• What are you working on? V5
    2,005 replies, posted
So close :v:
[QUOTE=Jallen;18732718]That has all letters but the correct sentence is: The quick brown fox jumps over the lazy dog.[/QUOTE] [quote=Wikipedia]The standard version of the pangram has 35 letters, in which all 26 letters of the English alphabet occur at least once. The letters t, h, u, and r are used twice; e three times; and o four times. A few variations of the pangram are sometimes encountered, including "The quick brown fox jumps over a lazy dog", which is two letters shorter, and "The quick fox jumps over the lazy brown dog".[/quote] Those extra two characters make it go off-screen for me.
[img]http://imgkk.com/i/MDS1Z1.png[/img]
[QUOTE=microsnakey;18735083][media]http://imgkk.com/i/MDS1Z1.png[/media][/QUOTE] Did you make them stick on purpose, or it's a game bug :v:
[QUOTE=BlackPhoenix;18735135]Did you make them stick on purpose, or it's a game bug :v:[/QUOTE] Nope. It's not a bug I made it. Well I might not make them stick because the bad guy is very good at getting you
i call BUUUUUUUULSHIT.
[img]http://img193.imageshack.us/img193/1966/42515365.png[/img] Still working on my C++ engine ... this is my first project, but I've been working on it for a while now. The engine will be as close as possible like the original Zeldas on GB (a lot like Ages) and even better. I'm planning on adding a particle engine, a better camera that can scroll in overworld, some nice extra battle animations kinda like Minish Cap. It'll be Lua based so I'll create an Editor to make the development faster (I might not publish the editor though). But right now I'm wondering how to use the Hqx filters to make a fullscreen mode ... [img]http://upload.wikimedia.org/wikipedia/en/c/c9/Test_hq3x.gif[/img] with SDL that is ... (yes I know I should use SFML but fuck it, it's just a Gameboy game and there's a tons of nice tutorials for SDL.) Actually I'll be using SDL, Lua and Qt.
I ordered an Arduino a few weeks ago, and just got it today, so I was messing around for a bit. All I have right now is a stack of LEDs, so my options are a bit limited until I pick up some sensors. So far I have a Python script set up that reads data from a PHP page of mine, representing a pattern to blink the LEDs in, then sends it serially to the Arduino chip, flashing the LEDs as specified. I have learned one thing today, Arduinos are awesome.
Iso-World is now a facebook app! I still don't understand how the hell I did it, but yeah. I still haven't published it but I going to do it when I update the game later this month and facebook page app page. link:[url]http://apps.facebook.com/playisoworld/[/url]
Trying to get a YAML Parser to work, as I'm using it for configuration files for my project. Keeps throwing exceptions :L
[QUOTE=Guru-guru;18741248]Iso-World is now a facebook app! I still don't understand how the hell I did it, but yeah. I still haven't published it but I going to do it when I update the game later this month and facebook page app page. link:[url]http://apps.facebook.com/playisoworld/[/url][/QUOTE] Awesome, just don't make it spam loads of status updates.
Thanks to everyone who liked my code to image generator. I seriously do not play runescape, promise. I'd prove it but I don't know how. Anyway, working on Pixel War. Maybe.
I don't think anyone is bothered. No one in this thread is on the hate runescape bandwagon.
[QUOTE=databee;18744949]I don't think anyone is bothered. No one in this thread is on the hate runescape bandwagon.[/QUOTE] I played it for about 2 years from age 14-16 and it's still in my opinion the best mmo I ever played. There isn't anything wrong with it except the dumb community.
Ended up giving up on using the YAML Parser. The implementation I was using was leaking memory like nobody's bidness. Ended up using boost::lexical_cast and TinyXML. Don't know why lexical_cast is incapable of converting the string true to the boolean true. Yay. I get to implement more shit :/
[QUOTE=Chandler;18745426]Ended up giving up on using the YAML Parser. The implementation I was using was leaking memory like nobody's bidness. Ended up using boost::lexical_cast and TinyXML.[/QUOTE] I created a [b]JSON[/b] parser at the beginning of the week. It is based on boost::variant, so I don't need to use virtual functions and don't have any memory leak problems. I should release it as open source...
[QUOTE=Jallen;18745319]I played it for about 2 years from age 14-16 and it's still in my opinion the best mmo I ever played. There isn't anything wrong with it except the dumb community.[/QUOTE] I agree with you 100%. We should probably keep this kind of talk in the Runescape thread though :v: [editline]04:08PM[/editline] Although a project I would like to work on would be recreating the RuneTek engine
[QUOTE=Mattz333;18743482]Awesome, just don't make it spam loads of status updates.[/QUOTE] It hasn't been submitted yet. But I am planning it to ask you if you want to display your high score to others on your status update. I has to grow somehow. :P
That's why I want a Facebook setting 'Hide all application updates'.
[QUOTE=arienh4;18746960]That's why I want a Facebook setting 'Hide all application updates'.[/QUOTE] Yeah, Facebook is following the evil of an application API, like that which killed bebo (unless you are a chav).
[QUOTE=Guru-guru;18741248]Iso-World is now a facebook app! I still don't understand how the hell I did it, but yeah. I still haven't published it but I going to do it when I update the game later this month and facebook page app page. link:[url]http://apps.facebook.com/playisoworld/[/url][/QUOTE] Good job. You killed my favorite game :saddowns:
[QUOTE=fightnight22;18750804]Good job. You killed my favorite game :saddowns:[/QUOTE] How did he kill it..He is still working on it.
I'm redoing the scripting language I did ages ago. Now that I know what I need, it should turn out a bit better. Just writing the header files at this point, so I don't really have anything to show.
[QUOTE=Blynx6;18750831]How did he kill it..He is still working on it.[/QUOTE] By putting it on Facebook methinks.
I thought Facebook was going to be good, but it has turned into a big bloated mess. Every app is about advertising, and require you to send ads to all your friends to use them. I want a social networking site that doesn't include advertisement and shitloads of stupid quizzes. Anyway, I've been doing some coding today on the SFML OpenGL Box2D physics thingy I had going a while ago and I got a basic camera system working with zooming and scrolling. Cleaned up my horribly done base class for physics objects as well and got the boundary listener working and automatically removing all shit that falls outside of the world. Spent some time wondering how the std::list containers 'erase' function works by crashing my app a few hundred times. I used a vector originally, but that was even worse because when something is removed in the middle of a vector all the stuff at the end will be moved and their past iterators will be invalid. I wanted some way to delete an object from a vector where I wouldn't have to iterate all through the vector and match them all on the way so I switched to std::list which keeps the positions the same so I can just keep an iterator of an object in its class and use it to erase it from the list when necessary.
Hey who was it that was doing that really kickass gui in SFML? Any updates on that front?
[QUOTE=arienh4;18752974]By putting it on Facebook methinks.[/QUOTE] <cry> Oh my god! It's on facebook! The world is ending! Isoworld is shit now because he wants to get his game noticed!! </cry> I'm not really coding anything lately, just playing games.
Nothing much, working through [url]www.projecteuler.net[/url]
[QUOTE=nullsquared;18755000]Nothing much, working through [url]www.projecteuler.net[/url][/QUOTE] Is Pseudoform put on hold or something now?
[QUOTE=Jallen;18755045]Is Pseudoform put on hold or something now?[/QUOTE] Honestly, I haven't touched the forums for a while and I haven't been in contact with Svenstaro, too much school stuff and various smaller projects (like project euler). I will re-get-in-contact with Sven eventually because we did have certain plans to accomplish.
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