Console for my game
[media]http://www.youtube.com/watch?v=01dGuzfExtw[/media]
Finally got Qt working on windows, just need to get it on both my linux machines and I'm good to go for embedding irrlicht into Qt for my level editor. :)
[QUOTE=garry;18804930]Considering some kind of ingame, real time level editor for botch. Anyone got anything I should consider/look at/bear in mind?[/QUOTE]
You could take a look at Sandbox? (Crysis)
[img]http://i46.tinypic.com/15723bp.jpg[/img]
Okay, finally I have text from a tileset rendering. The red background on each text is a debug thing to show which tiles I'm modifying.
[media]http://www.youtube.com/watch?v=J6HXf_Ng3Xk[/media]
A fireworks simulator :v:
Don't you love it when you have a frustrating physics/collision bug, then in a last ditch effort to fix it you update Bullet - and to your amazement it fixes it !
[QUOTE=garry;18813729]Don't you love it when you have a frustrating physics/collision bug, then in a last ditch effort to fix it you update Bullet - and to your amazement it fixes it ![/QUOTE]
I get that alot.
Starting to lose motivation to work on this goddamn 3D project. It's not the programming I'm worried about it's getting the goddamn content in. :sigh: I wish I had more than less than mediocre art skills
Fuck, how can I modify a value from my main class....
I mean, I have value1 f.e.
value1 is in MainClass
it gets passed to Class1
And from there it gets passed to class2, so:
value1 in Mainclass -> Class1 -> Class2
How the hell can I modify value1 in the Mainclass from Class2?
There is no other way I could do that... I have to modify the value from class2.
Any suggestions?
Pass it by reference. value1&
[QUOTE=s0ul0r;18813800]Fuck, how can I modify a value from my main class....
I mean, I have value1 f.e.
value1 is in MainClass
it gets passed to Class1
And from there it gets passed to class2, so:
value1 in Mainclass -> Class1 -> Class2
How the hell can I modify value1 in the Mainclass from Class2?
There is no other way I could do that... I have to modify the value from class2.
Any suggestions?[/QUOTE]
- Ninja'd -
^ What he said. ^
-snip-
Garry, the guy making love (the game, before anyone makes a joke) has a pretty interesting content pipeline.
[QUOTE=TheBoff;18814083]Garry, the guy making love has a pretty interesting content pipeline.[/QUOTE]
this post is one big sex pun
I actually searched for "The Guy Making Love" game
It's actually called [url=http://love2d.org/]Löve[/url]
[QUOTE=Robber;18814370]It's actually called [url=http://love2d.org/]Löve[/url][/QUOTE]
I think he was talking about the MMO called Love.
[url]http://www.quelsolaar.com/love/index.html[/url]
[QUOTE=Sirkorv;18814502]I think he was talking about the MMO called Love.
[url]http://www.quelsolaar.com/love/index.html[/url][/QUOTE]
Damn naming similarities. :argh:
Actually, he was reffering to [url=http://en.wikipedia.org/wiki/LOVE_%28sculpture%29]LOVE (sculpture)[/url].
:smug:
[QUOTE=Sirkorv;18814502]I think he was talking about the MMO called Love.
[url]http://www.quelsolaar.com/love/index.html[/url][/QUOTE]
Yes this. If you poke around the site, there are vids to talks he's done. It all seems a bit out of this world.
.
[url=http://www.quelsolaar.com/love/tool_video.htm/]Specificially here.[/url]
Found something better than rockscroll :D.
[url]http://code.google.com/p/metalscroll/[/url]
open source too.
[QUOTE=high;18815091]Found something better than rockscroll :D.
[url]http://code.google.com/p/metalscroll/[/url]
open source too.[/QUOTE]
Awesome. I always felt Rockscroll was too.. unpolished. Loving the middle click thing on this.
Anyone know of a good timer? I want to try to do at least 4 hours a day of programming (not including distractions). I need one that is easy to use and can pause the time(So I can pause it when I do things unrelated to programming like mess with winamp or browse fp etc).
[QUOTE=high;18815762]Anyone know of a good timer? I want to try to do at least 4 hours a day of programming (not including distractions). I need one that is easy to use and can pause the time(So I can pause it when I do things unrelated to programming like mess with winamp or browse fp etc).[/QUOTE]
i will make one now, dont expect anything fancy
[QUOTE=high;18815762]Anyone know of a good timer? I want to try to do at least 4 hours a day of programming (not including distractions). I need one that is easy to use and can pause the time(So I can pause it when I do things unrelated to programming like mess with winamp or browse fp etc).[/QUOTE]
[url]http://www.mediafire.com/?zmzog0qmyim[/url]
I made it specifically for that reason. So I can time myself doing programming.
It stores the time to a file when it closes so you can close it at any time and reopen it later and it will have stored your time. Handy for when you want to program for 4 hours a day but it will be broken down into small chunks of time.
If for some reason you want to edit the time, open timer.remember in notepad.
I don't know about everyone else, but I get way less done if I break up the time. Need a good long session to get lots of work done.
[QUOTE=Hexxeh;18816777]I don't know about everyone else, but I get way less done if I break up the time. Need a good long session to get lots of work done.[/QUOTE]
Same here
Anyone knows of a article that talk about how to design your game (programming wise) I usually make a world object and let the world loop trough all objects and update/draw them.
I finally got hardware acceleration working in Java2D, but it's still quite slow. :frown:
[QUOTE=quincy18;18817348]Anyone knows of a article that talk about how to design your game (programming wise) I usually make a world object and let the world loop trough all objects and update/draw them.[/QUOTE]
I do this too, don't know if its the best way.
Coded a total of 12:10 today, pretty bad ;(
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