Hey guys, when i run a program i made with visual basic 2010 on another computer, when i launch the application it comes up with the following error:
"The program can't start because MSVCP100D.dll is missing from your computer. Try reinstalling the program to fix this problem"
anyone know how to fix this? :/
[QUOTE=pinecleandog;32144939]Hey guys, when i run a program i made with visual basic 2010 on another computer, when i launch the application it comes up with the following error:
"The program can't start because MSVCP100D.dll is missing from your computer. Try reinstalling the program to fix this problem"
anyone know how to fix this? :/[/QUOTE]
Compile it in Release mode.
[QUOTE=C:\;32144929]I'm learning c# and I'm having some trouble.
How would I go about taking player input and checking if it is a certain word, and if it is print something to the console, and if it isn't return to taking the input. I currently have..
[code] Console.WriteLine("What do you do?");
string whatdo = Console.ReadLine();
int checkInventory = whatdo.IndexOf("inventory");
if (checkInventory == 1)
{
Console.WriteLine("You have a piece of strong fiber, a rock and a woodenstick.");
}
if (checkInventory== -1)
{
Console.WriteLine("Unknown command.");
//I WANT TO GO TO LINE 1 HERE
}[/code]
What would I do?[/QUOTE]
You should look into loops. While- and for-loops are pretty central topics in most programming languages.
You should also consider using if-else when applicable, rather than a series of ifs. I'd consider that a bit more readable.
it still comes up with the same error on release mode :(
[QUOTE=likesoursugar;32129597]Looking for any algorithm to reduce the numbers of rectangles / quads without losing the shape.
Like:
[img]http://gyazo.com/fa07a979203cc7f4efacebf8101eec66.png[/img]
Any sugestions where I can find any arcticle about this or at least a name of the algorithm?[/QUOTE]
Didn't read it, but it seems like what you're looking for:
[url]http://drdobbs.com/database/184410529[/url]
Im trying to follow this [url]https://github.com/LaurentGomila/SFML/wiki/TutorialGQE-Engine[/url] to get a better grasp of how to design the game code, but im getting confused with the forward declaration bit.
Can someone explain it?
[QUOTE=pinecleandog;32145152]it still comes up with the same error on release mode :([/QUOTE]
Install this:
[url]http://www.microsoft.com/download/en/details.aspx?id=5555[/url]
[QUOTE=Anonim;32145056]You should look into loops. While- and for-loops are pretty central topics in most programming languages.
You should also consider using if-else when applicable, rather than a series of ifs. I'd consider that a bit more readable.[/QUOTE]
thanks
Thanks, but i want the program to launch without needing any visual basic Packages, now that i am compiling as release version, it is not longer MSVCP100D.dll that it can't find, now it can't find MSVCP100.dll
[QUOTE=pinecleandog;32145976][b]Thanks, but i want the program to launch without needing any visual basic Packages[/b], now that i am compiling as release version, it is not longer MSVCP100D.dll that it can't find, now it can't find MSVCP100.dll[/QUOTE]
Its not VB packages its C++, if you dont want to have to iinstall the c+redis then dont use VS
well is it possible for the program to use an older version that is included with windows?
[QUOTE=Richy19;32140192]Any simple opensource games that I can learn, the desing and stuff from?
Also things like how to manage gameState transitions or cutscenes and stuff?[/QUOTE]
You could take a look at ioquake3.
[QUOTE=pinecleandog;32146245]well is it possible for the program to use an older version that is included with windows?[/QUOTE]
It isnt included with windows at all, you only get them by installing the redistributable or installing VS
[editline]6th September 2011[/editline]
[QUOTE=T3hGamerDK;32146268]You could take a look at ioquake3.[/QUOTE]
I was thinking more of just a simple 2d game.
I have found frogatto which includes lots of the stuff I want to leanr about so i will probably use that, but I still dont know if the way they have done it is any good
if i compile with the platform toolset v90, and have 2008 installed, doesent that make it compatible with included redistrib packages included in xp sp3, and windows 7?
What is LUA?
[QUOTE=Danny Phantom;32147156]What is LUA?[/QUOTE]
what
[QUOTE=Danny Phantom;32147156]What is LUA?[/QUOTE]
An interpreted scripting language.
Do an I'm Feeling Lucky search on google.
[QUOTE=ief014;32147212]An interpreted scripting language.
Do an I'm Feeling Lucky search on google.[/QUOTE]
It's in times like these I love this site:
[url=http://lmgtfy.com/?q=LUA&l=1]lmgtfy[/url]
[QUOTE=ief014;32147212]An interpreted scripting language.
Do an I'm Feeling Lucky search on google.[/QUOTE]
Sorry for not being clear - I want to ask what is it used for? I know it is a scripting Language. Can you tell me what is it used in?
[QUOTE=Danny Phantom;32147254]Sorry for not being clear - I want to ask what is it used for? I know it is a scripting Language. Can you tell me what is it used in?[/QUOTE]
A good example would be Garry's Mod. It's an extension language to a program to script parts of it. In Garry's Mod, people would program addons in Lua to make things such as new weapons, tools, objects, etc...
[QUOTE=Danny Phantom;32147254]Sorry for not being clear - I want to ask what is it used for? I know it is a scripting Language. Can you tell me what is it used in?[/QUOTE]
Built-in modification capability. Essentially what ief just said, but at least in theory you could hook Lua (Or Python, or Squirrel, or, well fuck, even Lisp) to everything and anything you want in a program.
Is it possible to change the value that an iterator is pointing at in a string?
Or could someone help me out on how to use replace for a string?
I've been having a lot of trouble trying to figure out the syntax for replace
[QUOTE=RiceWarrior;32147546]Is it possible to change the value that an iterator is pointing at in a string?
Or could someone help me out on how to use replace for a string?
I've been having a lot of trouble trying to figure out the syntax for replace[/QUOTE]
There's a lot of overloads;
[url]http://www.cplusplus.com/reference/string/string/replace/[/url]
The one I used recently was replace(beginning character index, number of characters, replacement string)
That site is invaluable as a reference, it has examples for everything.
[QUOTE=ief014;32147212]An interpreted scripting language.
Do an I'm Feeling Lucky search on google.[/QUOTE]
No, you're thinking of [B]Lua[/B].
[QUOTE=Danny Phantom;32147254]Sorry for not being clear - I want to ask what is it used for? I know it is a scripting Language. Can you tell me what is it used in?[/QUOTE]
When performance is not an issue writing stuff in scripting language is usually much easier and faster compared to language such as C++, Java etc'.
[QUOTE=RP.;32150531]When performance is not an issue writing stuff in scripting language is usually much easier and faster compared to language such as C++, Java etc'.[/QUOTE]
What? Lua is not faster than C++/Java.
Java:
I have the mouse pointer location, it changes constantly as you know. I want to store its LAST known location before the prompt opened. How do I do this? (if this sentence even makes sense)
Edit: nvm, solved.
[QUOTE=Map in a box;32150583]What? Lua is not faster than C++/Java.[/QUOTE]
He's saying it may be faster to write in scripting language rather than c++/java, not that the speed of the scripting languages are faster than the others per say. Atleast that's how I understood it.
[QUOTE=RP.;32150531]When performance is not an issue writing stuff in scripting language is usually much easier and faster compared to language such as C++, Java etc'.[/QUOTE]
Lua isn't really faster than C++, if I remember correctly, but it is faster than other things, such as Google V8, Java and C#.
[QUOTE=Capsup;32150652]He's saying it may be faster to write in scripting language rather than c++/java, not that the speed of the scripting languages are faster than the others per say. Atleast that's how I understood it.[/QUOTE]
Not the way he said it.
[editline]6th September 2011[/editline]
[QUOTE=T3hGamerDK;32150691]Lua isn't really faster than C++, if I remember correctly, but it is faster than other things, such as Google V8, Java and C#.[/QUOTE]
Last time I tested it, lua was not faster than java. Else I'd say that it was
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