• What are you working on? V5
    2,005 replies, posted
My blogging engine (with google app engine, don't know if you remember), can now generate atom feeds! It was a bit of a struggle before I found [url=http://www.atomenabled.org/developers/syndication/]this[/url], which is a lot more user friendly than the standard. Including modules for textile, and one for formatting atom dates it's 2200 lines, but I've only had to write 925 for a very nearly fully featured blogging engine. Which I think is a fairly impressive tribute to the powers of python! What I've got to do now is get secondary navigation working, for things like links to the feeds, and tags, and write test cases. I think my test cases are going to have to be run by humans, because I cannot think of a good way to check test cases using a computer. Unless I copy-paste correct output that I've generated, and put that into the test cases?! That seems a bit rubbish to me. Thoughts and opinions are welcome, dumb ratings (unless well explained) and trolling are not.
[media]http://img695.imageshack.us/img695/1735/mmasim.jpg[/media] The beginnings of an MMA simulator, it's not fleshed out even a little at the moment, 2 guys stand there throwing increasingly powerful punches until one (usually randy he has lower stats) gets knocked out. For my level of coding competency this is a complex as hell project and I have no doubt that my code is probably an abomination. At any rate I'm going to attempt to do it bit by bit, have a decent simulator for guys throwing punches, expand into kicks, clinch work, ground game etc. With a bunch of different character that are easy to add to the game. Probably be a pretty long term project as I have ridiculous amounts to learn, oh well should be fun.
[QUOTE=Overv;18405636]Who made that 2D roller coaster game? I'm going to give it a try myself.[/QUOTE] Twas me. It was a simulation I made for computing with my physics teacher as the client. [media]http://www.youtube.com/watch?v=jbpuOpHPhQo[/media]
[QUOTE=garry;18389824]TBH when the ball is moving you could just use a pre motion-blurred sprite and face it in the right direction :v:[/QUOTE] That's a terrible way to do this, you suck at coding! [highlight](User was permabanned for this post ("proxy" - garry))[/highlight]
[QUOTE=Made of Money!!;18409165]That's a terrible way to do this, you suck at coding![/QUOTE] Actually it's one of the most efficient ways. But I see your post count, lack of explanation etc. so I assume this was just a LOL GARRY UR RUBBISHHH GARRY style post.
Been working on a new version of the SteamTag script I wrote a while back: [img]http://fishcakestudios.co.uk/steamtag/testbuild.php?id=250[/img] [url]http://fishcakestudios.co.uk/steamtag/testtut.php[/url] You can pick the background image, what you want to be shown and where you want stuff. [img]http://fishcakestudios.co.uk/steamtag/testbuild.php?id=251[/img]
[QUOTE=KillerTV;18408914][media]http://img695.imageshack.us/img695/1735/mmasim.jpg[/media] The beginnings of an MMA simulator, it's not fleshed out even a little at the moment, 2 guys stand there throwing increasingly powerful punches until one (usually randy he has lower stats) gets knocked out. For my level of coding competency this is a complex as hell project and I have no doubt that my code is probably an abomination. At any rate I'm going to attempt to do it bit by bit, have a decent simulator for guys throwing punches, expand into kicks, clinch work, ground game etc. With a bunch of different character that are easy to add to the game. Probably be a pretty long term project as I have ridiculous amounts to learn, oh well should be fun.[/QUOTE] Wow, so you're not putting dick punching in? Then it's not an MMA simulator :v:
[QUOTE=Made of Money!!;18409165]That's a terrible way to do this, you suck at coding! [highlight](User was permabanned for this post ("proxy" - garry))[/highlight][/QUOTE] It's actually pretty reasonable. Just with a small game like this I can afford to do it a more costly way. made a 'text renderer' if you can call it that. It just reads a string and draws the textures. [img]https://dl.dropbox.com/u/99765/b8837.png[/img] [cpp] void TextManager::Draw(sf::RenderWindow &window) { float posX = 0.0f; float posY = 0.0f; std::string t = text; for (int x = 0; x < (int)t.length(); x++) { int digit = t[x] - '0'; int letter = t[x] - 'a'; if (t[x] == ' ') posX += 6.0f; else if (t[x] == '\n') { posX = 0.0f; posY += 7.0f; } else if (t[x] >= '0' && t[x] <= '9') { numberSprite[digit].SetColor(sf::Color(red, green, blue, alpha)); numberSprite[digit].SetPosition(posX + this->GetPosition().x, posY + this->GetPosition().y); window.Draw(numberSprite[digit]); posX += numberSprite[digit].GetSize().x + 1.0f; } else if (t[x] >= 'a' && t[x] <= 'z') { letterSprite[letter].SetColor(sf::Color(red, green, blue, alpha)); letterSprite[letter].SetPosition(posX + this->GetPosition().x, posY + this->GetPosition().y); window.Draw(letterSprite[letter]); posX += letterSprite[letter].GetSize().x + 1.0f; } } } [/cpp]
I want mobile steam for android.
[QUOTE=databee;18409784]It's actually pretty reasonable. Just with a small game like this I can afford to do it a more costly way. [/QUOTE] Not to imply that simply storing previous positions in a circular array buffer should be considered costly in the least. (You [U]are[/U] using a circular array, right?) [editline]06:53PM[/editline] [QUOTE=Factory;18410179]I want mobile steam for android.[/QUOTE] So you could talk to your online friends and explain to them how can't play TF2 with them because you are using Android?
[QUOTE=databee;18409784]It's actually pretty reasonable. Just with a small game like this I can afford to do it a more costly way. made a 'text renderer' if you can call it that. It just reads a string and draws the textures. [cpp] void TextManager::Draw(sf::RenderWindow &window) { float posX = 0.0f; float posY = 0.0f; std::string t = text; for (int x = 0; x < (int)t.length(); x++) { int digit = t[x] - '0'; int letter = t[x] - 'a'; if (t[x] == ' ') posX += 6.0f; else if (t[x] == '\n') { posX = 0.0f; posY += 7.0f; } else if (t[x] >= '0' && t[x] <= '9') { numberSprite[digit].SetColor(sf::Color(red, green, blue, alpha)); numberSprite[digit].SetPosition(posX + this->GetPosition().x, posY + this->GetPosition().y); window.Draw(numberSprite[digit]); posX += numberSprite[digit].GetSize().x + 1.0f; } else if (t[x] >= 'a' && t[x] <= 'z') { letterSprite[letter].SetColor(sf::Color(red, green, blue, alpha)); letterSprite[letter].SetPosition(posX + this->GetPosition().x, posY + this->GetPosition().y); window.Draw(letterSprite[letter]); posX += letterSprite[letter].GetSize().x + 1.0f; } } } [/cpp][/QUOTE] are you aware that sf::String inherits from sf::Drawable ?
[QUOTE=efeX;18410380]are you aware that sf::String inherits from sf::Drawable ?[/QUOTE] I am yes but i wan't to do it this way because I don't like the way sfml draws text, I can't seem to even get arial to draw without looking like ass. And it's just something fun to do i guess.
[QUOTE=iPope;18403714]Thanks for the comment, unfortunatly its not a falling sand game at all, its actually a graphical representation of the map generator. I am hoping for it to be a survival game where you can create a shelter/house and try and survive for as long as you can. Crafting is going to be the hardest part.[/QUOTE] Wait, is this going to be something similar to [url=http://www.clonk.de/cr.php]Clonk Rage[/url]? If so, you have all of my support; I'm working on a similar project (survival game, a blend of Stranded II and CR) using the UDK; although I'm no where near a success so far. :eng99: I'd love to beta test though :q: (And yes, I temporarily ditched my jsArena project in favor of this one :ninja:)
[quote] I want mobile steam for android. [/quote] Something DrunkenF00l from SourceOP.com would do. "Wanna play TF2?" "Fuck no I'm on a plane on my phone with less the amount of screen your using to chat to me with."
[QUOTE=Cathbadh;18410312] So you could talk to your online friends and explain to them how can't play TF2 with them because you are using Android?[/QUOTE] No, because most of my friends only have steam, and when I see them online and need to talk to them, I cannot. Who knows where they'll be later.
[QUOTE=Factory;18411468]No, because most of my friends only have steam, and when I see them online and need to talk to them, I cannot. Who knows where they'll be later.[/QUOTE] You have some geeky friends. It's called Facebook/Windows Live bro.
I have neither, and I do have some geeky friends indeed.
[QUOTE=Jawalt;18412330]You have some geeky friends. It's called Facebook/Windows Live bro.[/QUOTE] Or it's called not wanting to use a billion different apps to chat with the same people.
Who doesn't have msn these days? Seriously [editline]01:25PM[/editline] Can't be very geeky if they use steam friends to chat with people.
[QUOTE=databee;18419600]Who doesn't have msn these days? Seriously [editline]01:25PM[/editline] Can't be very geeky if they use steam friends to chat with people.[/QUOTE] I don't have MSN, i use steam and google talk.
[QUOTE=ddrl46;18420264]I don't have MSN, i use steam and[B] google talk.[/B][/QUOTE] [url=http://www.garry.tv/?p=1180]all the cool kids are doing it[/url]
[QUOTE=Xera;18419577]Or it's called not wanting to use a billion different apps to chat with the same people.[/QUOTE] Trillian supports practically all IM.. except steam.
[QUOTE=Dryvnt;18420335][url=http://www.garry.tv/?p=1180]all the cool kids are doing it[/url][/QUOTE] I started using it before garry posted about it.
[QUOTE='-[ Fizzadar ]-;18405912']Written from scratch :)[/QUOTE] Then my hat comes off to you. Bravo! [editline]04:38PM[/editline] [QUOTE=Dryvnt;18420335][url=http://www.garry.tv/?p=1180]all the cool kids are doing it[/url][/QUOTE] Regardless MSN sucks. MSN = Bloated and General MS Shit. Google Talk = Light, Fast and Nice to look at.
[b]Can we not have a war about msn and google talk please?[/b] [QUOTE=voodooattack;18411013]Wait, is this going to be something similar to [url=http://www.clonk.de/cr.php]Clonk Rage[/url]? If so, you have all of my support; I'm working on a similar project (survival game, a blend of Stranded II and CR) using the UDK; although I'm no where near a success so far. :eng99: I'd love to beta test though :q: (And yes, I temporarily ditched my jsArena project in favor of this one :ninja:)[/QUOTE] Somewhat yes, but without the confusing graphics in those screenshots. And by shelter I don't mean a bredifined thing, you make it out of rock/bricks/whatever and build it yourself, the engine will pick up if an area is sheltered or not, and you will regain energy faster sleeping in a sheltered area and using a form of bed. If I need beta testers I'll be sure to contact you. Your project in UDK sounds intresting, hoping to see cool stuff from you :D (Is it possible to make random levels in UDK?
Miss the days when I would come here and find out someone was actually working on a chat client, whereas nowadays they argue over which is best. :(
Lets stop arguing about chat clients and go back on topic.
Lets stop talking about the people arguing about chat clients and go back on topic. :argh: [QUOTE=iPope;18421374]Somewhat yes, but without the confusing graphics in those screenshots. And by shelter I don't mean a predefined thing, you make it out of rock/bricks/whatever and build it yourself, the engine will pick up if an area is sheltered or not, and you will regain energy faster sleeping in a sheltered area and using a form of bed. If I need beta testers I'll be sure to contact you.[/QUOTE] Sounds awesome; That's almost like what I have on mind for my own project; but I disagree on the graphics thing; the game (Clonk Rage) might look a little bit confusing at first, but if you do play it; I'm sure you'll change your mind. [QUOTE=iPope;18421374]Your project in UDK sounds intresting, hoping to see cool stuff from you :D (Is it possible to make random levels in UDK?[/QUOTE] Thanks, and that's what I'm investigating at the very moment, but it seems unlikely so far. UDK "cooks" levels, once the level-designing phase is over and you start building your game, levels get "compiled" into their final form, this form includes things like static shadows, lighting/global-illumination data, predefined paths for AI pawns and the such. Run-time generation of levels seems unlikely at the moment, and I bet if it turns out to be possible it would require a myriad of hacks around the way the unreal engine works; I think [url=http://en.wikipedia.org/wiki/Gamebryo]Gamebyro[/url] would be more suitable for this, too bad it's strictly commercial.
[QUOTE=Jallen;18409122]Twas me. It was a simulation I made for computing with my physics teacher as the client. [media]http://www.youtube.com/watch?v=jbpuOpHPhQo[/media][/QUOTE] I saw this on the SFML forums a while ago...have you uploaded it anywhere for people to try out? If you haven't, I'd appreciate it if you do upload it (preferably with source code if you can/want)
[QUOTE=Xera;18419577]Or it's called not wanting to use a billion different apps to chat with the same people.[/QUOTE] Facebook is pretty much monopolizing social networking/IM chatting. Almost every smartphone has a Facebook app, and around half have facebook chat apps.
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