What, how havn't you seen anyone use C::B in ages?
Sometimes I use Geany, most the time I use C::B.
[QUOTE=omnomasaur;34447890]Microsoft sponsored my school for Global Game Jam 2012 and offered free Windows Phones to everyone who built a game for Windows Phone 7.
I made this in around 12-15 of the allowed 48 hours.
[VIDEO=youtube]http://www.youtube.com/watch?v=p9NS9CdSFRQ[/VIDEO]
Nothing special, but making it was fun.[/QUOTE]
Just an update on this to say that my game got 2nd place at my college.
So in addition to the phone I got, I won $100 plus a Kinect.
Infact, for C++ what IDE do you use (baring Visual Studio)?
I use Kate + CMake to generate makefiles (and gdb when I do shit wrong)
Any of you familiar with objective C? In my infinite wisdom I decided to volunteer to learn it to code an app my class came up with. The app is basically an editable map of our campus, so students can map out their schedule and leave messages for themselves. From there we may add other features.
I was just wondering if you guy's had any tips, or if you knew of any resources that couldn't be found readily from a google search.
[QUOTE=FKop_Dragon;34464607]Any of you familiar with objective C? In my infinite wisdom I decided to volunteer to learn it to code an app my class came up with. The app is basically an editable map of our campus, so students can map out their schedule and leave messages for themselves. From there we may add other features.
I was just wondering if you guy's had any tips, or if you knew of any resources that couldn't be found readily from a google search.[/QUOTE]
I am. Pop me a message and I can help you out. I'm pretty great with the iOS SDK.
[QUOTE=i300;34464670]I am. Pop me a message and I can help you out. I'm pretty great with the iOS SDK.[/QUOTE]
How are you getting on with the iOS application? Steam message me? abc
[QUOTE=Xystus234;34461579]Quick question: How did you implement the net-code to get that running online? Are you using a client server based architecture, or something else?[/QUOTE]
I'm going for the so-called [URL="http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php?page=3"]"RTS3" approach [/URL] aka sync hell. [URL="http://altdevblogaday.com/2011/07/24/synchronous-rts-engines-2-sync-harder/"]Most modern RTS games[/URL] use that kind of approach.
I just liked the challenge so I went for it =)
[url=http://www.mediafire.com/?bbfotqo4u3bzrtk]PLAYTEST MY GAME[/url]
You need 4 friends first so layla need not apply.
[QUOTE=Nigey Nige;34463907]Can we post project layouts and argue about them?[/QUOTE]
I want to do some game dev and using anything other than Java for a larger project makes me feel nauseous.
Assuming this is the game I think it is, it'd two dimensional, how are you handling the rendering?
My language compiler now works with my VM!
[IMG]http://i.imgur.com/Otmfb.png[/IMG]
Printing the first 1000 numbers of the Fibonacci series. (Ignore the overflow :v: The real number has a magnitude of around 10^200)
The execution time is measured in milliseconds, but please note that I haven't added any optimization of any sort to the assembly code. Right now I generates a host of unnecessary stack frames etc.
[QUOTE=Matte;34464966]My language compiler now works with my VM!
[IMG]http://i.imgur.com/Otmfb.png[/IMG]
Printing the first 1000 numbers of the Fibonacci series. (Ignore the overflow :v: The real number has a magnitude of around 10^200)
The execution time is measured in milliseconds, but please note that I haven't added any optimization of any sort to the assembly code. Right now I generates a host of unnecessary stack frames etc.[/QUOTE]
Benchmark it without the output.
[QUOTE=COBRAa;34464540]Infact, for C++ what IDE do you use (baring Visual Studio)?[/QUOTE]
You've sort of answered your own question by excluding the one answer people will give there.
Working on a multiplayer game that takes place in space. Using some fancy C# reflection stuff to read and set networked properties.
I want to learn C#, and I was wondering what a tutorial you would recommend for it might be (besides paid books)?
[QUOTE=dije;34462876]This is my small "devblog" of my projects: [url]http://nissehutt.tumblr.com[/url]
[editline]30th January 2012[/editline]
Oh and,
[media]http://www.youtube.com/watch?v=okOHBg-cXFI[/media][/QUOTE]
Your torch lighting is wrong. Your lighting is:
scene + light0 + light1 + light2 + ... + lightn
It should be:
scene * (light0 + light1 + light2 + ... + lightn)
[url=http://dl.dropbox.com/u/7995419/Javamon.zip]That stupid little console-based game I showed a picture of earlier[/url]
[editline]30th January 2012[/editline]
The source code is so messy I think a professional Java programmer would be proud of me
[editline]30th January 2012[/editline]
that's also the reason I didn't include sources
[QUOTE=Dotmister;34465275]You've sort of answered your own question by excluding the one answer people will give there.[/QUOTE]
No, I know other people use Visual Studio and is the most common but that's not the only IDE out there; I was asking what ones do you use other than Visual Studio (for C++).
[editline]30th January 2012[/editline]
You don't have to be locked into one IDE.
[QUOTE=COBRAa;34465843]No, I know other people use Visual Studio and is the most common but that's not the only IDE out there; I was asking what ones do you use other than Visual Studio (for C++).
[editline]30th January 2012[/editline]
You don't have to be locked into one IDE.[/QUOTE]
Eclipse? Eclipse is p sweet.
p is not an adverb.
[QUOTE=Ploo;34464962]I want to do some game dev and using anything other than Java for a larger project makes me feel nauseous.
Assuming this is the game I think it is, it'd two dimensional, how are you handling the rendering?[/QUOTE]
I don't know how to answer your question. Do you mean what libraries am I using? Slick2D -> LWJGL -> OpenGL.
[QUOTE=ROBO_DONUT;34465910]p is not an adverb.[/QUOTE]
If I use it enough, eventually it'll spread and other people will use it to the point where it'll be incorporated into the language.
[editline]30th January 2012[/editline]
that'd be p awesome
[QUOTE=BlkDucky;34465972]If I use it enough, eventually it'll spread and other people will use it to the point where it'll be incorporated into the language.
[editline]30th January 2012[/editline]
that'd be p awesome[/QUOTE]
Sounds like a p good plan, to be quite honest.
I think that's f stupid
I'm p sure this isn't going to end well when the grammar nazis arrive
[video=youtube;aJ57Wpk0doI]http://www.youtube.com/watch?v=aJ57Wpk0doI&feature=youtu.be[/video]
floaties! (and apparently I implemented my exp system that even NPCs can gain it Oo ;p)
[QUOTE=esalaka;34466214]I'm p sure this isn't going to end well when the grammar nazis arrive[/QUOTE]
s fine, we'll jus tell em to p off.
[QUOTE=Darwin226;34465082]Benchmark it without the output.[/QUOTE]
Heh, now why didn't I think of that.. That improved the result quite a bit. 50 milliseconds now. But it still doesn't change the fact that the machine code is horribly unoptimized.
[QUOTE=Nighley;34466236]floaties! (and apparently I implemented my exp system that even NPCs can gain it Oo ;p)[/QUOTE]
That would be awesome to have in a game with a persistent world, or MMOs. NPCs that gain experience from kills and level up.. hmm.
I might add that to Cataclysm when I start working on my fork again. And on second thought, it would be awesome if a zombie kills you and gains some mutation by feasting on your corpse as well.
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