[QUOTE=swift and shift;34473649]switching from an IDE to a text editor on steroids (TextMate) changed my life[/QUOTE]
Seriously, this.
I use VS when on Windows, and XCode for iOS stuff on OS X, but for C++ stuff I use SublimeText 2 and TextMate on OS X with gcc. Fuck IDEs and how bloated they are.
[QUOTE=swift and shift;34473649]switching from an IDE to a text editor on steroids (TextMate) changed my life[/QUOTE]
I couldn't imagine writing C# without Visual Studio. I mean, are there ANY advantages?
Okay, yeah, fair enough. I agree with Darwin226 in that I couldn't code in C# without an IDE (I used SharpDevelop), but for C++ I agree with turby and i300 in that I use and love sublime text 2 and couldn't see myself coding in an IDE. There's so many features I don't use that it's completely not worth downloading a few hundred megabytes or gigabytes for a glorified text editor.
[QUOTE=mechanarchy;34473869]Okay, yeah, fair enough. I agree with Darwin226 in that I couldn't code in C# without an IDE (I used SharpDevelop), but for C++ I agree with turby and i300 in that I use and love sublime text 2 and couldn't see myself coding in an IDE. There's so many features I don't use that it's completely not worth downloading a few hundred megabytes or gigabytes for a glorified text editor.[/QUOTE]
But, but, but... CodeBlocks is ~70MB when you download it with a compiler and everything.
It certainly doesn't feel bloated.
I tried drawing a rectangle around each active window.
[img_thumb]http://i.imgur.com/njLa4.jpg[/img_thumb]
Not even close :v:
Speaking of ponies, a brony randomly added me on Steam the other day on the premise that 'our names are similar' then while speaking like a 12 year old facebook user tried to tell me it was him who stole his name even though I doubt he was out his mother's womb when I started using the internet. Silly kids.
Haven't posted content here in a while, two my friends are hard at work on a physics engine (mostly works, angular velocity and multiple collisions are still very buggy though) and I've been working on some other graphics boilerplate code. Yesterday I thought I'd change things up a bit, wrote a spatial hashing broadphase and hacked in a debug view with immediate mode OpenGL :v:
[img_thumb]http://i.imgur.com/uGTab.png[/img_thumb]
[editline]31st January 2012[/editline]
also note that despite the cornflower blue, this is OpenTK and not XNA, and that font rendering is done with GDI+ but I'm going to replace it with FreeType once I finish my C# bindings, GDI+ exposes very little information without having to PInvoke to GDI+, which I don't think Mono can handle.
[QUOTE=Darwin226;34473845]I couldn't imagine writing C# without Visual Studio. I mean, are there ANY advantages?[/QUOTE]
yeah C# pretty much needs VS
[editline]31st January 2012[/editline]
Also the advantage is that I use the same editor for [i]everything[/i]. I can just type 'mate .' in my Terminal to open TextMate in the current directory, or 'mate something.pl' if I need to make a quick tweak to some script.
No more waiting for an IDE to load up and piss around before I can start editing.
[editline]31st January 2012[/editline]
[QUOTE=Ploo;34474183]Speaking of ponies, a brony randomly added me on Steam the other day on the premise that 'our names are similar' then while speaking like a 12 year old facebook user tried to tell me it was him who stole his name even though I doubt he was out his mother's womb when I started using the internet. Silly kids.[/QUOTE]
[I]cool[/I]
Vim.
[QUOTE=Lexic;34474561]Vim.[/QUOTE]
vim is for old people
A little update on the FP windows phone app:
[video=youtube;euogSUH1ygs]http://www.youtube.com/watch?v=euogSUH1ygs[/video]
Right now it's just the login screen, but it's something.
Credit goes to [URL=http://www.facepunch.com/members/198036-horsedrowner]Horsedrowner[/URL] for coding the app so far, I've only helped him with the UI, and [URL=http://www.facepunch.com/members/165148-wingless]Wingless[/URL] for hosting a SVN for us.
[QUOTE=barttool;34474719]A little update on the FP windows phone app:
[video=youtube;euogSUH1ygs]http://www.youtube.com/watch?v=euogSUH1ygs[/video]
Right now it's just the login screen, but it's something.
Credit goes to [URL=http://www.facepunch.com/members/198036-horsedrowner]Horsedrowner[/URL] for coding the app so far, I've only helped him with the UI, and [URL=http://www.facepunch.com/members/165148-wingless]Wingless[/URL] for hosting a SVN for us.[/QUOTE]
Ah, you fixed it then. Also saw that you made the app icon and the splash screen.
Now I can get working on the good stuff when I get home from work.
[QUOTE=horsedrowner;34474825]Ah, you fixed it then. Also saw that you made the app icon and the splash screen.
Now I can get working on the good stuff when I get home from work.[/QUOTE]
Make the main menu already.
[editline]31st January 2012[/editline]
I might toy with it.
[QUOTE=swift and shift;34474655]vim is for old people[/QUOTE]
Vim is for awesome people.
TextMate may be great, but it is neither free nor available for every platform.
[QUOTE=Lexic;34475037]Vim is for awesome people.
TextMate may be great, but it is neither free nor available for every platform.[/QUOTE]
vim is my goto editor for C, C++, PHP, Matlab etc.
eclipse for java
visual studio for c# (obviously ;p)
Mainly MS Paint here.
[QUOTE=Lexic;34475037]Vim is for awesome people.[/QUOTE]
This. And I can't use other text editors properly anymore when I try to esc-:w all the time
I always try to move lines with V, y, p.
[QUOTE=ROBO_DONUT;34477011]I always try to move lines with V, y, p.[/QUOTE]
Today's protips:
Y will yank the entire line bypassing visual mode
dd will yank the entire line and delete it all in one go
:eng101:
[editline]31st January 2012[/editline]
(Protip #2)
try :help :m
Yeah, but I tend to want to move more than one line at a time :\
I use dd pretty frequently, though. Didn't know about 'Y', which is pretty neat.
[QUOTE=Lexic;34477097]Today's protips:
Y will yank the entire line bypassing visual mode
dd will yank the entire line and delete it all in one go
:eng101:
[editline]31st January 2012[/editline]
(Protip #2)
try :help :m[/QUOTE]
protip #addendum:
KDE's kate has a VI-mode.
[QUOTE=ROBO_DONUT;34477197]Yeah, but I tend to want to move more than one line at a time :\[/QUOTE]
Ranges!
:.,+NUMLINESm +HOWFARDOWN
Though to be honest the time it would take to work all that out, it'd probs be faster to just Vjjjjjjjjjjdjjjjjjjjjjjjjjjjjp it. :v
[QUOTE=danharibo;34477198]protip #addendum:
KDE's kate has a VI-mode.[/QUOTE]
protip #addendum:
Sublime Text 2 has "[u]Vi[/u]ntage Mode"
It's in Flash because it's for a class so don't kill me.
[IMG]http://filesmelt.com/dl/yeeep.png[/IMG]
It's a platformer. Using your "arm gun that spews fluids" you navigate and advance in the world by melting and creating sculptures via "ice" blobs (which are more like water but whatever). The art style is inspired by the Pixel Junk Shooter series (one color range per object/background, wide variations of contrast).
19 FPS on my shitty laptop. I'll have to work on optimizing to get that up to 60 (my desktop runs it at 60 just fine on a i5). That being said, does anyone know of any AS3 tricks to decrease CPU load?
[QUOTE=Overv;34476232]Mainly MS Paint here.[/QUOTE]
Pff.
Saving a .txt file with C++ as .png and adding png headers, then remake it pixel by pixel is for amateurs.
piet on mspaint, on the other hand...
[IMG]http://dl.dropbox.com/u/33076954/SlightImprovements.PNG[/IMG]
Made some improvements to lighting, disabled light->land shadowing because it conflicted with having nice continent outlines. Perhaps the outlines are a bit dark, but overall its looking better
Edit:
Trying to decide between lighting methods
[IMG]http://dl.dropbox.com/u/33076954/alternative%20lighting.PNG[/IMG]
[IMG]http://dl.dropbox.com/u/33076954/lighting3.PNG[/IMG]
If I want to check if all elements of a string array in java can be converted to integers, do I have to make my own method or is there a simple method in java?
Here's what I've been working on.
[img]http://dl.dropbox.com/u/4093439/shot_000011.png[/img]
[QUOTE=Lexic;34477266]Ranges!
:.,+NUMLINESm +HOWFARDOWN
Though to be honest the time it would take to work all that out, it'd probs be faster to just Vjjjjjjjjjjdjjjjjjjjjjjjjjjjjp it. :v[/QUOTE]
or V10jd17jp?
Wrote a .LIB format template for 010, it can read all headers in a static/import library and allows you to select and extract object files. (ar from binutils can't handle long object names that contain backslashes for whatever reason)
[IMG]http://dl.dropbox.com/u/27714141/lib_template.png[/IMG]
Works with .a files too.
Now I'm going to write a tool in C (or maybe a python/perl script) to convert Microsoft .LIB archives with embedded directives to .a/.la pairs that work with MinGW/gcc.
I enjoy working with binary formats for some reason.
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