• What are you working on? December 2011 Edition
    3,353 replies, posted
[IMG]http://i41.tinypic.com/23tfvdi.png[/IMG] Little update to my Battlefield-like game -Helicopter is now driveable by the player -Health bar actually goes down -Vehicles respawn -AI tries to take cover and runs from tanks [b]PLAYABLE VERSION TODAY OR TOMORROW[/b] Either later today or tomorrow I'll post a playable version here that will have one very large forest map
The key is to work [I]every day[/I]. It doesn't matter how much you work. If you don't feel like working, open your project, tweak players running speed for 10 minutes and close it if you don't feel like doing anything but it's very important to do anything at all. Often I find myself not wanting to do anything so I force myself to just tweak the sky color or something and then 6 hours later I wake up from my working trace because I just finished a major feature and realized that I haven't eaten anything today.
The hardest part is to start working
[QUOTE=amcfaggot;33689962]The hardest part is to start working[/QUOTE] I find that I often put off the more serious work and substitute it with DELICIOUS UI PROGRAMMING Seriously, I don't know why I love UI programming so much. I have a problem.
[QUOTE=amcfaggot;33689962]The hardest part is to start working[/QUOTE] The hardest part is to start working on the actual project instead of the fun parts. [editline]12th December 2011[/editline] [QUOTE=Yogurt;33689997] Seriously, I don't know why I love UI programming so much.[/QUOTE] I can't understand how anyone could love UI programming anyway. I hate it. I also can't design interfaces.
[QUOTE=amcfaggot;33689861]Tried that, can't do it. I mean I can, but I like to enjoy what I do.[/QUOTE] The thing is, you know where the fun parts of your project are. You are always going to enjoy doing that, and you're NEVER going to like the boring part that you have to do before. So forcing yourself through the crappy bits to get to fun isn't so bad.
[QUOTE=esalaka;33690047] I can't understand how anyone could love UI programming anyway. I hate it. I also can't design interfaces.[/QUOTE] The interfaces themselves are boring, but programming a textbox is fun. ListBoxes were especially fun.
[QUOTE=amcfaggot;33689962]The hardest part is to start working[/QUOTE] That's exactly why you have to do it.
[QUOTE=i300;33688746][vid]http://cloud.i3software.org/iphonething.webm[/vid][/QUOTE] Arrow needs to turn around when it gets pulled out.
[QUOTE=Lord Ned;33690420]Arrow needs to turn around when it gets pulled out.[/QUOTE] Haven't implemented that yet. Currently the aarow is just embedded in an image. I'll probably add an option to do the drawing with CoreGraphics or with images depending on what you want. Default will be CG.
Hmm, to make a game mode which responds to Twitter Posts or not... That is the question.
My programming experience is turning into a puddle of multilingual goop. I havent done anything serious in years, not counting Ameripain wich is kind of on hold right now due to the fact that i cant get my new computer to work with my github.. :P
[QUOTE=ROBO_DONUT;33689475]Adblock hasn't worked at all for me. I think it probably has to do with the fact that Chrome doesn't allow addons to modify the page before it loads like Firefox does, so Chrome adblock doesn't catch 'snow.js' before it's executed.[/QUOTE] Works fine for me, using Adblock Plus. This is what I added to filters: [code]facepunch.com/js/Snow.js facepunch.com/js/ThreeCanvas.js[/code]
I'm on Firefox and I don't see any snow anymore. Garry, what the hell is wrong with you?
[QUOTE=DrLuke;33691196]I'm on Firefox and I don't see any snow anymore. Garry, what the hell is wrong with you?[/QUOTE] Be thankful [QUOTE=raBBish;33691153]Works fine for me, using Adblock Plus. This is what I added to filters: [code]facepunch.com/js/Snow.js facepunch.com/js/ThreeCanvas.js[/code][/QUOTE] These don't work 100% of the time for me. If I load more than one facepunch tab at once, it fails. Often if I'm just generally loading a few tabs at once it fails too.
Unity - Day 2: Cool I got it working. [img]http://dl.dropbox.com/u/286964/Unity/GeneratedmeshA.png[/img] if you have Unity Web player installed: [url]http://tezzanator.net/Unity/WebPlayer.html[/url] (Hold right click to engage the free look camera (WASD to move) - Move backward to reveal the mesh) Now to just make it snap to the grid
it's firefox man, it probably melted away, sheesh
But I want to see them. I like them.
[url=http://u.filepak.com/nWiI_gosnowgo.user.js]snow for firefox[/url]
[QUOTE=Lexic;33691373][url=http://u.filepak.com/nWiI_gosnowgo.user.js]snow for firefox[/url][/QUOTE] That's just not the same...
[QUOTE=DrLuke;33691691]That's just not the same...[/QUOTE] ?! [code]// ==UserScript== // @name GoSnowGo // @namespace Copy pasted by Kaze4159 // @description Bring back snow for Firefox // @include http://www.facepunch.com/* // ==/UserScript== location.href = "javascript:void(initSnow());"; [/code]
[QUOTE=amcfaggot;33689518]Augh. I got inspired to work for about 5 minutes, then all my inspiration promptly died for some reason. Do you guys ever get lack of inspiration or motivation for extended durations of time? I'm talking like a week or more or something.[/QUOTE] Work on something that you need, or will need, but other people can use. That's what I did with GWEN and HOLLY. It gives me motivation to make something useful to other people. I've got a list of shit like this in my head that I want to start coding.. but I have to reign myself in until I've let it sit there for a while. Starting projects prematurely can lead to demotivation because you won't have thought it though properly, and will approach it from the wrong angle and then think "fuck it" when it comes time to recode it all.
Pixel art is not as easy as I thought it'd be :/... [IMG]http://i5.photobucket.com/albums/y192/BobMa/manaPotion.gif[/IMG] [IMG]http://i5.photobucket.com/albums/y192/BobMa/Gear.gif[/IMG] [IMG]http://i5.photobucket.com/albums/y192/BobMa/health.gif[/IMG]
[vid]http://dl.dropbox.com/u/4093439/selection.webm[/vid] I CAN'T BELIEVE IT'S NOT WINFORMS!
[QUOTE=Yogurt;33692408]I CAN'T BELIEVE IT'S NOT WINFORMS![/QUOTE] I somehow find it adorable that you get a kick out of this.
[QUOTE=Yogurt;33692408][vid]http://dl.dropbox.com/u/4093439/selection.webm[/vid] I CAN'T BELIEVE IT'S NOT WINFORMS![/QUOTE] I wonder how you'll be doing some interesting stuff like a button ignoring mouse if it's behind something else, scaling of the controls...
[QUOTE=Darwin226;33692756]I wonder how you'll be doing some interesting stuff like a button ignoring mouse if it's behind something else, scaling of the controls...[/QUOTE] Is that an insult or not? I can't tell :v: [editline]12th December 2011[/editline] Also controls can have any size.
[QUOTE=Socram;33692340]Pixel art is not as easy as I thought it'd be :/... [IMG]http://i5.photobucket.com/albums/y192/BobMa/manaPotion.gif[/IMG] [IMG]http://i5.photobucket.com/albums/y192/BobMa/Gear.gif[/IMG] [IMG]http://i5.photobucket.com/albums/y192/BobMa/health.gif[/IMG][/QUOTE] I think those are really good except for the gear which could use some work The first and last one both have some obvious depth to them but the gear looks very flat
[QUOTE=Yogurt;33692773]Is that an insult or not? I can't tell :v: [editline]12th December 2011[/editline] Also controls can have any size.[/QUOTE] Well I don't really know what the point of my post was, but it definitely wasn't an insult. Why would I insult you?
[QUOTE=Darwin226;33693001]Well I don't really know what the point of my post was, but it definitely wasn't an insult. Why would I insult you?[/QUOTE] It seemed to be kind of like "Well sure, but I doubt you can do [b]this[/b]." My apologies. [editline]12th December 2011[/editline] Also garry, you better watch the FUCK out. I'm coming for you and that slut whore Gwen.
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