• What are you working on? January 2012
    3,401 replies, posted
[QUOTE=mutated;34449837]there were rumors of a dev blog on the previous page, blackphoenix you or anyone else mind sharing? this stuff is fascinating.[/QUOTE] [url]http://brain.wireos.com/[/url]
I've got a steam invite if anyone needs/wants one still.
If anyone has X-Plane 9 or X-Plane 10, they can try out the latest version of this simulator (it works as a plugin to x-plane right now) released so far: [url]http://forums.x-plane.org/index.php?app=downloads&showfile=9115[/url] It doesn't have the plasma trail yet, that's coming in the next version of my plugin (along with some extra features - I'll mention that project in my blog a bit later.. and here too...). Also the smoke is coming in next version too: but the next version is coming soon. The version does have my rocket with guidance OS I wrote though. And textures I've drawn. And you can fly in space and all that stuff, there is reentry heating (but no heat conduction, though that does not matter much for the capsule).
[IMG]http://i40.tinypic.com/359hfmf.png[/IMG] Refixed the whole tiling thing and added randomized tiles, road generating algorithm, dragging the mouse on the minimap moves the view, etc. Still lots of debugging to do with hud, units utilizing orders. [img]http://i43.tinypic.com/24e3kop.png[/img] Pseudo-3D easier to see now.
[QUOTE=Xystus234;34450572][IMG]http://i40.tinypic.com/359hfmf.png[/IMG] Refixed the whole tiling thing and added randomized tiles, road generating algorithm, dragging the mouse on the minimap moves the view, etc. Still lots of debugging to do with hud, units utilizing orders. [img]http://i43.tinypic.com/24e3kop.png[/img] Pseudo-3D easier to see now.[/QUOTE] Whoa. The trees look darker when scrolling :O
CRC in my atrocious-looking language [code]inc: dup st 1 add set . crc: 104 101 97 100 0 0 0 5 st 4 ne while 5 st st 8 shl 4 dup st rot xor set 4 st out 10 outc 6 st 8 ne while 4 st 32768 and dup 1 gte if 4 st 1 shl 4129 xor 4 swap set . 1 lt if 4 4 st 1 shl set . 4 4 st 65535 and set 6 (inc) 6 st 8 ne . 6 0 set 5 (inc) 5 st 4 ne . . (crc) 4 st out [/code]Finally it does something useful :v: [sp]that took like two hours to get working, i suck at stack oriented programming[/sp]
[QUOTE=BlackPhoenix;34450239]If anyone has X-Plane 9 or X-Plane 10, they can try out the latest version of this simulator (it works as a plugin to x-plane right now) released so far: [url]http://forums.x-plane.org/index.php?app=downloads&showfile=9115[/url] It doesn't have the plasma trail yet, that's coming in the next version of my plugin (along with some extra features - I'll mention that project in my blog a bit later.. and here too...). Also the smoke is coming in next version too: but the next version is coming soon. The version does have my rocket with guidance OS I wrote though. And textures I've drawn. And you can fly in space and all that stuff, there is reentry heating (but no heat conduction, though that does not matter much for the capsule).[/QUOTE] [url=http://brain.wireos.com/?page_id=438]You have a HUGE project backlog.[/url] I want to be like you one day.
[QUOTE=DeadKiller987;34451441][url=http://brain.wireos.com/?page_id=438]You have a HUGE project backlog.[/url] I want to be like you one day.[/QUOTE] he appears to have completed at least one project. Yeah, he's beaten me already.
[QUOTE=BlkDucky;34451464]he appears to have completed at least one project. Yeah, he's beaten me already.[/QUOTE] He's beaten half of WAYWO
[QUOTE=uitham;34448860]Using genetic algorithms to design the best ship, yes Oh god genetic algorithms I never could get them to work, maybe I can try to do it again now...[/QUOTE] I could never get them to work either, then I remembered I didn't really have a fitness function :v:
[code]dallc 0x1 0x8000 # allocate 1-32786, really just initialization allc 0x10 qentest samn qentest set ax 0x0 set bx 0x1 # seed values set mx 7 # stop at 7 numbers set rx ln # save this line set cx bx # save value 1 add bx ax # set bx to (ax + bx) # 0 + 1 = 1 set ax cx # set b to a's original value # 0 -> 1 prt bx # 1 sub mx 0x1 # decrement counter jnz rx mx # jump back when mx is not zero prt done[/code] Hell yes, Fibonacci numbers. [editline]29th January 2012[/editline] Also functions (not shown)
I tried making a bf interpreter in Java Oh my god it's painful. I seem to be unable to read characters in one by one - either the program I'm trying to run is broken or my loop handling code is (And it seems to do nested loops just fine up to some point???)
Who is sending about 20 request a second to /chatapi.lua? Can you please kindly fuck off. [editline]29th January 2012[/editline] I even put /chatapi.lua to "Hello, please kindly fuck off". He hasn't stopped. 98.70.183.170
Now functions in Qen run in a separate, temporary instance for added functionality and inefficiency
-Snip- Mistaken thread.
[img]http://i.imgur.com/oY1nD.png[/img] It's about time I fixed that terrible compiler. Everything except arrays and statements work as far as I know.
Added running other file with the incl command in like one line of code. Also, hooray I'm on/I started the bandwagon for the first time Usually I'm lying on the ground behind it after using all my energy trying to catch up
Here is my first game. I will add some enemy's to shoot i know it's a little bit boring for now. [IMG]http://s13.postimage.org/4xiwfo8uv/space.jpg[/IMG]
[img]http://dl.dropbox.com/u/7995419/Screenshot/1327881237.png[/img] what am I even doing with my life [editline]30th January 2012[/editline] It's a simple pokemon battle -ish thing because I have to do something for school in Java and I couldn't think of anything sensible now that I managed to fuck up the BF interpreter [editline]30th January 2012[/editline] Also it's practically just a rewrite of what I used to have on my TI-84+. A couple of friends were bored at school so we did a game like this during maths.
[QUOTE=DatZach;34452734][img]http://i.imgur.com/oY1nD.png[/img] It's about time I fixed that terrible compiler. Everything except arrays and statements work as far as I know.[/QUOTE] How quick is it?
Made an app for my word defining website ([url]http://wordiken.jmazouri.com/[/url]) (android). Doesn't have the full functionality of the site, but it's mainly just for quick reference. The site works in the browser, anyway. [thumb]http://dl.dropbox.com/u/30452137/shot_000001.png[/thumb] Link: [url]http://dl.dropbox.com/u/30452137/Wordiken.apk[/url]
[QUOTE=COBRAa;34453068]How quick is it?[/QUOTE] Last time I benchmarked the VM it it ran at about 73.4% the speed of the Java VM. The Engine gets 6000FPS when vsync is off with a few entities in the state.
Oh wow; I was expecting much slower.
this my lobby the speedball online [img]http://img41.imageshack.us/img41/4331/sbonline.png[/img] it re-sized not now why team colour custimseable
[QUOTE=esalaka;34451933]I tried making a bf interpreter in Java Oh my god it's painful. I seem to be unable to read characters in one by one - either the program I'm trying to run is broken or my loop handling code is (And it seems to do nested loops just fine up to some point???)[/QUOTE] Oh come on now, it's not that bad. You just need to create a FileStream object and a Buffer object and then create a StreamReader object which reads the FileStream object into the Buffer object which you can then create a StringBuffer object to read the Buffer object into a String object with a UnicodeEncoding object. Pretty straight forward really
Everyone wants a pink army. Have some pink units vs green units battle screenshot I took while I was testing the game with my team members, this was my first successful 4-player test ! [IMG]http://i.imgur.com/d6UyP.jpg[/IMG]
Is that Spring?
[QUOTE=Xerios3;34453731]Everyone wants a pink army. Have some pink units vs green units battle screenshot I took while I was testing the game with my team members, this was my first successful 4-player test ! [IMG]http://i.imgur.com/d6UyP.jpg[/IMG][/QUOTE] Oh jeez. I remember this game. Glad to see it's still being developed!
[QUOTE=supersnail11;34453761]Is that Spring?[/QUOTE] My own engine =) [QUOTE=i300;34453767]Oh jeez. I remember this game. Glad to see it's still being developed![/QUOTE] Heh, thanks. I've been previously concentrating way too much on the engine development but now, I'm just putting every possible optimization aside and trying to get the game to a playable state asap.
Requesting fancy build animation of dat green alien ass
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