Theres been lots of stuff done since I started remaking my game in XNA
First of all, I made a dev blog : [url]http://rageeffect.blogspot.com/[/url]
Second, I made my own 2D skeletal animation editor ( hard to find these days =P )
[img]http://3.bp.blogspot.com/_9c1HhVyAaQk/Sw2DLuy1EFI/AAAAAAAAAAs/wrMQB7Bhfmc/s1600/editorscreen.png[/img]
And finally, I've successufully implemented networking, I could say that the game has just entered the pre-alpha phase =)
Yay!
[QUOTE=Xerios3;18618688]Second, I made my own 2D skeletal animation editor ( hard to find these days =P )[/QUOTE]
Is he moonwalking?
[QUOTE=CarlBooth;18619877]Is he moonwalking?[/QUOTE]
At first he did ... but I soon fixed it :v:
Why's he so blurry?
[QUOTE=Ibutsu;18620206]Why's he so blurry?[/QUOTE]
It's a tiny sprite
He looks the same on his blog.
I make a 2d skeleton system for Facewound. But we didn't have an editor so you had to edit the bone positions by hand in a text editor. That's how I roll.
[QUOTE=garry;18620597]I make a 2d skeleton system for Facewound. But we didn't have an editor so you had to edit the bone positions by hand in a text editor. That's how I roll.[/QUOTE]
i'm still wondering why you haven't released the source to facewound.
[QUOTE=Xerios3;18618688]
[img]http://3.bp.blogspot.com/_9c1HhVyAaQk/Sw2DLuy1EFI/AAAAAAAAAAs/wrMQB7Bhfmc/s1600/editorscreen.png[/img][/QUOTE]
HE HAS NO ARMS, BUT HOLES IN HIS SHIRT.
gasp
I wish I could make something that awesome. Also, I've never heard of Adobe Stratus. One time I did make a realtime chat (it looks like Stratus is realtime stuff like that) with PHP (sockets) and Flash. I'm guessing that with Stratus it won't warn that it's trying to connect to some server?
[QUOTE=flair;18621819]i'm still wondering why you haven't released the source to facewound.[/QUOTE]
It isn't a secret, it sucks
[QUOTE=flair;18603152]guys don't even argue about garry about apple shit.
he has a god damn apple tv, seriously.[/QUOTE]
wang broom
[QUOTE=flair;18621819]i'm still wondering why you haven't released the source to facewound.[/QUOTE]
He's explained it already. The source is crap and he doesn't want anyone seeing it.
[url]http://www.garry.tv/?p=521[/url]
:barf:?
[QUOTE=Ortzinator;18621921]He's explained it already. The source is crap and he doesn't want anyone seeing it.
[url]http://www.garry.tv/?p=521[/url][/QUOTE]
it's a pretty illogical reason to not release the source. [url=http://code.google.com/p/dolphin-emu/]some projects[/url] have gone really far since open sourcing their incredibly shitty code.
[QUOTE=garry;18621912]It isn't a secret, it sucks[/QUOTE]
Would it be okay for someone to recreate it from scratch then?
[QUOTE=garry;18620597]I make a 2d skeleton system for Facewound. But we didn't have an editor so you had to edit the bone positions by hand in a text editor. That's how I roll.[/QUOTE]
Yea,I also tried that but found it frustrating and annoying, I ended up banging my head against my keyboard...
Luckily making that editor wasn't a waist of time
[QUOTE=Ibutsu;18620206]Why's he so blurry?[/QUOTE]
It's zoomed in, like BlackPhoenix said
[QUOTE=cas97;18621895]HE HAS NO ARMS, BUT HOLES IN HIS SHIRT.
gasp
I wish I could make something that awesome. Also, I've never heard of Adobe Stratus. One time I did make a realtime chat (it looks like Stratus is realtime stuff like that) with PHP (sockets) and Flash. I'm guessing that with Stratus it won't warn that it's trying to connect to some server?[/QUOTE]
Haha
about flash, it never warns anyone that it's trying to connect to some server, you probably mean Java, because that filthy warning is the main reason why I stopped developing in java =/
also Stratus is peer only peer connection only, which is one of the reasons why I stopped developing my flash game.
[editline]08:19PM[/editline]
[QUOTE=garry;18621912]It isn't a secret, it sucks[/QUOTE]
Can't you just release it anyways? Dump your code somewhere and expect for someone to understand your code and continue working on your game ...?
no I mean flash, when I have it connect to my php server.
edit: with sockets
[QUOTE=cas97;18622684]no I mean flash, when I have it connect to my php server.
edit: with sockets[/QUOTE]
Never used sockets in flash so maybe that's why I've never heard of that warning =/
[QUOTE=Xerios3;18622469]Yea,I also tried that but found it frustrating and annoying, I ended up banging
Luckily making that editor wasn't a waist of time
[/QUOTE]
Hey... do you think you could make this work for top-down sprites? You know, skeletal animation could be a nice eye candy feature for OpenGTA2, or at least see how well it does (actually it shouldn't change anything apart from guidelines).
Also does your skeletal editor allow to umm, do some ragdoll-ish precomputed animation? E.g. add some gravity to limbs, and have certain joints to be computed, instead of explictly set?
[QUOTE=databee;18622449]Would it be okay for someone to recreate it from scratch then?[/QUOTE]
Why the hell would you do that when you could create your own game?
[QUOTE=Xerios3;18622469]Can't you just release it anyways? Dump your code somewhere and expect for someone to understand your code and continue working on your game ...?[/QUOTE]
How could he possibly benefit from that?
The likely outcome is people bawwing over his code if it's as bad as he says.
I don't see the reason people want the code anyway, if you want to learn from it then change your mind because garry has said it's bad. If you want to tinker it or continue on it then you should start from another point or from scratch, because as garry has said, the code is bad.
Agreed. I think it should be made from scratch and then have that open source. OpenFacewound :D
It's something I'd be interested in working on. Depends on if it would be a waste of time or not.
[QUOTE=databee;18623034]Agreed. I think it should be made from scratch and then have that open source. OpenFacewound :D[/QUOTE]
That would be a painful wound. ;)
[editline]02:46PM[/editline]
But, in all seriousness, I agree.
Open Wound
Made a notification class in C#.
[img]http://i48.tinypic.com/o05x11.png[/img]
[u]Why the hell am i using the vista basic theme?[/u]
You can customize the icon/font :D.
:sax:
[QUOTE=BlackPhoenix;18622861]Hey... do you think you could make this work for top-down sprites? You know, skeletal animation could be a nice eye candy feature for OpenGTA2, or at least see how well it does (actually it shouldn't change anything apart from guidelines).
Also does your skeletal editor allow to umm, do some ragdoll-ish precomputed animation? E.g. add some gravity to limbs, and have certain joints to be computed, instead of explictly set?[/QUOTE]
Unfortunately, my animation system won't fit your game cause your's is like from a totally different angle.
As for ragdolls , my system does not allow that for now, gonna implement it later once I learn more bout ragdolls cause right now I don't know shit =P
[QUOTE=Jallen;18622974]
How could he possibly benefit from that?
The likely outcome is people bawwing over his code if it's as bad as he says.
I don't see the reason people want the code anyway, if you want to learn from it then change your mind because garry has said it's bad. If you want to tinker it or continue on it then you should start from another point or from scratch, because as garry has said, the code is bad.[/QUOTE]
Well he wont benefit anything, and I'm pretty sure if Garry ever releases the code he'll just ignore those poor suffering bastards.
People like me would love to take a peek on that code
[QUOTE=Xerios3;18623388]Unfortunately, my animation system won't fit your game cause your's is like from a totally different angle.
As for ragdolls , my system does not allow that for now, gonna implement it later once I learn more bout ragdolls cause right now I don't know shit =P[/QUOTE]
No, I mean ability to define some joints of your model to behave by specific physic laws, or specific rules (for example I want to have a robot with some claw - and I want to tie two parts of his claw together, so moving one claw makes another claw move).
That could make some nice misc details in animation, and possibly you could add some ropes and cables onto sprites, which hang down and move around with physics (but they don't iteract with world, they are only for visuals)
[QUOTE=BlackPhoenix;18623456]No, I mean ability to define some joints of your model to behave by specific physic laws, or specific rules (for example I want to have a robot with some claw - and I want to tie two parts of his claw together, so moving one claw makes another claw move).
That could make some nice misc details in animation, and possibly you could add some ropes and cables onto sprites, which hang down and move around with physics (but they don't iteract with world, they are only for visuals)[/QUOTE]
Atm, no =/
But that it can be easily implemented with few modifications and stuff
[QUOTE=garry;18620597]I make a 2d skeleton system for Facewound. But we didn't have an editor so you had to edit the bone positions by hand in a text editor. That's how I roll.[/QUOTE]
That's because you're a developer and have more interest in making code than content.
What I prefer to do is make some sort of converter so the artists can use whatever professional content creation tools they want, and then they just pipe it through my converter to the in-house format. (the game being able to read professional formats directly causes some problems with the end-user in terms of dependencies and licensing.)
It would be better if I actually made tools for the content developer. I think I'll make some GTK+ level editor at least.
[IMG]http://i48.tinypic.com/2a7wepi.gif[/IMG]
Just gonna leave this awkward animation here
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