Using git from a command line makes you feel so cool.
[QUOTE=Yogurt;33839394]Using git from a command line makes you feel so cool.[/QUOTE]
Uhh, is there really any other (not shitty) way to use git?
[QUOTE=Jawalt;33839508]Uhh, is there really any other (not shitty) way to use git?[/QUOTE]
I don't think so. It's just so awesome to be typing shit down at the speed of light.
TortiseGit?
[QUOTE=supersnail11;33839671]TortiseGit?[/QUOTE]
Get out of here [del]stalker[/del] shitty program.
I use TortoiseSVN for virtually all my stuff, so the one time I tried git, I used TortoiseGit and it was a friendly way for me to ease into it.
Simple 2d motion blur based on the camera's velocity.
[img]http://dl.dropbox.com/u/9038221/perpixelblur.png[/img]
It took way longer than it should have, but I did it all on my own!
Half of my artistic rating was for your theme.
[QUOTE=Jawalt;33839508]Uhh, is there really any other (not shitty) way to use git?[/QUOTE]
There's a really slick tool on OS X called SourceTree from the bitbucket folks. Works with git and hg, and is free. I use it when I don't feel like writing my commit message, and looking at all my changes in a separate vim buffer.
[QUOTE=chimitos;33840492]Half of my artistic rating was for your theme.[/QUOTE]
Soft 7 by AP-Graphik.
Wha was that tool posted not too long ago that draws a timeline graph of a git/svn project?
I decided that I really needed to get server-side client code (HUD-like stuff), so I added a little bit to my virtual filesystem library, now I can load entire directories into the vfs and send them to clients :eng101:
Made object size not matter with portals! That's been bugging me for months (really).
[img]http://i.imgur.com/8LNgk.png[/img]
Feels good to finally get it done. I'm invincible!
[QUOTE=Richy19;33840732]Wha was that tool posted not too long ago that draws a timeline graph of a git/svn project?[/QUOTE]
Are you talking about [url=http://code.google.com/p/gource/]gource[/url]?
[QUOTE=amcfaggot;33839849]I use TortoiseSVN for virtually all my stuff, so the one time I tried git, I used TortoiseGit and it was a friendly way for me to ease into it.[/QUOTE]
Now it's time to use TortoiseHG! :v:
In other notes, I cloned the Facepunch Lua API over to Mercurial. It's on [url=https://bitbucket.org/luastoned/facepunch-lua-api]BitBucket[/url]
[QUOTE=garry;33834946]Added an OGG codec to Holly. The example program outputs webm and ogg now.
EncodingExample.exe : [url]http://puu.sh/bd90[/url]
Ogg:
[vid]http://puu.sh/bdbC[/vid]
WebM:
[vid]http://puu.sh/bdbK[/vid]
[editline]21st December 2011[/editline]
OGG don't loop so good.[/QUOTE]
First one doesn't loop, second one plays but uses all my CPU.
[editline]22nd December 2011[/editline]
[QUOTE=Perl;33832130]oh hey you made an italy[/QUOTE]
And.... my coffee is everywhere.
[QUOTE=LuaStoned;33841097]Now it's time to use TortoiseHG! :v:
In other notes, I cloned the Facepunch Lua API over to Mercurial. It's on [url=https://bitbucket.org/luastoned/facepunch-lua-api]BitBucket[/url][/QUOTE]
BitBucket is awesome.
I'm thinking of using FMOD instead of writing my own audio decoder for all of the many containers/formats. But I really don't like the fact that it is proprietary. :suicide:
[QUOTE=LuaStoned;33841097]Now it's time to use TortoiseHG! :v:
In other notes, I cloned the Facepunch Lua API over to Mercurial. It's on [url=https://bitbucket.org/luastoned/facepunch-lua-api]BitBucket[/url][/QUOTE]
are you working on the API with them?
Was tired of filling my code with
[csharp]this.SuspendLayout();
//code
this.ResumeLayout();[/csharp]
Now I can fill it with
[csharp]using (new SuspendLayout(this))
{
//code
}[/csharp]
[csharp] /// <summary>
/// Suspends layout on construction, resumes on dispose.
/// </summary>
public class SuspendLayout : IDisposable
{
protected readonly Control control;
public SuspendLayout(Control cont)
{
control = cont;
control.SuspendLayout();
}
public void Dispose()
{
control.ResumeLayout();
}
}[/csharp]
[QUOTE=high;33841402]Was tired of filling my code with
[csharp]this.SuspendLayout();
//code
this.ResumeLayout();[/csharp]
Now I can fill it with
[csharp]using (new SuspendLayout(this))
{
//code
}[/csharp]
[csharp] /// <summary>
/// Suspends layout on construction, resumes on dispose.
/// </summary>
public class SuspendLayout : IDisposable
{
protected readonly Control control;
public SuspendLayout(Control cont)
{
control = cont;
control.SuspendLayout();
}
public void Dispose()
{
control.ResumeLayout();
}
}[/csharp][/QUOTE]
That makes me feel dirty.
Just wiped like a week of work and replaced all my shit with FMOD within a few minutes :v:
[QUOTE=Ortzinator;33841618]That makes me feel dirty.[/QUOTE]
That's not a terrible way to go about it tbh, using scope like that isn't a bad thing.
Added a nice captcha window. It should work, but I'm not sure, because Omegle refuses to send me a captcha request. It's way too trusting.
[URL="http://code.google.com/p/dot-omegle/downloads/detail?name=CleverOmegle-v1%2C0%2C5.zip"]CleverBot v1.0.5 get[/URL]
[hd]http://www.youtube.com/watch?v=2T1vQ6_yMDg[/hd]
Finally back, with no bandwidth limits.
Dunno why the zombies keep going invisible yet.
[QUOTE=RusselG;33841326]are you working on the API with them?[/QUOTE]
Yeah? I contributed most of the Ajax / POST stuff :P
[QUOTE=sambooo;33841844][code]
if (correct)
{
return true;
}
else
{
return false;
}[/code]
[code]return correct;[/code]
:v: ?[/QUOTE]
I knew someone who kept writing:
[code]
if( a == true )
{
b = true;
}
else if( a == false )
{
b = false;
}[/code]
I'm more worried about the unsanatized input.
Psuedo-Crapcode
[code]return (bool)math.clamp((int)correct, 0, 1);[/code]
I had to sell my soul to write that code. :v:
(I would never do this, just to clarify)
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