[QUOTE=Z_guy;18860030]05, and still non-gold! Beat that![/QUOTE]
05 non-gold and never banned, even when there were insane banwords (and the best, the link at the top of the page that said 'CLICK HERE TO GET BANNED')
Currently implementing a basic octree renderer. If it works (well) with 200K+ polys on screen, then I'll continue with python as the primary language, otherwise I'll just move on to something else. Possibly [url]http://ooc-lang.org[/url] (it'll be my last stop). I think the best part about ooc, is it compiles down to C, and best of all it's READABLE C. So who knows? :D
[QUOTE=thelinx;18863576]It's already possible. This project isn't a game per se, it's just a plain twitter client.
If you want to use twitter in a Lua-powered game, just use the aforementioned SocialLua library.[/QUOTE]
I think I might use it in a project I'm going to be making soon.
Also, love the Suwako avatar.
[QUOTE=GreyIOutcast;18863031]How do you think accretion and formation of masses is done.
You could do r^4 or r^8 if you want to, or like I said, have it on a realistic scale (having it so that distance is in units, acceleration and velocity, movement is based on a scale of units per pixel).
Seriously, if he's going for realistic point-based gravity, this is how it should be done. It's not like when you jump you end up flying all around the earth.
[editline]12:26PM[/editline]
Oh, or he could make it so mass is 6.2*10^-23 (Avagadro's constant from what I can remember, pardon me if I made an error)[/QUOTE]
No I will [i]not[/i] pardon you when you make an error of over 40 orders of magnitude
[QUOTE=Diaklu;18864619]Also, love the Suwako avatar.[/QUOTE]
Of course you do, "Sakuya" :banjo:
[QUOTE=Acegikmo;18859018]Working on a Sokoban-like game:
[img]http://dl.dropbox.com/u/99714/Sokobox/screenshot_001.jpg[/img][/QUOTE]
are you using any algorithms to generate random levels?
edit: whoops, sokoban-[i]like[/i]
[QUOTE=flair;18866003]are you using any algorithms to generate random levels?
edit: whoops, sokoban-[i]like[/i][/QUOTE]
Nope.
Randomly generated levels are generally not very well designed. Right now I'm trying to make as tight level design as possible, with a clean difficulty curve and smart solutions to simple puzzles. There's quite some thought put into some of the maps so far.
[QUOTE=Acegikmo;18867136]Randomly generated levels are generally not very well designed.[/QUOTE]
lol
a messenger, im tired with the uk msn always fucking being down
[media]http://www.youtube.com/watch?v=1YWAdSIdrxk[/media]
Okay, sorry for the stupid way of recording it, but networking now works for synchronizing both clients (players), and AI pedestrians. Right now only interpolation between frames works, but no prediction on server side (that will improve game at high pings a lot).
I've been testing this over unstable wi-fi connection, so it shows smoothing out rather than ability to work under high pings... the ping was about 3-20 msec, and server sent [b]4 synchronization frames per second[/b], e.g. it updated pedestrian states only 4 times a second.
[QUOTE=zelda dude;18867352]a messenger, im tired with the uk msn always fucking being down[/QUOTE]
I use uk msn messenger all day and everyday and it has not been down for me in years. Are you sure your friends are not just ignoring you or have just blocked you?
[QUOTE=BlackPhoenix;18867430]*Networking test video*[/QUOTE]
Wow looks cool :D
[QUOTE=Chandler;18864115]Currently implementing a basic octree renderer. If it works (well) with 200K+ polys on screen, then I'll continue with python as the primary language, otherwise I'll just move on to something else. Possibly [url]http://ooc-lang.org[/url] (it'll be my last stop). I think the best part about ooc, is it compiles down to C, and best of all it's READABLE C. So who knows? :D[/QUOTE]
Vala looks pretty cool too. Also real men just use C. Also real men write 2D games.
In addition to my IRC client, I'm thinking of starting on a game over the break. :O
Playing around in my Animation Editor :3:
[IMG]http://i46.tinypic.com/wt9lbp.png[/IMG]
[IMG]http://i46.tinypic.com/21kwiza.gif[/IMG]
What I need (and what shows up in C++)
[media]http://img684.imageshack.us/img684/1729/matrices200912111755013.png[/media]
What I get
[media]http://img709.imageshack.us/img709/3146/python2009121117534311.png[/media]
:argh:
Alright. Final poll.
[b]C++[/b] or [b]OOC[/b]
You get to decide what I use! And I'll stick with it! And not complain! yeah!
EDIT: [url]http://i46.tinypic.com/21kwiza.gif[/url] should be the new :woop: icon!
C++
C++
C99 + GLib. Literally the best option.
[QUOTE=Chandler;18871969]
EDIT: [url]http://i46.tinypic.com/21kwiza.gif[/url] should be the new :woop: icon![/QUOTE]
Ahaha, if only I could make it faster =(
[QUOTE=Xerios3;18871773]Playing around in my Animation Editor :3:
[IMG_thumb]http://i46.tinypic.com/wt9lbp.png[/IMG_thumb]
[IMG_thumb]http://i46.tinypic.com/21kwiza.gif[/IMG_thumb][/QUOTE]
you really need to get a new character artist. all of the characters look like school doodles drawn by some 13-year-old. just saying...
[QUOTE=flair;18872330]you really need to get a new character artist. all of the characters look like school doodles drawn by some 13-year-old. just saying...[/QUOTE]
Oh no an art style! D:
[QUOTE=Chandler;18872405]Oh no an art style! D:[/QUOTE]
mediocrity isn't a style.
[QUOTE=flair;18872330]you really need to get a new character artist. all of the characters look like school doodles drawn by some 13-year-old. just saying...[/QUOTE]
OH NO! A person who isn't colourblind in the programming forum EVERYBODY HIDE!
So I have been messing around with C# and I am looking over methods and they just seem overly confusing for no reason. :(
[QUOTE=Squad;18872744]So I have been messing around with C# and I am looking over methods and they just seem overly confusing for no reason. :([/QUOTE]
What is so confusing about a method? Seriously, let us know so we can clear this up.
[QUOTE=flair;18872330]All of the characters look like school doodles drawn by some 13-year-old.[/QUOTE]
Just the way I like it :smug:
[editline]04:32AM[/editline]
[IMG]http://i45.tinypic.com/52x5pd.gif[/IMG]
Finally succeeded making a high quality transparent gif =D
[QUOTE=ThePuska;18864655]No I will [i]not[/i] pardon you when you make an error of over 40 orders of magnitude[/QUOTE]
I know it would be 10^23 normally. But this is going from one mole of mass (presumably) to the mass of one single particle.
That wasn't an idiotic error, that was purposeful.
And I was saying because I could remember if it was 6.2 or 6.02, and it was the latter. My bad.
[QUOTE=HTF;18867605]I use uk msn messenger all day and everyday and it has not been down for me in years. Are you sure your friends are not just ignoring you or have just blocked you?[/QUOTE]
i cant sign in yesterday or today :L
[QUOTE=garry;18858907]I was just thinking of bitwise flags.
Usually it's done like (FLAG | FLAGTWO | ANOTHERFLAG) right?
I was thinking of making a class so you would do Flags().Flag().FlagTwo().AnotherFlag().Get()
Is that insanity? The idea is that Flags() would return the flag class, which you'd then call .Flag() on to add that flag to it, and it would return itself - then you would call FlagTwo() on it to add to it, etc etc[/QUOTE]
If you are going to make a class for flags then you might as well not even use bit flags.
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