[IMG]http://i.imgur.com/cbBvr.png[/IMG]
[QUOTE=Overv;33952345]I just started publicly beta testing my Minecraft clone using WebGL. This is borderline web development, but since that awesome TF 2 viewer was posted on here, I'll go ahead and post my project here as well.
[t]http://puu.sh/bRxI[/t]
You can try it out [URL="http://webcraft.vertinode.nl/"]here[/URL].
Apart from glMatrix and socket.io, everything was written from scratch by me. It only depends on HTML 5 technology and requires no plugins like Java or Flash to function. Both the client and the server mostly use the same code, which is made possibly by the Node.js platform. It can currently handle maps up to 128x128x16 blocks, because it always networks and renders the entire map. This has proven to be quite smooth, though.
[/QUOTE]
[QUOTE=layla;33653065]Probably not worth showing but finally bothered to do displacement material blending.
[IMG]http://dl.dropbox.com/u/99765/b88932987.png[/IMG]
[IMG]http://dl.dropbox.com/u/99765/b38485.png[/IMG][/QUOTE]
[QUOTE=Zeh Matt;33879227]Since this WAYWO stuff seems to be pretty popular, I'll try it out:
Heres the deal, the Live Messenger has this ultra stupid bullshit feature called Sharing. So whenever someone sends a Youtube link or Image or any media that MSN accepts, it will automatically resize your conversation window and displays it, even when I send it to the person.
So what does someone like me that understands reverse engineering?
[IMG]http://dl.dropbox.com/u/29407915/NAH.png[/IMG]
I patch it, bye bye auto resize.[/QUOTE]
[QUOTE=The Mad Man;33931914][IMG]http://dev.flyingpie.nl/steamdroid.png[/IMG]
It's a toaster[/QUOTE]
[QUOTE=alexaz;33935197][IMG]http://i.imgur.com/CZf5a.png[/IMG]
DAT BUTTON[/QUOTE]
[QUOTE=layla;33581811]Materials get applied automatically now (I was hard coding them before)
It's a huge pain though because there's a list of material directories and a list of texture names but no way to find out which material name is in which directory. So I have to loop through the directories and see if the material exists, very lame.
[IMG]http://dl.dropbox.com/u/99765/bs56789.png[/IMG]
[IMG]http://dl.dropbox.com/u/99765/bs26839902.png[/IMG]
I want to tidy everything up before I start on animations and lighting.[/QUOTE]
[QUOTE=voodooattack;33944455]HTML chat box looks promising.
[IMG]http://dl.dropbox.com/u/27714141/CleverOmegle_captcha2.png[/IMG]
[IMG]http://dl.dropbox.com/u/27714141/CleverOmegle_html.png[/IMG][/QUOTE]
[QUOTE=Jack Trades;33684144]Comics style special effects.
[IMG]http://i.imgur.com/tjsJ5.png[/IMG]
[IMG]http://i.imgur.com/sGctr.png[/IMG][/QUOTE]
[QUOTE=Ywa;33685077]One of my serious attempts at making a game (or something like it). It was possible to walk around in that cave, I wonder why I stopped working on it when I look at it again.
[IMG]http://bbq.to/Hm_811b.jpg[/IMG]
[IMG]http://bbq.to/blah2_07b8.jpg[/IMG]
Fun fact: This part of the cave only has 3 textures (Total of 9 if you count normal & specular too, however)
Will post my current project later.[/QUOTE]
[QUOTE=slime73;33807940]Playing around with random effects
[IMG]http://i.minus.com/ibkUWxVAF5WA5k.png[/IMG]
[IMG]http://i.minus.com/ibaFQ3IbtkeZKv.png[/IMG][/QUOTE]
[QUOTE=thisBrad;33668214][IMG]http://img822.imageshack.us/img822/9721/audiophilia201112110021.png[/IMG][/QUOTE]
[QUOTE=amcfaggot;33569527]i missed an episode of my favorite show yesterday, so im gonna go watch that
here's the logo thus far:
[IMG]http://i.imgur.com/lZ4yn.png[/IMG]
[editline]4th December 2011[/editline]
Kinda messy, needs improvement, i'll work on it in a bit[/QUOTE]
[QUOTE=r0b0tsquid;33700775][IMG]http://www4a.wolframalpha.com/Calculate/MSP/MSP69519ia867c2d35ahc400003109c0eahi9ebad8?MSPStoreType=image/gif&s=23&w=486&h=240[/IMG]
[IMG]http://i.imgur.com/N5FCV.png[/IMG]
Holy graphing calculator, Batman! :v:[/QUOTE]
[QUOTE=JLea;33551096]
[IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-shepface.gif[/IMG][/QUOTE]
[QUOTE=1996Langley;33660292]
Nice walking animation for the chair.[/QUOTE]
[QUOTE=Fear_Fox;33614737]School project, AI for Starcraft.
[IMG]http://imgur.com/re8C7.png[/IMG]
We've already been given a base to work from that can do the basic things and an API to use. I'm currently working on implementing all special attacks units have. In January we will have a tournament and pit everyones AI's against each other to see who wins.[/QUOTE]
[QUOTE=Maurice;33919085]Working on Bowser behavior.. there's a lot to test with the original rom.
[IMG]http://i.imgur.com/sVgNn.gif[/IMG]
Ha-hah![/QUOTE]
Previous threads:
[URL="http://www.facepunch.com/threads/1144771"]Version 22 (December 2011)[/URL]
[URL="http://www.facepunch.com/threads/1137375"]Version 21 (November 2011)[/URL]
[URL="http://www.facepunch.com/threads/1123599"]Version 20[/URL]
[URL="http://www.facepunch.com/threads/1099026"]Version 19[/URL]
[URL="http://www.facepunch.com/threads/1090922"]Version 18[/URL]
[URL="http://www.facepunch.com/threads/1082035"]Version 17[/URL]
[URL="http://www.facepunch.com/threads/1062318"]Version 16[/URL]
[URL="http://www.facepunch.com/threads/1044832"]Version 15[/URL]
[URL="http://www.facepunch.com/threads/1028402"]Version 14[/URL]
[URL="http://www.facepunch.com/threads/1000894"]Version 13[/URL]
[URL="http://www.facepunch.com/threads/969139"]Version 12[/URL]
[URL="http://www.facepunch.com/threads/949277"]Version 11[/URL]
[URL="http://www.facepunch.com/threads/935572"]Version 10[/URL]
[URL="http://www.facepunch.com/threads/919721"]Version 9[/URL]
[URL="http://www.facepunch.com/threads/899530"]Version 8[/URL]
[URL="http://www.facepunch.com/threads/878114"]Version 7[/URL]
[URL="http://www.facepunch.com/threads/862848"]Version 6[/URL]
[URL="http://www.facepunch.com/threads/842121"]Version 5[/URL]
[URL="http://www.facepunch.com/threads/829486"]Version 4[/URL]
[URL="http://www.facepunch.com/threads/808758"]Version 3[/URL]
[URL="http://www.facepunch.com/threads/774427"]Version 2[/URL]
[URL="http://www.facepunch.com/threads/764346"]Version 1[/URL]
That new year smell.
Hello, 2012.
That's some gangsta shit
I loaded a sprite today. (for the first time)
[IMG]http://img18.imageshack.us/img18/7175/iloadedasprite.png[/IMG]
feelsgoodman.jpg
[QUOTE=supersnail11;33990375]Useful ratings also contain highlights
[editline]31st December 2011[/editline]
shit
[editline]31st December 2011[/editline]
goodbye old thread.[/QUOTE]
I can make a fast parse for usefuls if you'd like. It does mean more highlights for those who got the ratings, upon Yogurt's admission to the OP.
Why is it easier to convert Skyrim's music files into wavs than it is to convert wavs into mp3s?
[editline]31st December 2011[/editline]
[QUOTE=amcfaggot;33990389]I can make a fast parse for usefuls if you'd like. It does mean more highlights for those who got the ratings, upon Yogurt's admission to the OP.[/QUOTE]
more highlights is never a bad thing.
Today I finally got some inspiration to work on that little game I made a dev log for; I'll make the video once I have the time. Overall, I made the code somewhat readable (maybe over-commented), added a main menu, and made it pretty.
[img_thumb]http://i.imgur.com/o1xcc.png[/img_thumb]
It still isn't much, but I'm proud of it. Also, just realized that I didn't add in my substitute for aabb collisions. Here's a link for anybody interested: [url]http://dl.dropbox.com/u/44304747/ZScreen/2011-12/PhysicsJJB.zip[/url]
Wait.. I made it to the highlights with Naarkie's program?
I'm sorry Naarkie.. [IMG]http://i.imgur.com/0Oyaw.jpg[/IMG]
[vid]http://dl.dropbox.com/u/43810597/Milestone4.webm[/vid]
In wake of the new year, heres what I've been doing.
[B](THERE IS AUDIO)[/B]
Also, here's Geel's app in the Android Market. Its a LOT better then v1.0.
[url]https://market.android.com/details?id=com.newgrounds.audioportal[/url]
[QUOTE=i300;33991178][vid]http://dl.dropbox.com/u/43810597/Milestone4.webm[/vid]
In wake of the new year, heres what I've been doing.
[B](THERE IS AUDIO)[/B]
Also, here's Geel's app in the Android Market. Its a LOT better then v1.0.
[url]https://market.android.com/details?id=com.newgrounds.audioportal[/url][/QUOTE]
Looks very sexy. What API? I may be interested in looking at it...
Although I'm still learning Python, I would just like to say Happy New Years to WAYWO! Great time just reading about all this programming magic even if I'm not that great at it.
Happy New Years, and a new thread smell!
[IMG]http://dl.dropbox.com/u/27873743/Finally_some_progress.png[/IMG]
Getting the basics done in OpenGl. (Borrowed the texture from the superbible source.) (Also, its at a weird angle because its rotating.)
I've never done anything directly with OpenGL or DirectX on the low level end, so every time I see people drawing 3D primitives, I pretty much consider it the best thing ever.
I should try it out some time.
[QUOTE=amcfaggot;33991887]I've never done anything directly with OpenGL or DirectX on the low level end, so every time I see people drawing 3D primitives, I pretty much consider it the best thing ever.
I should try it out some time.[/QUOTE]
Shouldn't you consider it the worst thing ever? Since, if you only used high level libraries, youcan make a primitive with a couple of lines of code.
I think it's good to know though, it expresses a level of understanding that most people like me (who use high level graphic stuff often), may take for granted.
[editline]31st December 2011[/editline]
Oh man, oh man. I'm using a modified version of [url=https://code.google.com/p/facepunch-lua-sdk/source/browse/trunk/test/highlights.lua?r=74]highlights.lua[/url] to dump the most notable posts in LMAO Pics v99. Instead of dumping the top 25 of each rating, I'm doing the top 100 just because it's gonna take so long to parse it all the way through till now, it's like why not do a ridiculously high number anyway.
Once it's done gathering the sorted posts, it'll dump it all to lmaopicsgreatesthits2011.txt.
It's at page 209 right now. I don't think there's a need to share the posts, this is mainly for me right now.
Love primitives? Than you'll love this:
[IMG]http://i.imgur.com/j83K0.png[/IMG]
(It's the side of a cube in a minecraft clone I was making in Away3D 4. I've given up for now since there's no mouselock in 11.1 (it was introduced in 11.2), and the 11.2 debug player isn't out yet.)
FUCK. It stalled at 777.
[img]http://img32.imageshack.us/img32/3858/administratorcwindowssy.png[/img]
[QUOTE=amcfaggot;33992517]FUCK. It stalled at 777.
[img]http://img32.imageshack.us/img32/3858/administratorcwindowssy.png[/img][/QUOTE]
It's a sign from our lord Jesus.
[QUOTE=Yogurt;33992578]It's a sign from our lord Jesus.[/QUOTE]
or a rate-limit from our lord server
[QUOTE=amcfaggot;33992517]FUCK. It stalled at 777.
[img]http://img32.imageshack.us/img32/3858/administratorcwindowssy.png[/img][/QUOTE]
[img]http://www.niftyjackpots.com/images/img11.gif[/img]
[img]http://i.imgur.com/o4GaV.gif[/img]
[QUOTE=reevezy67;33993176][img]http://i.imgur.com/o4GaV.gif[/img][/QUOTE]
[IMG]http://puu.sh/c6d7[/IMG]
What would happen when the ball went on the top side of the bottom block? And then it jumped?
It is a top down view of me controlling the ball with the arrow keys not a platformer.
[editline]1st January 2012[/editline]
Wouldn't actually take all that much to turn into one.
Though the reverse gravity would take some work.
[IMG]http://i.imgur.com/fteIA.png[/IMG]
This is my game. It has a ninja whose animation I broke. The snowflakes are over nine thousand. But they work
EDIT: Scrapped this project, it is boring
[QUOTE=iffamies;33993924][IMG]http://i.imgur.com/fteIA.png[/IMG]
This is my game. It has a ninja whose animation I broke. The snowflakes are over nine thousand. But they work
EDIT: Scrapped this project, it is boring[/QUOTE]
Please, stop with the meme shit. It's old.
No highlights love for Nyet Cat? :suicide:
I'm only kidding, it's pretty terrible.
In other news, happy new year/thread everybody (Yeah I said it already but no harm in saying it again, right?)
[editline]1st January 2012[/editline]
Just so I don't look [I]entirely[/I] off topic, I need some ideas for fun little tech demos to code. I'm in the mood where I want to code something but I have absolutely no idea what it is :v:
Hmm i want to get back to actual programming, i still got the C++ in my hands, anyone got any idea what to put my e-rod into?
[video=youtube;UjigMSPnz8Q]http://www.youtube.com/watch?v=UjigMSPnz8Q[/video]
Learning to use my FPGA :dance:
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