• What are you working on? V5
    2,005 replies, posted
[QUOTE=garry;18781814]Coding an entity input/output system like Valve's[/QUOTE] Is that different from a message passing interface? Or are we talking about input/output like a command-line interface?
Oh god, I am such a beginner compared to all of you in programming it's extremely intimidating. I just made a guess the number game with For loops XD not conventional but it worked perfectly. Now i am making mad lib games in C++
[QUOTE=Cathbadh;18785539]Is that different from a message passing interface? Or are we talking about input/output like a command-line interface?[/QUOTE] It allows you to attach entity outputs to other entities inputs, forming a kind of links (forgot how they are called in Valve terms). Every such link is triggered when you trigger entities output, it can carry a value, and can have a time delay. E.g. you can make button, with output OnPressed, to open two doors with delay of 1 seconds between them. It's a way to interconnect entities, not way to control engine or anything.
[QUOTE=BlackPhoenix;18785607]It allows you to attach entity outputs to other entities inputs, forming a kind of links (forgot how they are called in Valve terms). Every such link is triggered when you trigger entities output, it can carry a value, and can have a time delay. E.g. you can make button, with output OnPressed, to open two doors with delay of 1 seconds between them. It's a way to interconnect entities, not way to control engine or anything.[/QUOTE] Pretty much this - except they're more configurable from code.
I can't even get OpenGL hooked up to vc++ :l lol
[QUOTE=dark_moo;18785993]I can't even get OpenGL hooked up to vc++ :l lol[/QUOTE] OpenGL is a shit to get working (My VC++ didn't come with any headers for it - isn't it supposed to?). [url]http://videotutorialsrock.com/opengl_tutorial/get_opengl_setup_windows/video.php[/url] The links Download OpenGL and Download GLUT are the ones you want.
thanks :) I've been looking for those downloads for a while on the OpenGL site :l
Working on fixing some minor bugs in the build system. Most recent one fixed was a bug where if files A and C were already compiled, they would be counted in the percentage so file B would show up as [ 33%] CXX: File.B now however it will show the proper count of the files to be compiled so [100%] CXX: File.B would work I'll also be working on the MSVC compiler template shortly. It needs a lot of fixing :X
[QUOTE=dark_moo;18786164]thanks :) I've been looking for those downloads for a while on the OpenGL site :l[/QUOTE] Yeah, that's the thing, you won't. In order to develop for OpenGL using the newest libraries you need to first of all download the gl headers from the gl site, then a collection of other headers which include the declarations of newer functions. Then you have to either use loadLibrary to get functions from a DLL or some shit like that or use a library which does it for you of which's name I have forgotten. It's all on the wiki as far as I remember.
[QUOTE=flair;18784927]heh no[/QUOTE] wow your a fag just because i did something simple in VB doesn't mean you have to say shit like that [highlight](User was banned for this post ("Flaming" - verynicelady))[/highlight]
[QUOTE=flair;18784927]heh no[/QUOTE] -snip-
Is XNA worth learning? I fancy a challenge but don't want anything too difficult or involve lots of fannying about trying to get things to work properly.
XNA is fun and not really much of a challenge if you've done C# at all.
[QUOTE=mak364;18786608]wow your a fag just because i did something simple in VB doesn't mean you have to say shit like that[/QUOTE] He was just saying what everyone is thinking.
[QUOTE=NovembrDobby;18787006]XNA is fun and not really much of a challenge if you've done C# at all.[/QUOTE] Well that's a silly thing to say. "Challenging" depends on what you're doing. Unless you think putting sprites on a screen should be challenging.
Ok then, it's not challenging to get started with.
[QUOTE=CarlBooth;18786769]Is XNA worth learning? I fancy a challenge but don't want anything too difficult or involve lots of fannying about trying to get things to work properly.[/QUOTE] Get this [img]http://imgkk.com/i/sIiFIM.jpg[/img]
I think I'm going to learn how to make games with XNA and ask for a Creator's Club membership for christmas so I can make games for xbox :v: The only problem is that I don't know C/C++/C# I remember once looking at it and thinking that it barely resembled VB (as it was the only desktop programming language I knew) and was like PHP in how everything ended with ; Is it hard, and are there any books or online tutorials or resources you would recommend?
Got our SVN dumping to twitter - for no reason at all [url]https://twitter.com/FacepunchBot[/url]
[QUOTE=cas97;18788243]I think I'm going to learn how to make games with XNA and ask for a Creator's Club membership for christmas so I can make games for xbox :v: The only problem is that I don't know C/C++/C# I remember once looking at it and thinking that it barely resembled VB (as it was the only desktop programming language I knew) and was like PHP in how everything ended with ; Is it hard, and are there any books or online tutorials or resources you would recommend?[/QUOTE] Please refer to the following post if you do not know how to program in C, C++ or C# fluently on the expert level: [url]http://www.facepunch.com/showpost.php?p=18777965&postcount=9[/url]
[QUOTE=TheHeartSmasher;18788431]Please refer to the following post if you do not know how to program in C, C++ or C# fluently on the expert level: [url]http://www.facepunch.com/showpost.php?p=18777965&postcount=9[/url][/QUOTE] Oh duh, we posted at the same time and I didn't see that. Edit:Also would I need to get a seperate book on c# (that is what xna uses?) or does the xna book teach that inside? [editline]05:13PM[/editline] edit2: found [url]http://www.csharp-station.com/tutorial.aspx[/url]
[QUOTE=microsnakey;18788208]Get this [img]http://imgkk.com/i/sIiFIM.jpg[/img][/QUOTE] Ok seriously, what is with the random pictures on programming books?
[img]http://servo3000.files.wordpress.com/2008/01/oreilly.jpg[/img]
I love the random pictures that come on some programming books. Here's my favorite: [img]http://ecx.images-amazon.com/images/I/514p8HC3PyL._SS500_.jpg[/img]
Why do they look like they are 20-30 years old?
[QUOTE=microsnakey;18788208]Get this [img]http://imgkk.com/i/sIiFIM.jpg[/img][/QUOTE] XNA Programming for fishbrains
[img]http://imgkk.com/i/efjalg.jpg[/img]
C++ for cats
[QUOTE=r4nk_;18788610]Ok seriously, what is with the random pictures on programming books?[/QUOTE] It explains in the back.
[QUOTE=cas97;18788492]Oh duh, we posted at the same time and I didn't see that. Edit:Also would I need to get a seperate book on c# (that is what xna uses?) or does the xna book teach that inside? [editline]05:13PM[/editline] edit2: found [url]http://www.csharp-station.com/tutorial.aspx[/url][/QUOTE] Yeah the guy is pretty blunt and straightforward truthful about what he is saying, I and many have took his advice and focused on mastering the base base then moving forwards. This working forwards from the base has made many of the college courses very boring in the first few weeks until they moved into the advanced concepts for me. In the end it is much easier to know what the professors where talking about, interpret what Garry posts about, what some of the advanced things in many of the STEAM updates are saying and understand what the developer slides that Nvidia, DICE, VALVE, ATI, etc. release from time that talk about new features they are implementing, how they are using parallel computing, etc. Books on C#, I recommend checking out the books on Deitel or Oreily's website. My recommended books are: Head First C#, C# 2008 for Programmers: Deitel Developer Series, and Programming C# 3.0. For a stripped down guide just before the 3.0 features where added I would recommend taking a look at Programmers Heaven C# School ebook. [url]http://www.programmersheaven.com/2/CSharpBook[/url] then for C++ - C++ for Programmers: Deitel Developer Series. The hard part is going through all the pages, but oreily and deitel are very well known for taking someone with no programming experience to an expert that builds large enterprise apps alone or with a team. As these are the book publishers I used when doing programming back in highschool and they made learning the programming language used in class extremely easy along with giving me the why it does what it does which is very important when learning anything depending on the level of expertise you are going for.
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