[QUOTE=Lexic;34466313]s fine, we'll jus tell em to p off.[/QUOTE]
Oh god now I can only read it as piss
[i]"That's piss awesome!"[/i]
[i]"I'm piss sure."[/i]
Unless you meant to tell them to pretty off.
[QUOTE=Chris220;34466560]k stop now guys, s gone far enough.[/QUOTE]
i d t y k h f w c t t, a f i b m q t i
[QUOTE=NorthernGate;34466598]i d t y k h f w c t t, a f i b m q t i[/QUOTE]
I don't think you know how far we can take this -
uh
edit: and frog's ingenius beverages make quirky targets indeed
[QUOTE=BlkDucky;34466629]I don't think you know how far we can take this -[/QUOTE]
I actually find it pretty amazing how the human brain can understand that
[QUOTE=lord0war;34465416]I want to learn C#, and I was wondering what a tutorial you would recommend for it might be (besides paid books)?[/QUOTE]
[url]www.xnaresources.com[/url] and [url]www.riemers.net[/url] are both really great if you're looking to learn XNA as well. If not then just googling c# tutorials should be sufficient, the syntax is fairly standard in my opinion.
[QUOTE=ralle105;34466579]Oh god now I can only read it as piss
[i]"That's piss awesome!"[/i]
[i]"I'm piss sure."[/i][/QUOTE]
And now read it in the [url=http://tf2wiki.net/w/images/9/96/Sniper_positivevocalization04.wav]TF2 sniper's voice[/url].
[QUOTE=voodooattack;34466522]That would be awesome to have in a game with a persistent world, or MMOs. NPCs that gain experience from kills and level up.. hmm.
I might add that to Cataclysm when I start working on my fork again. And on second thought, it would be awesome if a zombie kills you and gains some mutation by feasting on your corpse as well.[/QUOTE]
update loop is only within range of the player, I don't want to update every single mob every tick, i even made their "think"time only every 500 sec to reduce the strain on a* searches (as it is pretty costly with that many collision objects.
[QUOTE=Nighley;34466838]update loop is only within range of the player, I don't want to update every single mob every tick, i even made their "think"time only every 500 sec to reduce the strain on a* searches (as it is pretty costly with that many collision objects.[/QUOTE]
Some roguelikes don't update any other dungeon level but the one you're on, but when you return to a previously visited level they simulate what could have happened based on how long you were gone (moving monsters around, adding items to their inventory to simulate them picking stuff up etc.).
[editline]30th January 2012[/editline]
this doesn't really have any actual relevance by the way, I just like to chip in occasionally. :v:
[QUOTE=BlkDucky;34465972]If I use it enough, eventually it'll spread and other people will use it to the point where it'll be incorporated into the language.
[editline]30th January 2012[/editline]
that'd be p awesome[/QUOTE]
Stop it. You're cluttering up the global namespace.
[QUOTE=BlkDucky;34466920]Some roguelikes don't update any other dungeon level but the one you're on, but when you return to a previously visited level they simulate what could have happened based on how long you were gone (moving monsters around, adding items to their inventory to simulate them picking stuff up etc.).
[editline]30th January 2012[/editline]
this doesn't really have any actual relevance by the way, I just like to chip in occasionally. :v:[/QUOTE]
i really like the D2 concept of just randomize the map, fill it with mobs and let the player work their path through the map, you can be lucky and run into the right direction or you have to clear the whole map, it's just that I really love the old school style, not easy and doesn't forgive mistakes, todays games are just not that difficult or frustrating anymore, which i just love
Garry, I'm trying to access: [url]http://facepunchstudios.com/[/url]
But there's a cloudflare error.
[QUOTE=TheCloak;34467234]Garry, I'm trying to access: [url]http://facepunchstudios.com/[/url]
But there's a cloudflare error.[/QUOTE]
Works if you start with www. Afaik it's always been like this, not sure why he won't do anything about it.
Does anyone have the highlights ready for the Feb thread?
[URL="http://www.facepunch.com/threads/1159773?p=34467912"]Game Programming Competition #5[/URL] is up.
At it with 2D physics again. It's actually pretty fun.
I made a clone of my old 2D physics sandbox, this time it's in Java's Graphics2D (is that an advantage? :v:)
[IMG]http://i.imgur.com/IZQE7.png[/IMG]
Physics and performance are way better now though, if you want to try it out [URL="http://connorhaigh.com/files/java/games/JPhysicsSandbox.jar"]click here.[/URL]
[QUOTE=Hexxeh;34460092]All done. Also added the thread title and total number of pages to getposts, and fixed some nasty bugs where it'd fail parsing the thread list on a deleted or moved thread (but these fixes only apply to mods, normal users can't see that data anyway).[/QUOTE]
The postcount being returned by getposts is incorrect. It seems like it only parses the value before the comma (ie. "4,264 posts" would be returned as 4 posts). And it seems that all threads in the Mass Debate forum return http 500 errors. An example of a thread id that does this is 1159815. Occasionally messages are set to null (Such as memobot's post in thread id 1158543).
And if you could add a way of going to the page with the newest post in a thread or going to a specific post in a thread that'd be great. Right now I can do
[code]https://api.facepun.ch/?action=getposts&thread_id=ID?p=POSTID&...[/code] as a hack to go to a specific post, but ?goto=newpost doesn't work (I assume because it uses a redirect). If you add these, adding the current page to getposts would be useful as well.
1 hour code review results in 20 new task which is approx. 2 hour refactoring
Is it just me or is refactoring like Russian roulette? ;p
PS: why do I randomly press CTRL+S while typing this post...
What was that site with like 400 game ideas?
[QUOTE=Overv;34469144]What was that site with like 400 game ideas?[/QUOTE]
This? [url]http://www.squidi.net/three/index.php[/url]
Would anybody happen to have a spare steam mobile beta key that they wouldn't mind giving out? In case anyone does, my email is ch.animalbar@gmail and I will love you forever.
[QUOTE=PieClock;34454218]So, I put more work into the sprite editor. Preview/Navigation bar was quite a bitch to get going really nice, but I got there. I didn't expect [url=http://puu.sh/ceHk]this shit[/url] would get this far.
[vid]http://puu.sh/f3k6[/vid]
Anyway, other things I added in asides from that navigation bar is limited onion skinning (currently only shows the previous frame), frame duplication, and more control where you remove and add frames.[/QUOTE]
Hand it over
NOW
Here's my project layout
[t]http://dl.dropbox.com/u/45554193/images/projectlayout.png[/t]
I left a few things out
Also, my fibonacci program takes 0.092 seconds without printing
[i]plotgrabber.lua[/i]
[code]-- grabs plot from ponibooru using OS multithreading via Lanes
-- usage: plotgrabber.lua <content preferences> <filters> <tags>
-- example: plotgrabber.lua "questionable explicit" "dirtyponyconfessions" "rarity"
...
[/code]
[img]http://images.devs-on.net/Image/Pc20PdAUJPdrCwb-AdministratorCWi.png[/img]
oh god porn avalanche
pls send
"hoofjob"
:pwn:
Jesus christ
[editline]30th January 2012[/editline]
"Candy_vag"
"horesock"
"futashy"
[QUOTE=amcfaggot;34469850][i]plotgrabber.lua[/i]
[code]-- grabs plot from ponibooru using OS multithreading via Lanes
-- usage: plotgrabber.lua <content preferences> <filters> <tags>
-- example: plotgrabber.lua "questionable explicit" "dirtyponyconfessions" "rarity"
...
[/code]
[img]http://images.devs-on.net/Image/Pc20PdAUJPdrCwb-AdministratorCWi.png[/img]
oh god porn avalanche[/QUOTE]
can you please create files with those names after making that list, but not allow them to be opened.
So like I put that on someone's computer and it creates a bunch of passworded .jpgs with dirty names for someone to find.
[url]http://www.mediafire.com/?rsnautb9gkc0jrr[/url]
it's a console utility, so cd to the root of it and run "lua plotgrabber.lua <content preferences> <filters> <tags>". an example of how to use it is in the .lua file. the parameters are somewhat optional, but if you leave one parameter blank before one in front of it, make sure it's at least ""
[editline]?[/editline]
example: lua plotgrabber.lua "explicit" "" "rarity plot"
...would look for only explicit images with the tags "rarity" and "plot" but not filter anything out
[editline]30th January 2012[/editline]
[QUOTE=DesolateGrun;34469956]can you please create files with those names after making that list, but not allow them to be opened.
So like I put that on someone's computer and it creates a bunch of passworded .jpgs with dirty names for someone to find.[/QUOTE]
afaik that requires file permission stuff and it's not really something i -needed- for this small little project
[editline]30th January 2012[/editline]
as of right now i'm sitting on 1,068 images of explicit ponies and rapidly growing oh god
i think I used uh "lua plotgrabber.lua "explicit" "dirtyponyconfessions"" because those confessional posts just block reposts of the images up, so i filter them out, if anyone's interested in what parameters i used
essentially if you're familiar with ponibooru you should be able to work it fine for the most part
[QUOTE=DesolateGrun;34469379]Hand it over
NOW[/QUOTE]
I'll get a version out soon, there's a few bugs I want to fix before releasing. (Such as onion skinning not playing nice with duplicated frames).
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