• What are you working on? December 2011 Edition
    3,353 replies, posted
Tezz unable to tess a polygon? We must remedy this poetic injustice! ...try an ear-clipping algorithm. The other option is to use a sweep-line algorithm, but it is very difficult/tedious to implement 100% correctly. Anyway, know how people brag about getting things to work perfectly on the first try? Well, I've done one better and managed to get something to work [i]better than physically possible[/i] on the first try: [img]http://eagle.undo.it:8083/img/kintel_73.png[/img] I think I can get the round-trip time even lower if I calculate the first million digits of pi every tick.
[QUOTE=Night-Eagle;33714492]ear-clipping algorithm[/QUOTE] Wow, how did I miss this before?! - Such a simple algorithm to implement and it makes total sense. Lucky for me my mesh builder is a class in its own right so massive changes won't break anything, excellent. Thanks!
[QUOTE=Yogurt;33708777]Whatcha' makin'?[/QUOTE] Game. It's nothing like yours though. Mine is a RTSy type of deal.
[QUOTE=DrLuke;33708319]I could be your boy[/QUOTE] [QUOTE=tempotempo;33708560]You could be my girl[/QUOTE] God damn it you two... Now I'll have that stuck in my head for the rest of the day.
[QUOTE=Darwin226;33708596][img]http://puu.sh/aAyq[/img] Need to fix the thicker outline.[/QUOTE] Thinking about it, an inverted transmitter icon might be better for a sensor. [IMG]http://i.imgur.com/LYFZx.png[/IMG] Unless you were planning on having an actual receiver for whatever the transmitter is.
[QUOTE=Lexic;33715130]Thinking about it, an inverted transmitter icon might be better for a sensor. [IMG]http://i.imgur.com/LYFZx.png[/IMG] Unless you were planning on having an actual receiver for whatever the transmitter is.[/QUOTE] Well the actual sensor is just a circle since it will be an attachment for objects, the icon can be changed later. As for the transmitter, it's just a node in a wireless network. Both recieving and transmitting.
I'm back, feeling better today :D anyone tried out the grapher? I put a link at the bottom of page 34. Any feedback? Anyway, I'm thinking of having another fight with wxWidgets under MinGW, see if I can get the samples to compile :/ then I can start working on a cleaner implementation in C++, shouldn't be too hard as I already wrote the tokeniser and a lot of the language stuff in C++ before I started on the VB6 one at school. [editline]14th December 2011[/editline] Also: hat?
[QUOTE=Yogurt;33713040]Time to work on...uh...turning YogUI (pronounced Yaw-Gooey) into a DLL.[/QUOTE] I had no idea you were doing this, I just spent the past couple minutes DLL-ifying it :v:
[QUOTE=Noth;33715580]I had no idea you were doing this, I just spent the past couple minutes DLL-ifying it :v:[/QUOTE] I can has DLL? I'm not sure how to do something like that.
[QUOTE=Naarkie;33715648]I can has DLL? I'm not sure how to do something like that.[/QUOTE] I suppose I don't see why not. All I did was copy-paste the existing code into a "XNA Windows Library" project. Source and compiled DLL download: [url]http://www.teambps.net.au/Noth/UILib.zip[/url]
[vid]http://dl.dropbox.com/u/28079852/love%202011-12-14%2013-59-13-16.webm[/vid]
[QUOTE=DrLuke;33715859][vid]http://dl.dropbox.com/u/28079852/love%202011-12-14%2013-59-13-16.webm[/vid][/QUOTE] Any chance I can grab a copy of that?
[QUOTE=Noth;33715885]Any chance I can grab a copy of that?[/QUOTE] When it's done Also, it's for löve
I can't stress enough how helpful in-game consoles are for debugging and stuff.
[img]http://i.imgur.com/1E03t.png[/img] Huh. Worked first time. Dunno what I did differently, I literally spent a week trying to get it to compile last time. Thanks for the icon by the way, amcfaggot :) I'll add that as soon as I find out how, this is all rather new and exciting :v:
[QUOTE=DrLuke;33715891]When it's done Also, it's for löve[/QUOTE] Thanks, and I figured as much when I saw the filename. That cornflower blue sure is misleading though :v: Been meaning to try löve out actually.
[QUOTE=ruarai;33714456]The documentation on the luaAPI is lacking. I can't understand what I'm supposed to do when I've downloaded it. Half of the fault is whenever I search for documentation on luajit I find veryyy low-end documentation. I know that its not actually released yet, but I think some sort of guide could help.[/QUOTE] What do you need help with? I can pretty much cover anything you need to know, and there are other kick ass folks around here that can cover anything I can't. [editline]14th December 2011[/editline] oh god i have finals today wish me luck waywo
[QUOTE=DrLuke;33715891]Also, it's for löve[/QUOTE] [quote]Next up is parsing the input[/quote] My console just loadstring()s the input. :v: I don't see why you would need anything more.
[QUOTE=BlkDucky;33716131]My console just loadstring()s the input. :v: I don't see why you would need anything more.[/QUOTE] That's also my plan but I also want to throw errors to the console.
[QUOTE=ruarai;33714456]The documentation on the luaAPI is lacking. I can't understand what I'm supposed to do when I've downloaded it. Half of the fault is whenever I search for documentation on luajit I find veryyy low-end documentation. I know that its not actually released yet, but I think some sort of guide could help.[/QUOTE] [QUOTE=amcfaggot;33716054]What do you need help with? I can pretty much cover anything you need to know, and there are other kick ass folks around here that can cover anything I can't. [editline]14th December 2011[/editline] oh god i have finals today wish me luck waywo[/QUOTE] Good luck! rurai just shoot me a PM if you need help.
[vid]http://dl.dropbox.com/u/28079852/love%202011-12-14%2015-28-21-38.webm[/vid] It even worked on the first try (except for one "end" I forgot :P)
[video=youtube;waRtcBy_GMI]http://www.youtube.com/watch?v=waRtcBy_GMI[/video] I listen to this at least once a day. [editline]14th December 2011[/editline] Crap, that was meant for "What are you [B]listening[/B] to". Wrong tab, sorry guys.
[QUOTE=DrLuke;33716490]snip It even worked on the first try (except for one "end" I forgot :P)[/QUOTE] Why don't you override the print function?
[img]http://i54.tinypic.com/2i6e2w8.png[/img] Now with more error feedback (thanks for pointing out how loadstring works Blk) [editline]14th December 2011[/editline] [QUOTE=GranPC;33716746]Why don't you override the print function?[/QUOTE] I think it's better this way
Making a multiplayer Worms clone with Node.js. I got some basic terrain generation done. Not entirely satisfied with it, but I don't want to spend too much time on that. [img]http://i.imgur.com/mduHO.gif[/img]
[QUOTE=DrLuke;33716757]I think it's better this way[/QUOTE] As a suggestion, I'd have an override for print that does what print normally does, but also prints to your console.
Consoles are INCREDIBLY important. I FUCKING LOVE my console.
[QUOTE=amcfaggot;33716889]As a suggestion, I'd have an override for print that does what print normally does, but also prints to your console.[/QUOTE] I've already thought about that too, but I am satisfied with how it works for now.
[QUOTE=Yogurt;33716949]Consoles are INCREDIBLY important. I FUCKING LOVE my console.[/QUOTE] PC is better.
new Waywo fad: consoles
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