• What are you working on? V5
    2,005 replies, posted
You gonna put in normal mapping?
[QUOTE=garry;18285439]Yeah it was realtime, if you count 1 frame every 10 seconds realtime.. :0[/QUOTE] :v: I'm actually interested in making my real-time. Currently, it's single threaded and runs at ~1 FPS at 640x480 with reflections and texturing and a VERY simple scene.
Doesn't DX11 have a realtime raytracer?
[QUOTE=garry;18285513]Doesn't DX11 have a realtime raytracer?[/QUOTE] Not that I know of, but if it did then it's probably GPU-accelerated. I'm talking about pure-CPU. [editline]05:24PM[/editline] [QUOTE=Ortzinator;18285474]You gonna put in normal mapping?[/QUOTE] Me? Yeah, but once I add matrix code into the bowl. Currently it's just 3D vector math :v:
Started working on my windows installer package manager thing Packmon that I started April 2008 again. It uses XML files to populate the data, they are automatically updated upon program launch from a webserver if they are a newer version than the one you have. The images are loaded from a webserver and all the installers can be gotten from a central webserver or any url you specify in the XML files. The XML is validated against a schema within the app and will tell you if it is wrong (including which line and what the error is). Coded in C#. [img]http://upl.luahelp.com/uploads/Qw661DlT/packmon1.png[/img][img]http://upl.luahelp.com/uploads/tX2neqCZ/packmon2.png[/img]
I never ended up making a proper ray tracer. Maybe when I finish what I'm doing I'll try it again. Does yours only do spheres? And planes of course.
Right now it does. Boxes a little too complex, in fact triangle models are easier. The problem with triangle models is mainly efficiency - they need to be cut into sectors and optimized so that you're not testing every triangle for every ray.
[QUOTE=nullsquared;18285873]testing every triangle for every ray.[/QUOTE] That's the way I'll be doing it. But I'm going to be hopefully splitting the screen into 4 sections and rendering each one on one of my cores.
Who made Arcane, Stealth and Power? I was wondering what engine it's using.
[QUOTE=AMD 32;18285984]Who made Arcane, Stealth and Power? I was wondering what engine it's using.[/QUOTE] It's made in [url=http://sourceforge.net/projects/construct/]constuct[/url]. A game maker style tool.
Fucking fantastic, the svn server at my uni is down, typical right? And it's 7 am [QUOTE=HTF;18284651]Will you at least release the source and resources if you don't carry it on please?[/QUOTE] Maybe, maybe not, considering it's a group project, we'd all have to agree to release the source, choose a license etc. We'll see...
[QUOTE=Jallen;18285952]That's the way I'll be doing it. But I'm going to be hopefully splitting the screen into 4 sections and rendering each one on one of my cores.[/QUOTE] Yeah, I'm assuming when I add multi-threading my simple stuff will run in real-time at 640x480. And FYI don't split your screen into sections, just assign random pixels to each thread. That way if a certain region of the screen is heavier than another, you won't have 1 thread idling while another does all of the work.
[QUOTE=nullsquared;18286398]Yeah, I'm assuming when I add multi-threading my simple stuff will run in real-time at 640x480. And FYI don't split your screen into sections, just assign random pixels to each thread. That way if a certain region of the screen is heavier than another, you won't have 1 thread idling while another does all of the work.[/QUOTE] Is threading even going to really help with something so cpu intensive? Or is it not cpu intensive just takes a long time?
[QUOTE=high6;18286546]Is threading even going to really help with something so cpu intensive?[/QUOTE] Uh? It will only run on one core without threading.
[QUOTE=r4nk_;18286598]Uh? It will only run on one core without threading.[/QUOTE] Aren't threads distributed on multi core systems unless specified not to?
[QUOTE=high6;18286688]Aren't threads distributed on multi core systems unless specified not to?[/Quote] A single thread can only run on a single core at once not multiple.
Okay my bad, I was thinking thread affinity is the same as process affinity, I guess not. But anymore threads than the cores would be pointless.
[QUOTE=high6;18286778]Okay my bad, I was thinking thread affinity is the same as process affinity, I guess not. But anymore threads than the cores would be pointless.[/QUOTE] Unless it aids the way the application is designed, it's better than some form of emulation. And of course there is futureproofing.
Iso-World Progress. Not an update yet.(hopefully tomorrow) BEARS!!!! [img]http://davidjokinen.com/GameAlpha9.png[/img] Right now bears are a little to powerful. I will fix when I update. I also have improved the scrolling: super smooth and only uses arrow keys. And I done a lot of other little things that I will say in my update post.(hopefully tomorrow)
Keep the bears strong but add guns! :v:
Ray tracing is perfect for multi threading. You'll never waste a core until you hit 1296000-core processors or so.
[QUOTE=Jallen;18278994]I honestly think it's impossible to tell where people are from on facepunch. There are a lot of people from the US, then from the UK, Sweden (why the hell are there so many swedes on the internet?) and Germany. Also your arab text highlights right to left in firefox.[/QUOTE] Sweden got one of the highest broadband penetrations in the world. Being cheap doesn't harm, it can cost down to 5$ a month :) Ah, wonderful sweden, wonderful!
why am I not in the useful list. I signed up for Computer Programming 1, instead I get Computer-Programming-1-which-is-now-IT-Fundamentals [editline]02:03PM[/editline] also I'm from the US
I ran into a design problem with my IRC client. Possibly confusing explanation incoming. There's a ServerManager singleton that creates and manages Server objects. Server objects hold the Connection object (I'm using Thresher) and acts as a wrapper for the different "message received" events so the Connection object never needs to be accessed. On the GUI side, the MainForm subscribes to the ServerManager's ServerAdded event and that's how new ServerForms are created. The part I can't figure out is how to handle switching to a different IRC server but use an existing server window. (Like when you type "/server theircserver.com") I could replace the Server object, but then some things may still be subscribed to the old Server's events. I could keep the Server object and just change the server it's connected to, but then some other objects may incorrectly think that event info is being received from the old server. Any ideas?
Is the window intrinsically subscribed to the server object? Why not just reassign the server object in the window
[QUOTE=Kylegar;18288173]Is the window intrinsically subscribed to the server object? Why not just reassign the server object in the window[/QUOTE] Don't know what you mean by "intrinsically", but events can be unsubscribed by the window easily, it's any other objects that might be subscribed to them that I'm worried about. Maybe I shouldn't worry, I dunno.
i ment intrinsically as in not abstracted.
It's subscribed directly to the Server's events if that's what you mean. Anyway, I'm just going to do it that way and see if anything breaks, because I'm not even sure that anything will.
Alright, one mega-post coming up, just got back home. [QUOTE=Chandler;18277277]...[/QUOTE] Thanks for all of that info, and the sources you kindly provided sure will help; I'm already using nFringe, but it's kind of suicidal to run both Visual Studio 2008 and the UDK editor at the same time on this PC, Notepad++ will have to do for now. :eng99: [QUOTE=garry;18277691]Properly laying our right to left is something I would love to get working - but it's something I know nothing about - so might be best to wait until its on googlecode and hopefully someone will commit a patch for it[/QUOTE] I'd love to get that working once you setup the project there, and I'll hopefully be testing different Arabic fonts, text editing, text flow, and probably adding a better text selection mode when it involves a right-to-left language (a la Microsoft Word). [QUOTE=gilly_54;18278909]I could've never noticed that you were an Arab before this... I don't feel so lonely in Facepunch Programming anymore :v: &#1571;&#1607;&#1604;&#1575;&#1611; &#1608; &#1587;&#1607;&#1604;&#1575;&#1611; &#1580;&#1610;&#1604;&#1576;&#1610;&#1585;&#1578; &#1605;&#1606; &#1604;&#1576;&#1606;&#1575;&#1606; -[/QUOTE] Haha, it's hard to tell the nationalities behind the avatars here for the most part, especially in the programming forum since we mostly speak in C++; so yeah. Now it's time for a 1337 Arabic greeting: (= &#1571;&#1607;&#1604;&#1575; &#1576;&#1603;, &#1571;&#1582;&#1609;, &#1571;&#1606;&#1575; &#1593;&#1576;&#1583;&#1575;&#1604;&#1604;&#1607; &#1605;&#1606; &#1605;&#1589;&#1585;; &#1587;&#1593;&#1583;&#1578; &#1576;&#1585;&#1572;&#1610;&#1578;&#1603; &#1607;&#1606;&#1575; (:v: !&#1605;&#1578;&#1585;&#1580;&#1605; &#1580;&#1608;&#1580;&#1604;&#1567; &#1571;&#1606;&#1575; &#1571;&#1585;&#1575;&#1603;&#1605;, &#1606;&#1608;&#1608;&#1576;&#1587;) [QUOTE=garry;18279192]Little GWEN demo here with the DirectX renderer [url]http://gwen.facepunchstudios.com/files[/url][/QUOTE] [media]http://i34.tinypic.com/xmpi75.jpg That'd be "Hello world" in Arabic =P[/media] Typing works in Arabic, although there's something wrong with the caret (not specific to Arabic).. maybe I'm not supposed to type there? Looks great, behaves well, could use a little tweaking though. Also, mouse wheel moves windows left and right? o.O [QUOTE=Xerios3;18280341]<insert cool stuff here>[/QUOTE] That looks brilliant, could use more character classes though, I want Robot-Monks. :buddy: [QUOTE=r4nk_;18283243]This. I know it's pretty high poly for tyres, but we don't have that much graphics load right now so I splurged :P. And FYI there is no bump or normal mapping. Me racing my ghost, that fucker is fast: [media]http://filebox.me/files/suue71snd_asdfasdfd1.png[/media] We dirtied up the textures. The project is due in less than 12 hours so we are in turbo programming mode, we all did all-nighters fueled by coffee and rockstars.[/QUOTE] Aww man, I miss the old tyres for some reason; I guess I liked the minimalistic look; Not a big fan of the new ones here, I like everything else though; best of luck with your presentation. =)
Any chance we could get this Minicar Madness to try? would be fun to try. :]
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