]
The same walking animation but in-game. I'll post a link to a download for it when I've finished level 3.
Damn my automerge
I don't know if Firefox supports VP8, prob'ly not?
[editline]11th December 2011[/editline]
Although looks like it should????
I don't even
[QUOTE=Mr. Smartass;33661123]What exactly is going on there?[/QUOTE]
The rocket's rotation is randomly changing left and right, making the rocket nearly impossible to control.
And then there are Original Spice Mixes and Taco shells flying beyond the horizon.
As always, I am late to the fad.
Warning, 2000x2000 image in link
[url]http://dl.dropbox.com/u/38318788/fuckinghuge.png[/url]
[QUOTE=1996Langley;33660292][media]http://www.youtube.com/watch?v=D3orl0TAQHA&feature=youtu.be[/media]
Nice walking animation for the chair.[/QUOTE]
Reminded me of this:
[media]http://www.youtube.com/watch?v=WfOVV7iUp10[/media]
Seriously, though, good job.
[QUOTE=neos300;33661624]As always, I am late to the fad.
Warning, 2000x2000 image in link
[url]http://dl.dropbox.com/u/38318788/fuckinghuge.png[/url][/QUOTE]
I told about my fagsfads project earlier
at this rate I'm not going to generate anything before next year
[QUOTE=esalaka;33661681]I told about my fagsfads project earlier
at this rate I'm not going to generate anything before next year[/QUOTE]
What's that? I saw you mentioning it but I didn't catch what it actually is.
...Guess
And while you're at it, could you help me figure out why the hell SFML doesn't want to fill my textures properly. Mazes look pretty silly without the part between the walls.
I'm working on a very simple 2D (non-hardware accelerated) "engine" so I don't have to use the very good, but equally buggy Slick library for next week's Ludum Dare. I realize I have to release it before Ludum Dare starts, I think posting it on the LD blog thingie should be enough, right?
Anyway, I already have tons of classes, but practically no functionality :v:
All of these
[img]http://i53.tinypic.com/fmt3iv.png[/img]
for this
[img]http://i53.tinypic.com/4ue9hj.png[/img]
with this code
[cpp] J2DEnginej2dEngine = new J2DEngine(800, 600, new Game() {
@Override
public void update(Context cx) {
}
@Override
public void init(Context cx) {
cx.setTitle("Test");
}
@Override
public void draw(Context cx) {
cx.getGraphics().drawRectangle(50, 50, 50, 100, BLUE);
}
});
j2dEngine.start();[/cpp]
[QUOTE=esalaka;33661787]...Guess
And while you're at it, could you help me figure out why the hell SFML doesn't want to fill my textures properly. Mazes look pretty silly without the part between the walls.[/QUOTE]
What's the code?
[QUOTE=garry;33661148]If anyone wants to download the code.. it should work pretty much straight out of the box on Windows.
[url]http://code.google.com/p/holly/[/url][/QUOTE]
One hour later, I hath returned:
[img]http://i.imgur.com/piaCP.png[/img]
[QUOTE=1996Langley;33660292][media]http://www.youtube.com/watch?v=D3orl0TAQHA&feature=youtu.be[/media]
Nice walking animation for the chair.[/QUOTE]
Honestly, I was thinking more like shaking chair bouncing from side to side and going "toktoktoktok".
But this works too.
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