[QUOTE=Sporbie;16942177]Nice idea, except this line is completely unnecessary in my opinion:
[code]
Everybody load up //Init
[/code][/QUOTE]
I see your point but its meant to be like when robbers go into banks and "Everybody get down, this is a hold up!"
[code]
Function->Create<EntryPoint<empty>>
{
Display<string, "Hello World!", true>;
Display<string, "Press ENTER to close this Application", false>;
Wait<Key::Enter, false>;
Send<Close>;
}
Entry->EntryPoint<empty>;
[/code]
[code]This language is better
No this one is, it can do hello world
I might as well leave this argument
[/code]
Cathbadh should get this from a previous post :o
[QUOTE=Sporbie;16942177]Nice idea, except this line is completely unnecessary in my opinion:
[code]
Everybody load up //Init
[/code][/QUOTE]
The way I saw it was that calls the safehouse code. Though I guess to call functions it should be more like "Everybody load up at the safehouse" then to assign from a function you do something like "Load up bag at the warehouse" where bag is the variable, and warehouse is a function that does something and returns a result.
[QUOTE=Machk;16849729][code]Super Fun non-complex language 1
Insert command: Get my stapler[/code]
In reference to the Stair2.0 robot.[/QUOTE]
Best one.
My language has all kinds of games preprogrammed.
Pong;
and BAM Pong appears.
Half-Life_2_Episode_3; and Duke_Nukem_Forever; are also valid commands.
It can also do "int a = 1 / 0;".
[QUOTE=jivemasta;16961648]The way I saw it was that calls the safehouse code. Though I guess to call functions it should be more like "Everybody load up at the safehouse" then to assign from a function you do something like "Load up bag at the warehouse" where bag is the variable, and warehouse is a function that does something and returns a result.[/QUOTE]
I like this idea, thanks :D
[code]
Create(A FIRST PERSON SHOOTER THAT HAS LOTS OF EXPLOSIONS
AND AWESOME GRAPHICS AND SHADER 5.0 AND IT SHOULD HAVE
LOTS OF MOTION BLUR AND A TOUCHING STORYLINE AND LOTS
OF CHARACTERS AND SHOULD BE REALLY MODDABLE AND SHOULD
ALSO BE AWESOME AND STUFF);
[/code]
[QUOTE=Zero Vector;16964059][code]
Create(A FIRST PERSON SHOOTER THAT HAS LOTS OF EXPLOSIONS
AND AWESOME GRAPHICS AND SHADER 5.0 AND IT SHOULD HAVE
LOTS OF MOTION BLUR AND A TOUCHING STORYLINE AND LOTS
OF CHARACTERS AND SHOULD BE REALLY MODDABLE AND SHOULD
ALSO BE AWESOME AND STUFF);
[/code][/QUOTE]
Fuck my graphics card can't do pixel shader 5.0
[QUOTE=iPope;16920960]That is so illogically named its stupid.
/TerminatePrcs/ is stupid. Because /Onscrn/ isn't a process its a function for putting things on screen. They might be made up but come on.
Do you even program?[/QUOTE]
Whining like a bitch about a fake programming language..
Wow this forum is starting to go down the shitter.
[QUOTE=Rowley;16965176]Whining like a bitch about a fake programming language..
Wow this forum is starting to go down the shitter.[/QUOTE]
Starting? where have you been man? It's always been like this.
[QUOTE=r4nk_;16965441]Starting? where have you been man? It's always been like this.[/QUOTE]
Yea, but that was really outrageous.
[code]exec hellowworldC++.exe[/code]
i win
[QUOTE=dtoporowski;16965491][code]exec hellowworldC++.exe[/code]
i win[/QUOTE]
hellow world?
This language pays key attention to certain whitespaces like in equations. The inline variable initialization allows equals sign and space to be used interchangable.
[code]
//fake language I made (watches whitespaces!)
//this program attempts to solve law of cosines for c
STARTING program1
{
STARTING usage
{
math;
console;
console.in;
console.out;
}
STARTING class1
{
int a,b,c 0;
int C 0;
a,b,C=getInt();//it knows to call getInt 3 times!
ATTEMPT
{
c=squareroot(a*a+b*b-2(a*b*cos(C)));//it knows to multiply when parenthesees are by a int.
}
OR DIE FROM imaginaryNumberException
{
print("oops looks like you used bad ints for this thing");
goto class1;
}
print(c);
goto ending;
}
}
ENDING program1
[/code]
here i made new one so i succeed
[code]00100011 01101001 01101110 01100011 01101100 01110101 01100100 01100101 00100000 00111100 01101001 01101111 01110011 01110100 01110010 01100101 01100001 01101101 00111110 00001101 00001010 01110101 01110011 01101001 01101110 01100111 00100000 01101110 01100001 01101101 01100101 01110011 01110000 01100001 01100011 01100101 00100000 01110011 01110100 01100100 00111011 00001101 00001010 01110110 01101111 01101001 01100100 00100000 01101101 01100001 01101001 01101110 00101000 00101001 00001101 00001010 01111011 00001101 00001010 00100000 00100000 01100011 01101111 01110101 01110100 00100000 00111100 00111100 00100000 00100010 01001000 01100101 01101100 01101100 01101111 00100000 01010111 01101111 01110010 01101100 01100100 00100001 00100010 00100000 00111100 00111100 00100000 01100101 01101110 01100100 01101100 00111011 00100000 00100000 00100000 01100011 01101111 01110101 01110100 00100000 00111100 00111100 00100000 00100010 01010111 01100101 01101100 01100011 01101111 01101101 01100101 00100000 01110100 01101111 00100000 01000011 00101011 00101011 00100000 01010000 01110010 01101111 01100111 01110010 01100001 01101101 01101101 01101001 01101110 01100111 00100010 00100000 00111100 00111100 00100000 01100101 01101110 01100100 01101100 00111011 00100000 01111101[/code]
checksums
[code]MD2: 14d0b8298ec8ab03833fff5787bd10a8
MD4: ed912a8ec212579e173e50a660fb215e
MD5: e81607a6caef22298396378161fb5dff
CRC 8, ccitt, 16, 32 : [/code]
just poot it in visual basic and compile and you have one the game (translate it first shithead)
Hi billy mays here for loudcode
{
shout "hello world";
}
don't wait order now
[QUOTE=willia23;16969127][CODE]
#include console.h
int main()
{
console example;
exmaple:print('Hello World');
getchar();
return 0;
}
[/CODE][/QUOTE]
That's just c++, you just made a console class to wrap iostream stuff.
[QUOTE=jivemasta;16973724]That's just c++, you just made a console class to wrap iostream stuff.[/QUOTE]
Don't know about that. It looks like it handles misspelling instances. :v:
[QUOTE=laserpanda;16973714]Hi billy mays here for loudcode
{
shout "hello world";
}
don't wait order now[/QUOTE]
Oh man, that's a good idea:
[code]
Hi Billy Mays here for example
{
We'll include output //include
We'll give you a integer called output //Declaration
we'll give you a string called input that is "string" //declaration + assignment
input is new and improved as "string 2" //assignment
//Function declaration, this one is private
only example has a function called fib with integer num
{
if you call before num = 0 or 1 //if statement
{
we'll give you num for free //return
}
otherwise
}
we'll give you fib with n-1 + fib with n-2 for free /return + function call
}
}
Call fib with 5 now and we'll give you output // function call with assignment
Call fib with 6 now //plain function call
Shout output //write variable to console
Shout Call fib with 6 now //This would work too
}
[/code]
[QUOTE=dtoporowski;16973633]here i made new one so i succeed
[code]00100011 01101001 01101110 01100011 01101100 01110101 01100100 01100101 00100000 00111100 01101001 01101111 01110011 01110100 01110010 01100101 01100001 01101101 00111110 00001101 00001010 01110101 01110011 01101001 01101110 01100111 00100000 01101110 01100001 01101101 01100101 01110011 01110000 01100001 01100011 01100101 00100000 01110011 01110100 01100100 00111011 00001101 00001010 01110110 01101111 01101001 01100100 00100000 01101101 01100001 01101001 01101110 00101000 00101001 00001101 00001010 01111011 00001101 00001010 00100000 00100000 01100011 01101111 01110101 01110100 00100000 00111100 00111100 00100000 00100010 01001000 01100101 01101100 01101100 01101111 00100000 01010111 01101111 01110010 01101100 01100100 00100001 00100010 00100000 00111100 00111100 00100000 01100101 01101110 01100100 01101100 00111011 00100000 00100000 00100000 01100011 01101111 01110101 01110100 00100000 00111100 00111100 00100000 00100010 01010111 01100101 01101100 01100011 01101111 01101101 01100101 00100000 01110100 01101111 00100000 01000011 00101011 00101011 00100000 01010000 01110010 01101111 01100111 01110010 01100001 01101101 01101101 01101001 01101110 01100111 00100010 00100000 00111100 00111100 00100000 01100101 01101110 01100100 01101100 00111011 00100000 01111101[/code]
checksums
[code]MD2: 14d0b8298ec8ab03833fff5787bd10a8
MD4: ed912a8ec212579e173e50a660fb215e
MD5: e81607a6caef22298396378161fb5dff
CRC 8, ccitt, 16, 32 : [/code]
just poot it in visual basic and compile and you have one the game (translate it first shithead)[/QUOTE]
If you put the decoded text into Visual basic it won't compile.
So have you made any compile libraries?
Are you working on any?
Anyways from what you wrote I guess I'll just write down some random program
[code]
#include stdio.h
$var
{
$string
{
(random hurr)
}
$int
{
(Time=500)
}
}
$main
{
(get("Hey you! type something random! %s", random hurr)
(print("Please be patient"))
(wait(Time)
(print("LAWLS, you said"))
(print(random hurr))
}
[/code]
Can't really do much with only that but it's simple, guess it could be good for pranks.
[QUOTE=Wootman;16974819]Source Code:
[code]
cl_include #blahblah.h
mat_hudfile windowsdefault
cl_print "Hello World"
stopcode[/code][/QUOTE]
That's not C++ or Lisp, or any kind of source code at all.
[QUOTE=jjsullivan;16974894]That's not C++ or Lisp, or any kind of source code at all.[/QUOTE]
Huh did you post in the wrong thread or something?
here how about
[code]
start
func_db;text="hello world!" // DB dialogue box, text.. text!
end
[/code]
[QUOTE=Samuelgames;16988960][code]add "wife"
main{
makefood;
}[/code][/QUOTE]
i use this a lot
[code]add "wife"
main{
makefood="meatloaf";
main{
[/code]
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