Comics style special effects.
[img]http://i.imgur.com/tjsJ5.png[/img]
[img]http://i.imgur.com/sGctr.png[/img]
[QUOTE=Jookia;33681848]Frapsish thing for Linux has gone from a prototype to a real application today. I'm pretty proud of this so far. Hopefully tomorrow I'll be able to solve the problem of multiple contexts, or I could implement some SDL hooks..[/QUOTE]
Since you're using LD_PRELOAD, will it work properly for 64-bit/32-bit application mixing? You might want to check into that.
[QUOTE=Maurice;33683984]Looks like something Nige made.[/QUOTE]
I was going to rage at you but I'm too happy over the fact that someone remembered me. ;_;
Plus I'll have you know I haven't used Paint.net's pixelate filter in over a month.
[QUOTE=Nigey Nige;33684618]I was going to rage at you but I'm too happy over the fact that someone remembered me. ;_;
Plus I'll have you know I haven't used Paint.net's pixelate filter in over a month.[/QUOTE]
32 days, huh? :v:
[lua]
local threadID = 1144771
local thread = require( "facepunch.thread" )
threadName = thread.getName( threadID )
threadPages = thread.getNumberOfPages( threadID )
print( "The thread '" .. threadName .. "' contains " .. threadPages .. " pages!" )[/lua]
[code]The thread 'What are you working on? December 2011 Edition' contains 29 pages![/code]
Working on the API again :v:
[QUOTE=LuaStoned;33684677]Working on the API again :v:[/QUOTE]
Are you parsing HTML yet or just using regex?
One of my serious attempts at making a game (or something like it). It was possible to walk around in that cave, I wonder why I stopped working on it when I look at it again.
[IMG]http://bbq.to/Hm_811b.jpg[/IMG]
[imG]http://bbq.to/blah2_07b8.jpg[/IMG]
Fun fact: This part of the cave only has 3 textures (Total of 9 if you count normal & specular too, however)
Will post my current project later.
[QUOTE=Jookia;33681848]Frapsish thing for Linux has gone from a prototype to a real application today. I'm pretty proud of this so far. Hopefully tomorrow I'll be able to solve the problem of multiple contexts, or I could implement some SDL hooks..[/QUOTE]
I cleaned up the platform stuff. I've pushed it all into a couple of files that specify the functions.. to save on the ifdef's all over the code.
[url]https://code.google.com/p/holly/source/browse/trunk/trunk/holly/include/Holly/Platform_Posix.hpp?spec=svn21&r=21[/url]
[url]https://code.google.com/p/holly/source/browse/trunk/trunk/holly/include/Holly/Platform_Win32.hpp?spec=svn21&r=21[/url]
I haven't tested the posix stuff - so let me know if it doesn't work.
[QUOTE=LuaStoned;33684677][lua]
local threadID = 1144771
local thread = require( "facepunch.thread" )
threadName = thread.getName( threadID )
threadPages = thread.getNumberOfPages( threadID )
print( "The thread '" .. threadName .. "' contains " .. threadPages .. " pages!" )[/lua]
[code]The thread 'What are you working on? December 2011 Edition' contains 29 pages![/code]
Working on the API again :v:[/QUOTE]
If you're serious about getting that rocking, you might be better talking to garry about either finishing the Facepunch API or extending the vBulletin API.
[QUOTE=Ywa;33685077][IMG]http://bbq.to/Hm_811b.jpg[/IMG] [imG]http://bbq.to/blah2_07b8.jpg[/IMG][/QUOTE]
That looks awesome. What was it made with?
[QUOTE=DarKSunrise;33685178]That looks awesome. What was it made with?[/QUOTE]
Modelling in 3dsmax. Coding in a mix of Delphi, C++ and Blitzmax. Uses the Leadwerks engine with custom libraries (like direct drawing to OpenGL etc.).
We pretty much stopped because we had no idea for an actual game to make related to this. Suggestions?
[QUOTE=Hexxeh;33685152]If you're serious about getting that rocking, you might be better talking to garry about either finishing the Facepunch API or extending the vBulletin API.[/QUOTE]
Oh, I thought the Facepunch API was dropped in the end?
[QUOTE=LuaStoned;33685584]Oh, I thought the Facepunch API was dropped in the end?[/QUOTE]
Yeah FP API is dead and not coming back. If you want an API you need to make some scraping thing like you're doing.
[QUOTE=Hexxeh;33685152]If you're serious about getting that rocking, you might be better talking to garry about either finishing the Facepunch API or extending the vBulletin API.[/QUOTE]
[url=http://code.google.com/p/facepunch-lua-sdk/people/list]It's three of us working on it now.[/url] It started out with me wanting some sort of API done in the first place, considering the progress made on the API in the past wasn't much more than talk and a little subforum. I know it actually existed, but I don't think hardly anyone used it because of needing a key and such.
The need came up right before December because I was going to do highlights for WAYWO in a generated video, and I didn't want to rely on anyone else's content scraper.
[url=http://www.facepunch.com/members/116165-GranPC]Gran PC[/url] heard about my work and wanted to collaborate on it. He was the one to first suggest putting it on a repository and all that, and I pushed for it to go public on Google Code.
[url=http://www.facepunch.com/members/118944-LuaStoned]LuaStoned[/url] jumped on board and helped us organize the project more and throw in his own code, too; we have a proposals and talk document because of him, and this way we can push new ideas into a thought pool even while some of us are away.
So blah blah blah, why is this important:
If we talked to Garry about finishing the Facepunch API, it would be most likely only be one of us working on it, and I don't think LuaStoned or Gran PC are webdevs, so that just leaves me, and I actually like having this be a collaborative project.
While it would be more official that way, and we'd probably have access to stuff we don't right now, I don't see a need for it. We made more progress in one day and had more stuff publicly available that folks could actually use without questions asked or anything stopping them from using it upfront than the existing API provided.
There's no reason for us to go to Garry for this, it's not needed, and we're not discontinuing our work for a PHP-based API.
[editline]12th December 2011[/editline]
[QUOTE=garry;33685627]Yeah FP API is dead and not coming back. If you want an API you need to make some scraping thing like you're doing.[/QUOTE]
Bam.
[QUOTE=Jookia;33681848]Frapsish thing for Linux has gone from a prototype to a real application today. I'm pretty proud of this so far. Hopefully tomorrow I'll be able to solve the problem of multiple contexts, or I could implement some SDL hooks..[/QUOTE]
How does it compare to glc? glc is nice, but it's fairly difficult to use as it records into it's own format.
I would love to see an alternative to glc emerge; keep us updated!
[QUOTE=Jack Trades;33686160][img_thumb]http://i44.tinypic.com/4tvuc5.png[/img_thumb][/QUOTE]
Interesting approach. :) Are you planning on making an actual game out of this or is this just some sort of experiment?
[img]http://puu.sh/auk6[/img]
Icons for structures in my game.
[QUOTE=Darwin226;33686864][img]http://puu.sh/auk6[/img]
Icons for structures in my game.[/QUOTE]
Reminds me of the little icons on the test chamber displays in Portal.
[QUOTE=Ywa;33686808]Interesting approach. :) Are you planning on making an actual game out of this or is this just some sort of experiment?[/QUOTE]
Thanks, actual game.
[QUOTE=Legend286;33686987]Reminds me of the little icons on the test chamber displays in Portal.[/QUOTE]
You're right! Didn't notice until now.
Does anyone have a good idea on how to draw a sensor? And not in any specific sense, just a sensor.
It could be water triggered, heat triggered, wind triggered, motion triggered.
I tried to do that with the thermometer on the bottom left but it doesn't look too good (partially because I'm not the good with art)
[QUOTE=Darwin226;33687162]You're right! Didn't notice until now.
Does anyone have a good idea on how to draw a sensor? And not in any specific sense, just a sensor.
It could be water triggered, heat triggered, wind triggered, motion triggered.
I tried to do that with the thermometer on the bottom right but it doesn't look too good (partially because I'm not the good with art)[/QUOTE]
-snip-
[QUOTE=Darwin226;33687162]You're right! Didn't notice until now.
Does anyone have a good idea on how to draw a sensor? And not in any specific sense, just a sensor.
It could be water triggered, heat triggered, wind triggered, motion triggered.
I tried to do that with the thermometer on the bottom right but it doesn't look too good (partially because I'm not the good with art)[/QUOTE]
[url=http://thenounproject.com/]Might be a little inspiration boost for you since your work looks quite like universalism design reflected in public signs.[/url]
[QUOTE=Darwin226;33687162]You're right! Didn't notice until now.
Does anyone have a good idea on how to draw a sensor? And not in any specific sense, just a sensor.
It could be water triggered, heat triggered, wind triggered, motion triggered.
I tried to do that with the thermometer on the bottom right but it doesn't look too good (partially because I'm not the good with art)[/QUOTE]
A hemisphere with waves hitting it.
[IMG]http://i.imgur.com/icWgx.png[/IMG]
[QUOTE=garry;33683655]Not sure about the scanlines stuff.. are you telling me it's completely backwards? Or the lines are just the opposite way around?[/QUOTE]
OpenGL has 0,0 at the bottom left and 0,480 at the top left, while WebM has 0,0 at the top left and 0,480 at the bottom left. (On a 640x480 res). The coordinate systems are flipped vertically in OpenGL, so instead of being like writing from top left, it's mathematically correct (like on graphs).
The thing you have to think about with a sensor is that it's extremely generic in concept. Icons reflect specificity, and you have to realize the core concept behind such visual representation is for the viewer to instantly recognize what it is you're wanting to convey. It's best to do this rather than to constantly drill an image in someone's mind and make them always associate that iconic representation with your own definition. It's not intuitive.
For your sensor needs, either think of an iconic representation that is also extremely generic, such as a ball-socket and a bone look (if you really must), or just abandon this idea completely for something that is far more recognizable.
[QUOTE=thelinx;33684521]Since you're using LD_PRELOAD, will it work properly for 64-bit/32-bit application mixing? You might want to check into that.[/QUOTE]
Well since it'll be open source you'll just be able to compile it for either architecture.
[QUOTE=garry;33685103]I cleaned up the platform stuff. I've pushed it all into a couple of files that specify the functions.. to save on the ifdef's all over the code.
[url]https://code.google.com/p/holly/source/browse/trunk/trunk/holly/include/Holly/Platform_Posix.hpp?spec=svn21&r=21[/url]
[url]https://code.google.com/p/holly/source/browse/trunk/trunk/holly/include/Holly/Platform_Win32.hpp?spec=svn21&r=21[/url]
I haven't tested the posix stuff - so let me know if it doesn't work.[/QUOTE]
Wow, that's kind of how I manage things.
[QUOTE=Naelstrom;33686052]How does it compare to glc? glc is nice, but it's fairly difficult to use as it records into it's own format.
I would love to see an alternative to glc emerge; keep us updated![/QUOTE]
Well compared to GLC it actually works, and easily at that. It records straight to WebM as it uses Holly. Thanks to how easy Holly is the bulk of the code is just binding it to X11, and it's modular so hopefully I'll get an SDL binding done. It's also pretty easy to hack on to.
[QUOTE=amcfaggot;33687248][url=http://thenounproject.com/]Might be a little inspiration boost for you since your work looks quite like universalism design reflected in public signs.[/url][/QUOTE]
Well, since the search has nothing on sensor, I'm back where I started.
If I knew what to search for that would look like a sensor, I'd know what to draw :D
Anyways, I was thinking about drawing an eye but I'm concerned that it's not general enough.
[QUOTE=Darwin226;33687162]I tried to do that with the thermometer on the bottom right but it doesn't look too good (partially because I'm not the good with art)[/QUOTE]
Bottom-left? Bottom-right looks like a WiFi symbol...
But, yeah, Lexic's idea sounds good, hemisphere with waves hitting it.
If you want to get nerdy, you could do the electrical symbol for a switch, or a [url=http://en.wikipedia.org/wiki/Photodiode]photodiode[/url] or something. Or at least gather inspiration from those things.
Sorry, you need to Log In to post a reply to this thread.