[QUOTE=Richy19;33780078]location?[/QUOTE]
Ah, that'd make sense. Omegle tells people to stop just asking "a/s/l?" so instead they chop off the last third and use that instead? Clever people.
[QUOTE=jalb;33779864][media]http://www.youtube.com/watch?v=gUw7YyeQSEE[/media]
A video showing off our level editor. Now with level loading![/QUOTE]
Now add the mice and the cheese.
Damn I would've fucking loved to participate in Ludum Dare, but I've got an exam coming up on monday :(
I'm jealous
[vid]http://dl.dropbox.com/u/4093439/defaulttext.webm[/vid]
Default text for textboxes. This is akin to, say, Facepunch's login box saying "Username," but when you click the box that text goes away.
This is all live on the project's [url=https://github.com/YogurtFP/YogUI]Github page[/url]. Feel free to download it, fork it, make a pull request, whatever.
I'm working on a ~top secret~ game set in space, and I'm trying to realistically represent distance between star systems on a playable scale.
basically
[img]http://forgetomori.com/wp-content/uploads/2008/12/bowmandsa2.jpg[/img]
Trying to emulate Mode 7 with pixel trickery, not going so well;
[img]http://i52.tinypic.com/a5gtnq.png[/img]
[QUOTE=Yogurt;33781842][vid]http://dl.dropbox.com/u/4093439/defaulttext.webm[/vid]
Default text for textboxes. This is akin to, say, Facepunch's login box saying "Username," but when you click the box that text goes away.
This is all live on the project's [url=https://github.com/YogurtFP/YogUI]Github page[/url]. Feel free to download it, fork it, make a pull request, whatever.[/QUOTE]
I think what you're looking for is "placeholder"
[editline]18th December 2011[/editline]
[QUOTE=mlbfan560;33782381]OSDev tutorials man.
[IMG]http://i.imgur.com/xgO9X.png[/IMG][/QUOTE]
Oh yeah, I need to get back to mine.
I figured out what was wrong (GRUB boots in protected mode and IDT and shit needs real mode), but I can't figure out how to fix it.
[QUOTE=jalb;33779864][media]http://www.youtube.com/watch?v=gUw7YyeQSEE[/media]
A video showing off our level editor. Now with level loading![/QUOTE]
Level editors turn me on
~super seeecreeet transparency problems~
[img]http://i.imgur.com/pKyUs.png[/img]
No matter what I do to the image in paint.net it keeps randomly going non-transparent in the top-right. What do?
[QUOTE=Nigey Nige;33782783]~super seeecreeet transparency problems~
[img]http://i.imgur.com/pKyUs.png[/img]
No matter what I do to the image in paint.net it keeps randomly going non-transparent in the top-right. What do?[/QUOTE]
[IMG]http://puu.sh/aWv4[/IMG]
Got ur back bro
Implemented my 'Bluetone' filter into QViewIt
Original: [img]http://dl.dropbox.com/u/29551413/family/me%20me%20me.png[/img]
Filtered: [img]http://dl.dropbox.com/u/29551413/imgay.png[/img]
[QUOTE=Quark:;33782930]Implemented my 'Bluetone' filter into QViewIt
Original: [img]http://dl.dropbox.com/u/29551413/family/me%20me%20me.png[/img]
Filtered: [img]http://dl.dropbox.com/u/29551413/imgay.png[/img][/QUOTE]
Your mirror is really dirty.
[QUOTE=DrLuke;33782953]Your mirror is really dirty.[/QUOTE]
correction: the gas station's bathroom mirror is really dirty.
SNIP FIXED
[QUOTE=Nigey Nige;33783008]SNIP FIXED[/QUOTE]
you are a bad person.
[QUOTE=jalb;33779864][media]http://www.youtube.com/watch?v=gUw7YyeQSEE[/media]
A video showing off our level editor. Now with level loading![/QUOTE]
The texture's UV re-adjusting every time you move a vertex annoys me because of the jump. Perhaps make it so it's based off of the object's center point (not the top vertex or the world position?), or make it based off of the world location (so things line up better), and have an option to 'freeze' the UV so you can move the object and not have it update to be based off of the world.
[QUOTE=danharibo;33783170]you are a bad person.[/QUOTE]
Not I want to know what it said.
Do you guys think 0.5GBP is a reasonable price for any app?
[editline]18th December 2011[/editline]
if not how much would you dudes be willing to pay for an app?
[QUOTE=Bambo.;33783820]willing to pay for an app?[/QUOTE]
Depends on the app.. Shitty little games, yeah £0.69 I would buy it. But if say it was a game of professional standards I would be willing to pay a little more.
[IMG]http://www.1337upload.net/files/s_2011-12-18_22.20.55.png[/IMG]
Working on a game inspired by Game Dev Story.
"Speciality"
"Nothing"
[QUOTE=Simspelaaja;33784625][IMG]http://www.1337upload.net/files/s_2011-12-18_22.20.55.png[/IMG]
Working on a game inspired by Game Dev Story.[/QUOTE]
Realistic programming score for Markus Persson :v:
[QUOTE=danharibo;33783170]you are a bad person.[/QUOTE]
I have no idea how I fixed it. Sorry future programmers, you'll find no help here.
[QUOTE=Dlaor-guy;33784817]Realistic programming score for Markus Persson :v:[/QUOTE]
What a coincidence!
Not really.
[code]
if (employee.FullName == "Markus Persson")
employee.ProgrammingSkill = 0;
[/code]
[QUOTE=supersnail11;33782446](GRUB boots in protected mode and IDT and shit needs real mode), but I can't figure out how to fix it.[/QUOTE]
Dropping out of protected mode is really easy:
[code]
cli
mov eax,cr0
and al,not 1
mov cr0,eax
sti
[/code]
Is most the time all you need to do.
[IMG]http://i.imgur.com/PtMXL.png[/IMG]
What I have done of LD22. So much to do in so little time. ARg
Playable here: (speed needs to be fixed... )
[URL]http://davidjokinen.com/ld22/[/URL]
[QUOTE=Lord Ned;33783500]The texture's UV re-adjusting every time you move a vertex annoys me because of the jump. Perhaps make it so it's based off of the object's center point[/QUOTE]
I was going to do this.
[QUOTE=Lord Ned;33783500]make it based off of the world location (so things line up better)[/QUOTE]
But I like this better, thanks for the advice!
In the future, the "material editor" mode will let you re-adjust this manually. You'll even be able to scale it. But I think for a default, it should align to the world. That way two terrains could be made and they match seamlessly. I'll probably calculate the difference if you change the top-left of it. So the texture doesn't seem to move at all.
[QUOTE=benjojo;33784907]Dropping out of protected mode is really easy:
[code]
cli
mov eax,cr0
and al,not 1
mov cr0,eax
sti
[/code]
Is most the time all you need to do.[/QUOTE]
[img]http://i.imgur.com/CmtHg.png[/img]
No dice.
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