[img]http://i.imgur.com/iehiB.png[/img]
[editline]3rd January 2012[/editline]
If any sprite artists want to draw some planets, stars etc. then I could totally use some.
[QUOTE=r0b0tsquid;34031333][img]http://i.imgur.com/jiDXJ.png[/img]
Implicit equalities and fields :) It works out at parse time what sort of relation to plot, then the interpreter just plots it. Back soon, my brother needs to play BF3 again :v:[/QUOTE]
When I stare at the middle of the circle it looks like it's slowly getting smaller.
[QUOTE=ultradude25;34032166]When I stare at the middle of the circle it looks like it's slowly getting smaller.[/QUOTE]
Damn you, now there's a circle imprinted on my retinal.
I'm back, about time :/ I think I'll do something about those breaks between lines, and then I can add inequalities before I put procedures back in :)
[editline]3rd January 2012[/editline]
[img]http://i.imgur.com/gubWE.png[/img]
I tried "fixing" the line breaks by drawing a point at each end of the lines, but I think it looks a lot worse. I guess I'll leave that for now. Anyone else got any ideas on drawing line segments without breaks between them?
Mod delete this reply , Thanks
[QUOTE=CampbellUK;34032529]I'm working on a Garry's Mod/Half-Life 2 Horror Map ,Under water
:D[/QUOTE]
There is actually a whole mapping subforum if you would like to check it out.
[url]http://www.facepunch.com/forums/38[/url]
[QUOTE=CampbellUK;34032529]I'm working on a Garry's Mod/Half-Life 2 Horror Map ,Under water
:D[/QUOTE]
Are you making a horror map generator?
I know I've shown off this port before, but now it's included with lopensteamworks as a test script. <:3~
[IMG]http://i.imgur.com/dK0ID.png[/IMG]
[QUOTE=Darkwater124;34032707]Are you making a horror map generator?[/QUOTE]
No
[QUOTE=CampbellUK;34032741]No[/QUOTE]
Shoo.
[editline]3rd January 2012[/editline]
[img]http://i.imgur.com/CjT2N.png[/img]
How am I looking?
A most vexing MSVC compile error.
[img]http://i.imgur.com/6Kmoi.png[/img]
The header that's erroring's #included in C++ files, so...
[img]http://i.imgur.com/XLVEx.png[/img]
There we go :)
if you think that took a while, you'd be right - that's because I also spent a while round the back end, getting colors to change and cycle between plots as you'd expect - the end result being stuff like this:
[img]http://i.imgur.com/Vn7ch.png[/img]
[img]http://i.imgur.com/t8CMQ.png[/img]
I still need to pop in the edge case of >= and <= where it should draw in the boundary lines, but I think I'll leave that for now. On to procedures!
[editline]3rd January 2012[/editline]
The plot keyword is there because it only recognises plot statements if they start with an ID - otherwise it would plot the results of function calls and stuff like that.
[QUOTE=Nigey Nige;34032806]Shoo.
[editline]3rd January 2012[/editline]
[img]http://i.imgur.com/CjT2N.png[/img]
How am I looking?[/QUOTE]
Your artwork deserves its own title, like... post-nige or contemporary nige, perhaps even functionalist nige.
"That's very nige." "Oh how nige, darling." "Nigé, indeed."
More Quadtree goodness;
[img]http://i51.tinypic.com/2nq5uma.png[/img]
[QUOTE=r0b0tsquid;34033438][img]http://i.imgur.com/XLVEx.png[/img]
There we go :)
if you think that took a while, you'd be right - that's because I also spent a while round the back end, getting colors to change and cycle between plots as you'd expect - the end result being stuff like this:
-----images------
I still need to pop in the edge case of >= and <= where it should draw in the boundary lines, but I think I'll leave that for now. On to procedures!
[editline]3rd January 2012[/editline]
The plot keyword is there because it only recognises plot statements if they start with an ID - otherwise it would plot the results of function calls and stuff like that.[/QUOTE]
Can the Procedural Grapher window be scaled? There's no maximize button, but I see a resize handle in the down right corner.
[QUOTE=FoohyAB;34030304]Haven't posted in a while, mostly lurking.
Anyways for the past bit or so I've been working on making my own (very simple, I'm not planning to ever use it) engine, using only the default SFML 2 functions and make everything else myself.[/QUOTE]
what music is used in the video? Sounds like something from Megaman
Okey, so I was working on TF2 again over the past couple days.
Projectile Bot, CritHack and all the fancy stuff. Then I realized one thing: Waiting for Crits isn't cool!
Outcome:
[hd]http://www.youtube.com/watch?v=NUx8OFW8nLg[/hd]
I don't sell this whatsoever, don't complain! :v:
Ps: For those who don't know what they are watching: Constant Crits (aka. whenever I want them).
"hacking kritz or is it just me? x_x"
"no ive noticed too"
>/voteban
>voteban
>!voteban
>!voteban
>/voteban
>!voteban
I loved the "Aw but he's on our team"
[QUOTE=Tuskin;34034100]what music is used in the video? Sounds like something from Megaman[/QUOTE]
It's the awesome track "Pushing Ownwards" from VVVVVV. Link: [URL="http://www.youtube.com/watch?v=25m3Gk7mRQM&feature=related"]http://www.youtube.com/watch?v=25m3Gk7mRQM&feature=related[/URL]
Here I come to show this awesome program I made!
Behold!
[img]http://i.imgur.com/gvA7F.jpg[/img]
The planets properly orbit the center point, which I can change to my liking.
The planets also rotate themselves, just like real planets!
I am especially proud of the feature, that no matter how large the orbit is, the orbit nodes are always the same distance from each other!
[QUOTE=thisBrad;34028528]changed a shitload of variables to private and made Gets/Sets.[/QUOTE]
why?
[editline]3rd January 2012[/editline]
[QUOTE=r0b0tsquid;34033438][img]http://i.imgur.com/XLVEx.png[/img]
There we go :)
if you think that took a while, you'd be right - that's because I also spent a while round the back end, getting colors to change and cycle between plots as you'd expect - the end result being stuff like this:
[img]http://i.imgur.com/Vn7ch.png[/img]
[img]http://i.imgur.com/t8CMQ.png[/img]
I still need to pop in the edge case of >= and <= where it should draw in the boundary lines, but I think I'll leave that for now. On to procedures!
[editline]3rd January 2012[/editline]
The plot keyword is there because it only recognises plot statements if they start with an ID - otherwise it would plot the results of function calls and stuff like that.[/QUOTE]
i love your work, kinda what i wanted my grapher to be but it never did :v:
[QUOTE=LuaStoned;34034153]Okey, so I was working on TF2 again over the past couple days.
Projectile Bot, CritHack and all the fancy stuff. Then I realized one thing: Waiting for Crits isn't cool!
Outcome:
[hd]http://www.youtube.com/watch?v=NUx8OFW8nLg[/hd]
I don't sell this whatsoever, don't complain! :v:
Ps: For those who don't know what they are watching: Constant Crits (aka. whenever I want them).[/QUOTE]
pretty sick, i wouldn't have expected them to be clientside tho :O
that spread aimbot is also pretty nice, i've always wanted to do that, will probably do it in bf3 :)
now that we're at it this is what i'm working on:
[url]http://www.youtube.com/watch?v=gWoBmOyDolU[/url]
[QUOTE=Kamshak;34034698]
[url]http://www.youtube.com/watch?v=gWoBmOyDolU[/url][/QUOTE]
I wish they would fix that stupid exploit
[QUOTE=Kamshak;34034698]pretty sick, i wouldn't have expected them to be clientside tho :O
that spread aimbot is also pretty nice, i've always wanted to do that, will probably do it in bf3 :)
now that we're at it this is what i'm working on:
[url]http://www.youtube.com/watch?v=gWoBmOyDolU[/url][/QUOTE]
Ah nice, someone working on BF3. I should really do more than just the DxRender there! :v:
[img]http://img.luastoned.com/bf3_dx11_text.png[/img]
[QUOTE=Dame Flawless;34034716]I wish they would fix that stupid exploit[/QUOTE]
They should fix the game structure. The exploit is just the outcome of clientside hit detection. I mean seriously?
[QUOTE=sim642;34034085]Can the Procedural Grapher window be scaled? There's no maximize button, but I see a resize handle in the down right corner.[/QUOTE]
The window can be scaled, but for the moment the OpenGL canvas is only scaled horizontally, and not even properly at that. I'll add proper resize events sometime, but they're not too high on the list right now :/
[editline]3rd January 2012[/editline]
[QUOTE=icantread49;34034621]i love your work, kinda what i wanted my grapher to be but it never did :v:[/QUOTE]
Whoah... thanks :v: I'd be lying if I said yours wasn't an inspiration ;)
[editline]3rd January 2012[/editline]
As for what I'm working on: another segfault :/ std::map is calling the destructor on a procedure every time I move it around, which means that when I destroy the tree after execution the pointer is invalid. I think I know what I need to change though :)
[editline]3rd January 2012[/editline]
[img]http://i.imgur.com/fn4mr.png[/img]
That's better :) the procedure map just stores a pointer to the procedure, the procedures are just stored in a randomly allocated piece of memory. Just have to update the destructor so I don't end up with another memory leak...
I have to say, I'm strangely enjoying programming in C++. It's kind of like assembling a jigsaw puzzle, except all of the pieces are made out of volatile and very angry explosives :v:
[QUOTE=LuaStoned;34034763]
They should fix the game structure. The exploit is just the outcome of clientside hit detection. I mean seriously?[/QUOTE]
Ya really sucks. Although I remember BC2 server side detection and my god was that awful. So you either have to do it client side having exploits like these or do it server side making the game unplayable with anymore than 30 ping.
[QUOTE=high;34035053]Ya really sucks. Although I remember BC2 server side detection and my god was that awful. So you either have to do it client side having exploits like these or do it server side making the game unplayable with anymore than 30 ping.[/QUOTE]
What is wrong with have the Client do it's own prediction, but the server having the final say with regards to score keeping?
[QUOTE=high;34035053]Ya really sucks. Although I remember BC2 server side detection and my god was that awful. So you either have to do it client side having exploits like these or do it server side making the game unplayable with anymore than 30 ping.[/QUOTE]
Or the sane option, server-side hit detection with client-side prediction?
[QUOTE=danharibo;34035297]What is wrong with have the Client do it's own prediction, but the server having the final say with regards to score keeping?[/QUOTE]
[QUOTE=raBBish;34035304]Or the sane option, server-side hit detection with client-side prediction?[/QUOTE]
Isn't that what the Source engine has been doing for over 7 years now?
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