[QUOTE=supersnail11;33785648][img]http://i.imgur.com/CmtHg.png[/img]
No dice.[/QUOTE]
What exactly are you trying to accomplish, IDT is protected mode stuff
Also, to get back to real mode you need to set the IDT location to 0 and size to 512, where the real mode interrupt table is located
Also you will want to turn of interrupts while doing that
[QUOTE=Tobba;33785874]What exactly are you trying to accomplish, IDT is protected mode stuff
Also, to get back to real mode you need to set the IDT location to 0 and size to 512, where the real mode interrupt table is located
Also you will want to turn of interrupts while doing that[/QUOTE]
It's when I try to take in inputs (sti) that it gives me a "Segment Not Present" error.
Sent my LD22 entry. Ran out of time. It's playable but missing lots of features I originally wanted.
[url]http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4034[/url]
[img]http://www.ludumdare.com/compo/wp-content/compo2/87574/4034-shot0.png[/img]
[QUOTE=Frugle;33787029]Sent my LD22 entry. Ran out of time. It's playable but missing lots of features I originally wanted.
[url]http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4034[/url]
[img]http://www.ludumdare.com/compo/wp-content/compo2/87574/4034-shot0.png[/img][/QUOTE]
The tiles are wonky, there's no direction to the game, no swim animation, no health, and it's boring.
2/5
[editline]18th December 2011[/editline]
However for a 48 hour game, i could give you 3/5
[QUOTE=synthiac;33787650]stop posting
[editline]18th December 2011[/editline]
wow what an unfortunate place for a post like this[/QUOTE]
Okay :(
[editline]18th December 2011[/editline]
[QUOTE=supersnail11;33787317]The tiles are wonky, there's no direction to the game, no swim animation, no health, and it's boring.
2/5
[editline]18th December 2011[/editline]
However for a 48 hour game, i could give you 3/5[/QUOTE]
[img]http://puu.sh/aY9J[/img]
Decided to do some C++ networking.
[img]http://ace.haxalot.com/pictures/random/zscreen/Screenshot-2011-12-19_01.12.48.png[/img]
Now I only need to implement Rcon.
[QUOTE=supersnail11;33785963]It's when I try to take in inputs (sti) that it gives me a "Segment Not Present" error.[/QUOTE]
Question: Are you setting the IDT register (use the sidt instruction) properly?
And I have no idea how GRUB actually sets the GDT up, I would assume it tosses the entire memory at you, but you never know
implemented features
[img]http://i.imgur.com/WVk4W.png[/img]
more features to come
[QUOTE=Nigey Nige;33788093]implemented features
[img]http://i.imgur.com/WVk4W.png[/img]
more features to come[/QUOTE]
What are you making?
Added some software based alpha channel support for my next assignment;
[img]http://i52.tinypic.com/sy0al0.png[/img]
Work on Mari0 continues..
Added those black screens between levels, game over screen, death animation and fixed up a million other things.
[img]http://stabyourself.net/stuff/bla.gif[/img]
How silly!
Please center that text. :(
[QUOTE=@iRzilla;33788441]Please center that text. :([/QUOTE]
I clipped the right part of the screen because it was boring.
[t]http://stabyourself.net/stuff/bla.png[/t]
I still want you to add impossible space
I mean, it's used in both Mario and Portal.
[editline]18th December 2011[/editline]
Try and remake World 8-4. Then you'll listen to me
[img]http://dl.dropbox.com/u/4838268/beer.png[/img]
I cant actually believe this is working, supersnail inspired me to pick up my own OS again
The bootloader is three-staged and is written by me, it reads the kernel off its own partition (for now), although I'm planning on adding the file system stuff into the third loader stage instead of the kernel, since the third stage is loaded in later as a part of the kernel, referenced through a table placed at a static location in memory
Now to figure out how to get which goddamn drive the BIOS booted us from
[editline]19th December 2011[/editline]
As a bonus, the third loader stage also acts as a hardware abstraction layer
LD22 entry submitted!
[url]http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7668[/url]
or if you don't want to wait an hour for the LD22 site to load, here's the link to the download:
[url]https://github.com/downloads/Robmaister/RoversSpirit/Rovers-Spirit-LD22.zip[/url]
and to the source:
[url]https://github.com/Robmaister/RoversSpirit/zipball/master[/url]
[editline]18th December 2011[/editline]
[img]http://i.imgur.com/5qvlS.png[/img]
[img]http://i.imgur.com/Tay5y.png[/img]
[QUOTE=robmaister12;33789152]LD22 entry submitted!
-stuff-[/QUOTE]
Crashes after I leave Mars
Don't click this unless you want screen stretching goodness, but:
I'm almost there! Or something. I can't quite figure out what I'm doing wrong.
[editline]18th December 2011[/editline]
Using Holly, and capturing through Xlib.
Good thing I ain't epileptic..
[QUOTE=Tobba;33789296]Crashes after I leave Mars[/QUOTE]
does that happen when loading a specific area or do all of them crash?
[editline]18th December 2011[/editline]
also if you could compile from source and tell me what's crashing it that would be super helpful
[editline]18th December 2011[/editline]
or do you mean at the very end? I hacked that part together, let me see if there's an obvious reason why that happens
[IMG]http://img706.imageshack.us/img706/8693/screenshot2011121821464.png[/IMG]
My LD 22 entry's in.. Check it out:
[URL]http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6035[/URL]
or if you can't get on the page because of their current server issues, download here, it's very fucking short, though, I had way less than 48 hours because of sleep, going out for dinner, my Mom's birthday party, and Christmas shopping:
[URL]http://deljam.net/projects/gravekeeper.zip[/URL]
[QUOTE=Downsider;33789875][IMG.]http://img706.imageshack.us/img706/8693/screenshot2011121821464.png[/IMG]
My LD 22 entry's in.. Check it out:
[URL]http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6035[/URL]
or if you can't get on the page because of their current server issues, download here, it's very fucking short, though, I had way less than 48 hours because of sleep, going out for dinner, my Mom's birthday party, and Christmas shopping:
[URL]http://deljam.net/projects/gravekeeper.zip[/URL][/QUOTE]
It's nice, but if you move backwards at the very beginning you can jump right out of the map and fall forever.
[QUOTE=robmaister12;33789920]It's nice, but if you move backwards at the very beginning you can jump right out of the map and fall forever.[/QUOTE]
Hence the theme, "Alone."
Fullscreen apps are terrible. I'm going to have to figure out some way to detect when a window is fullscreen and JUST capture that.
Also weird bug in either my code or Holly which makes it so the worse framerate the faster it plays...?
[editline]18th December 2011[/editline]
Holly + Xlib
That'll be because it's not capturing the full framerate per second but still playing it back at that speed.
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