• What are you working on? V5
    2,005 replies, posted
[QUOTE=Pirate Ninja;18279846]Qt is much nicer to use but you need a license for commercial applications.[/QUOTE] Actually it's released under the LGPL now, so you can make a commercial application with it. But if you want to static link, or get some paid support, then you need a commercial license :buddy:
[quote=Chandler (v4)]Still pissed that you stopped working on the belt game Ryan >:( [/quote] I want to eventually start work on it again, but I'm trying out some different organizational strategies because that's where the game fell apart. Also I'm still not completely sure how to handle the ai. [editline]12:07PM[/editline] [QUOTE=r4nk_;18280166]Finished modelling and texturing my wheel for minicar madness: *tire image*[/QUOTE] That's quite a lot of polygons for a tire in a game, if I'm not completely mistaken; wouldn't it be better to just use a bump map for the treads?
[QUOTE=r4nk_;18280166]Finished modelling and texturing my wheel for minicar madness: [img]http://filebox.me/files/xji1s4d4w_wheelzz.png[/img][/QUOTE] It looks nice, but perhaps it could use a larger hub. that's a pretty fat donut. Do you have normal mapping in your graphics? Fine detail like treads and bumps are great uses for normal mapping so you don't have to use precious polygons.
It is a simple karting game, high poly counts are not a limitation for him.
Been working on couple programs of mine, here is one of them. I called it MuffinzPrintarz (yeah... i know that is a strange name). Basically what it does is takes snapshot of your screen and sends it to ftp server. [media]http://img.muffinz.eu/images/2009.11.09%2021.29.17.png[/media] All uploaded images here [url]http://img.muffinz.eu/[/url]
I've been thinking. You know how most picture editing programs can dither a picture before saving it to the 256 color palette of a gif? Well, I know how to dither, but how would I generate the best possible palette? I thought maybe get an average and then remove every color close enough to this from the queue and do it again, but that won't work so well. Any ideas? I don't really need it but it'd be interesting to know.
[QUOTE=iPope;18279926]Anyone want to team up for Mini LD 14? It's this weekend[/QUOTE] I'd be up for it. You may want to find some backup though, I have a 5 page paper due next monday. Other than the team requirement what is the theme? They should advertise the Mini LD's. I didn't even know they existed :-/ I'd assume the weapon of choice would be Python + pygame + gloss?
[QUOTE=Maurice;18282208]I've been thinking. You know how most picture editing programs can dither a picture before saving it to the 256 color palette of a gif? Well, I know how to dither, but how would I generate the best possible palette? I thought maybe get an average and then remove every color close enough to this from the queue and do it again, but that won't work so well. Any ideas? I don't really need it but it'd be interesting to know.[/QUOTE] Histograms. Determine which colors are most frequently used and maybe put them in a priority queue based on frequency. When that gets filled up beyond the 256 color limit, consider consolidating similar colors into a single color. Candidates for color merging would be chosen based on low frequency and high color corellation. Just a guess, I'm not absolutely sure if that's the best way, but from my naive standpoint it is.
[QUOTE=Pirate Ninja;18279846]Qt is much nicer to use but you need a license for commercial applications.[/QUOTE] No you don't. [editline]03:26PM[/editline] [QUOTE=Chandler;18281599]But if you want to static link, or get some paid support, then you need a commercial license :buddy:[/QUOTE] No you don't, and no you don't.
[QUOTE=nullsquared;18282971]No you don't. [/QUOTE] -snip- You're right, i would go with QT then
[QUOTE=HTF;18282147]It is a simple karting game, high poly counts are not a limitation for him.[/QUOTE] This. I know it's pretty high poly for tyres, but we don't have that much graphics load right now so I splurged :P. And FYI there is no bump or normal mapping. Me racing my ghost, that fucker is fast: [media]http://filebox.me/files/suue71snd_asdfasdfd1.png[/media] We dirtied up the textures. The project is due in less than 12 hours so we are in turbo programming mode, we all did all-nighters fueled by coffee and rockstars.
I hope you keep working on it after you turn it in.
I'm trying to get my applets on a website, but I can't get the <applet> tag right. I have a .jar with all the needed classes. The Applet class is in a package inside the jar. Now how the hell can I get the fucking applet to show? I always get some strange errors. I tried <applet code="package.classname" archive="jarname.jar" width="200" height="200"> and got a class not found exception. I'll go to sleep now and check for answers tomorrow.
[QUOTE=Ortzinator;18283393]I hope you keep working on it after you turn it in.[/QUOTE] Maybe, motivation tends to die without due dates. We'll see. Oh and there are [I]so[/I] many other projects I have in mind.
Woohoo more texturing: [img]http://img11.imageshack.us/img11/2483/raytracerday3.png[/img]
[QUOTE=nullsquared;18283815]Woohoo more texturing: [img_thumb]http://img11.imageshack.us/img11/2483/raytracerday3.png[/img_thumb][/QUOTE] Sexy.
Indeed.
[QUOTE=nullsquared;18282971]No you don't.[/QUOTE] So let me get this straight. You are saying that you don't need to pay for paid support from Nokia? Are you retarded? And to static link without releasing your code under the terms of the LGPL? Are you DOUBLE retarded? [highlight](User was banned for this post ("Can we do this without flaming" - garry))[/highlight]
You can buy the support standalone for the LGPL version, but you still need to pay at any rate.
Implementing shunting yard/RPN in C#. Some backstory: In programming class today(yawn) we were revisiting the topic of calculators(for the third time). I brought up the topic of RPN and my teacher showed me something he made in C++ etc, and said this is 3rd year uni stuff. Of course I took this as a challenge and decided to have a go, and I have a working implementation in about an hour. I guess he'll be surprised tomorrow. The code that is probably bug ridden: [url]http://pastebin.com/m40050cfd[/url]. Just the SYA part, the RPN class is simple. Any suggestions? I don't really like the Symbol struct solution, but I couldn't think of a cleaner method.
[QUOTE=Chandler;18281599][b]But if you want to[/b] static link, or [b]get some paid support, then you need a commercial license[/b] :buddy:[/QUOTE] [QUOTE=Chandler;18284080]So let me get this straight. You are saying that you don't need to pay for paid support from Nokia?[/quote] No, I'm saying you don't need a commercial license. [QUOTE=Chandler;18281599][b]But if you want to static link[/b], or get some paid support, [b]then you need a commercial license[/b] :buddy:[/QUOTE] [QUOTE=Chandler;18281599] And to static link without releasing your code under the terms of the LGPL?[/QUOTE] No, I'm saying you can static link. Yes, you would need to release your source, but that doesn't mean you can't static link at all. Don't call me retard (TWICE, even) if you have no idea what you're talking about. Stop jumping the anti-me bandwagon.
[QUOTE=r4nk_;18283419]Maybe, motivation tends to die without due dates. We'll see. Oh and there are [I]so[/I] many other projects I have in mind.[/QUOTE] Will you at least release the source and resources if you don't carry it on please?
[QUOTE=nullsquared;18284606]Don't call me retard (TWICE, even) if you have no idea what you're talking about. Stop jumping the anti-me bandwagon.[/QUOTE] Yeah couldn't have just been a misunderstanding. Stop jumping on the "everyone's a retard but me" bandwagon.
This shit again guys?
[QUOTE=nullsquared;18284606]Stop jumping the anti-me bandwagon.[/QUOTE] you act like no one in this section knows you and how arrogant you are and just hopped on a bandwagon for fun. unanimous hate for you buddy [highlight](User was banned for this post ("Not again" - garry))[/highlight]
Can you guys discuss and debate without the stupid name calling
I thought it was pretty obvious from Chandler's post that he was saying "If you're writing a commercial application, then you can't static link because you then you need to release the source.", but maybe my reading skills are too high above average.
[QUOTE=nullsquared;18283815]Woohoo more texturing: [img]http://img11.imageshack.us/img11/2483/raytracerday3.png[/img][/QUOTE] Is the texturing on those spheres planar mapped rather than polar mapped? You don't often see every contentinent in a single shot of a globe.
[QUOTE=garry;18285211]Can you guys discuss and debate without the stupid name calling[/QUOTE] Thanks for putting them on track, but there's nothing to discuss. Keep posting stuff guys :D Hey garry, was your in-botch ray tracer from before real-time? I remember it was interactive but I'm not sure. [editline]05:19PM[/editline] [QUOTE=Cathbadh;18285382]Is the texturing on those spheres planar mapped rather than polar mapped? You don't often see every contentinent in a single shot of a globe.[/QUOTE] It's polar mapped but there's lots of distortion because I didn't use sin().
Yeah it was realtime, if you count 1 frame every 10 seconds realtime.. :0
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