[QUOTE=nullsquared;18946777]Yeah to me that looks absolutely horrible, as if my eyes are out of focus. And, no, I'm not on an CRT.[/QUOTE]
different sub-pixel order probably
does [url=http://www.polarcloud.com/img/ssbwm100.png]this[/url] look any better?
[QUOTE=flair;18949433]different sub-pixel order probably
does [url=http://www.polarcloud.com/img/ssbwm100.png]this[/url] look any better?[/QUOTE]
hi
[QUOTE=Blynx6;18948674]I'm going to start learning DirectX, any tips?[/QUOTE]
All I can say is good luck.
Whipped this up because I was inspired by vladh's [url=http://vladh.net/canvas.php][u]thing[/u][/url].
[img]http://imgkk.com/i/g6ByJy.png[/img]
[url]http://cloud.anyhub.net/0-awesomethingy.exe[/url]
Personally for coding in assembly I use this color scheme and pixely fonts (actually the default "Terminal" font):
[img]http://img705.imageshack.us/img705/6253/cpccolors1.png[/img]
Colors were picked for a specific reason - I needed warm colors (psychological), dark (so they don't make your eyes hurt during night-long assembly coding sesions), and also contrast without too much tones (so it doesn't distract you). I found one of CPC palletes to be exactly suiting (there's also inverted light version, but I don't use it).
([i]also it's a tiny notepad I wrote, so it's not that offtopic really[/i])
[QUOTE=BlackPhoenix;18950481]
STUFF
[/QUOTE]
You wrote that??
That's pretty cool tbh
[QUOTE=windwakr;18950889]Size 10 Courier New is a good coding font. Just look at it compared to Terminal, it is far superior and easier on the eyes:
[img_thumb]http://filesmelt.com/downloader/fonts1.PNG[/img_thumb]
And why are you talking about coding in assembly, yet show a picture of C/C++?[/QUOTE]
God those 0s make me want to strangle a kitten!
Spent the whole day rewriting my animation system for performance improvements & for making this another awkward animation possible.
[IMG]http://i49.tinypic.com/2mgnnrb.gif[/IMG]
[editline]01:55AM[/editline]
Aaaanyways, those who have tried my animation editor, any suggestions?
[QUOTE=windwakr;18951016]The horrible terminal ones with the retarded / in them?[/QUOTE]
No the one that 0 looks like O.
I hate fonts that don't have an easy way to tell 0 and O apart(for programming at least).
[QUOTE=high6;18951188]No the one that 0 looks like O.
I hate fonts that don't have an easy way to tell 0 and O apart(for programming at least).[/QUOTE]
That's why syntax highlighters are useful for making numbers red (or something like that)
Small font is small
[img]http://spysappingmysentry.com/uploads/ide.png[/img]
[b]Edit:[/b]
Maybe not [i]that[/i] small.
[url=http://www.proggyfonts.com/index.php?menu=download]Download font[/url]
[b]Edit:[/b]
Someone want Google Wave invite?
Why so serious^W small?
[QUOTE=windwakr;18950889]And why are you talking about coding in assembly, yet show a picture of C/C++?[/QUOTE]
Must be because it can open any kind of text file, including CPP ones.
[QUOTE=turby;18951432]That's why syntax highlighters are useful for making numbers red (or something like that)[/QUOTE]
It still fucks with me when I do something like
for(int o = 0; o < 10; o++)
{
}
[QUOTE=high6;18957464]It still fucks with me when I do something like
for(int o = 0; o < 10; o++)
{
}[/QUOTE]
Uhhh... That's [i]why[/i] if the numbers are [b][i]red[/i][/b], you can tell they are numbers, not something else.
[QUOTE=animorten;18956459]Small font is small
[img]http://spysappingmysentry.com/uploads/ide.png[/img][/QUOTE]
I think the small font looks awesome but how do you code like that o.o
I tried Notepad++ yesterday but I tried coding and all the tabs are formatted wrongly, I tried messing with settings but it just didn't work. I still need to get around to changing pythons IDLE theme to something else again.
[b]Edit:[/b]
Actually, Proggy Tiny isn't so bad:
[img]http://filesmelt.com/downloader/screenie6.png[/img]
there is no reason to not use consolas.
[QUOTE=flair;18961252]there is no reason to not use consolas.[/QUOTE]
[img]http://imgkk.com/i/EYIaEi.png[/img]
[highlight](User was permabanned for this post ("Are't you meant to be banned" - garry))[/highlight]
My development environment looks better than all of yours :smugdog:
ClearType, Bitstream Vera Sans Mono, and [url=http://www.mediafire.com/?u2jzitmizaq]My Own Colour Settings[/url]
[img]http://i46.tinypic.com/15ek0uc.jpg[/img]
If you think you've seen this code it's because you have, because I think it's probably the nicest looking code I've ever written and used it in a screen before.
While on the subject
[url]http://vladh.net/canvas.php[/url]
[url=http://vladh.net/canvas.php][img]http://imgkk.com/i/0xNx9N.png[/img][/url]
I sort of finished my spirograph...thing, using <canvas>. :D
[editline]12:09PM[/editline]
[QUOTE=Jallen;18961448]My development environment looks better than all of yours.
ClearType, Bitstream Vera Sans Mono, and [url=http://www.mediafire.com/?u2jzitmizaq]My Own Colour Settings[/url][/QUOTE]
Nice, here's mine
[img]http://imgkk.com/i/8sRqvK.png[/img]
More GWEN and editor shit.. Multiple views, zooming
[img]http://filesmelt.com/downloader/15Dec2009_001.png[/img]
[QUOTE=Xerios3;18951136]
Aaaanyways, those who have tried my animation editor, any suggestions?[/QUOTE]
[media]http://www.youtube.com/watch?v=UT8NKAfWc-A[/media]
Looks very nice, I also wanted to ask, when I started coding and learnt most basics I created a guessing game a prime finder and a simple 2d vector class then I tried to move on to sfml but I found that I had to learn lots more, any suggestions what I need to do next ?
[QUOTE=quincy18;18961906]Looks very nice, I also wanted to ask, when I started coding and learnt most basics I created a guessing game a prime finder and a simple 2d vector class then I tried to move on to sfml but I found that I had to learn lots more, any suggestions what I need to do next ?[/QUOTE]
functions, oop, anything?
Read through the documention and practise anything you don't know. Thats what I did after completing lots of python tuturoials.
[QUOTE=-<PsY>-;18961893][media]http://www.youtube.com/watch?v=UT8NKAfWc-A[/media][/QUOTE]
Real animators don't need that kind of stuff :buddy:
[QUOTE=Xerios3;18962604]Real animators don't need that kind of stuff :buddy:[/QUOTE]
Real animators like to take shortcuts that makes there work better, some people call it technology.
I completed achievments for my game. I have to say its got to be the nicest thing I have ever written, it makes it so simple, I just have to add doAchievment(name) at points where you do a task that warrents and achievment.
I just need to work out the best way to display when you have done it, currently it just prints it.
[b]Edit:[/b]
Added a little message to display and a half way there milestone message.
[code]
Achievment: Door Novice! 5 / 10
Achievment: Door Novice! has been completed. 10 / 10
Starting to get the hang of it
[/code]
Fuck, just realised it's spelt achiev[b]e[/b]ment
OK ok I admit it, I cba to implement that shit into my game
anyways time to get back to working on my game
[QUOTE=Xerios3;18962604]Real animators don't need that kind of stuff :buddy:[/QUOTE]
go tell that to all the devs that use mocap.
Havn't been doing much programming lately, been out and about since uni finished.
Minicar madness was nominated for the unit prize, and we have until christmas to work on it and resubmit it. We both want to do work on other things and not spend all our time on it, so we are going to pretty much feature lock and polish it off. There's a few bugs I have found since we submitted it.
Also, gold member get :smug:
[QUOTE=r4nk_;18964643]Also, gold member get :smug:[/QUOTE]
failed, are you sure it's automatic?
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