[QUOTE=Map in a box;34038927]More like, "I was reading articles about 'Being productive while being sad'; I'm not being productive while reading the articles"[/QUOTE]
That doesn't really make much sense. I agree with BMCHa.
Spoilers!
[QUOTE=r0b0tsquid;34036721]I got to a point with the VB6 version where (sadly) the limitations of the language were holding the project back, so a few days ago I decided to ditch it and start again in C++. Since then I've been rebuilding the functionality of the original, until I reach the point where I can start adding [i]new[/i] stuff.
A couple days ago, I made an offhand comment about how I was throwing return values from procedures, and the response I got from these guys (along with some helpful tips :v:) lead to a major rethink of how the program was structured - hence the comments about the parser and interpreter. It's pretty much all there now, so hopefully new features will start coming in soon :)[/QUOTE]
you should add a bytecode compiler so you can execute your graphs in a VM
[editline]4th January 2012[/editline]
actually that's a brilliant idea I call dibs on that one
Made some more progress on the pixel-by-pixel editor thing.
[vid]http://puu.sh/cnzC[/vid]
Things shown in the video that I added in tonight:
~ The enlarging of exported images.
~ Lifting colors off of the canvas.
~ Resizing of the grid, and the outputted image.
~ Added in toggle buttons to my ui.
Hit a few brick walls too. Love2d's encode doesn't work unless the image dimensions is to the power of 2, and no formats that support an alpha channel are supported yet.
TShock wasn't getting many plugins, because apparently C# is too hard to learn.
So, in addition to High overhauling the entire C# API, I decided to throw in an easier scripting language too:
[img]http://puu.sh/cnH1[/img]
Only basic stuff is implemented now, the main bulk of it (adding more hooks, for instance) still has to be done.
[img]http://dl.dropbox.com/u/29407915/gluajit.png[/img]
Now its time for metatables, I'm hoping to find a easy solution for example giving on the LuaJIT only the __index which accesses the real one, might be kinda hacky :D
[IMG]http://img14.imageshack.us/img14/1625/screenshot2012010403521.png[/IMG] [IMG]http://img443.imageshack.us/img443/5165/screenshot2012010403524da.png[/IMG] [IMG]http://img52.imageshack.us/img52/9223/screenshot2012010403513.png[/IMG]
Finally decided to add weapon equipping. Along with shields and dual wielding. Working on two handed weapons, but we need separate animations for that.
[QUOTE=nicatronTg;34045166]TShock wasn't getting many plugins, because apparently C# is too hard to learn.
So, in addition to overhauling the entire C# API, I decided to throw in an easier scripting language too:
[img]http://puu.sh/cnH1[/img]
Only basic stuff is implemented now, the main bulk of it (adding more hooks, for instance) still has to be done.[/QUOTE]
Are you planning on documenting the C# api further, and/or adding intellisense documentation (don't know the real word for it)?
[QUOTE=PieClock;34044966]Made some more progress on the pixel-by-pixel editor thing.
[vid]http://puu.sh/cnzC[/vid]
Things shown in the video that I added in tonight:
~ The enlarging of exported images.
~ Lifting colors off of the canvas.
~ Resizing of the grid, and the outputted image.
~ Added in toggle buttons to my ui.
Hit a few brick walls too. Love2d's encode doesn't work unless the image dimensions is to the power of 2, and no formats that support an alpha channel are supported yet.[/QUOTE]
If export Image works, could you post a download link?
Nevermind, didn't notice the very end. I'll wait for the alpha channel additions. Looks very nice though.
[QUOTE=Dj-J3;34045608]Are you planning on documenting the C# api further, and/or adding intellisense documentation (don't know the real word for it)?[/QUOTE]
The main goal is to make the base server a lot like Bukkit in terms of operation, so yes. We already document some stuff, but our end goal is a fully documented API in both something like Doxygen and in code for source editing.
[vid]http://Triebr.com/Video/Out2.ogg[/vid]
Finishing the night off with a video. Seki is lagging like fuck because of my bullshit ISP :(
[QUOTE=PieClock;34044966]Made some more progress on the pixel-by-pixel editor thing.
[vid]http://puu.sh/cnzC[/vid]
Things shown in the video that I added in tonight:
~ The enlarging of exported images.
~ Lifting colors off of the canvas.
~ Resizing of the grid, and the outputted image.
~ Added in toggle buttons to my ui.
Hit a few brick walls too. Love2d's encode doesn't work unless the image dimensions is to the power of 2, and no formats that support an alpha channel are supported yet.[/QUOTE]
That's really awesome, being coded using Love.
What did you use to record that?
[QUOTE=PieClock;34044966]
Hit a few brick walls too. Love2d's encode doesn't work unless the image dimensions is to the power of 2, and no formats that support an alpha channel are supported yet.[/QUOTE]
LÖVE 0.8.0's ImageData:encode adds support for png, jpg and gif, and fixed the po2 problem.
I'm working on a tool for let's players that will take all the video files in a folder, turn it into a video, and then upload it as an episode of their let's play to youtube. I just finished take fraps video, converting Avisynth, encoding and the merging it all together as an mp4. I can tell you it's a pain in the arse to do - especially as now I need to somehow pretty up the code so it can work on other systems and not just mine :(
[QUOTE=Shotgunz;34042970]Old screenies up there for reference.
New ones:
[img]http://i.imgur.com/DdvZi.png[/img]
[img]http://i.imgur.com/8iwp7.png[/img]
I'm getting along here.
We can has title screen!
While you can't tell from the screenies, I've added player movement. Also at the bottom, that brown shit stain with lines is supposed to be the background for the HUD, which'll have Health, Mana, and the Attack Buttons. Also, the weird lines in the background are temporary.[/QUOTE]
Uh, do you need some art? :v:
[img]http://i.imgur.com/mC1wu.png[/img]
Got back from school not too long ago, getting picked up for training soon, so I probably won't get much done tonight :/ anyway, added differentials :)
[url]https://github.com/andrewmcwatters/lsapi[/url]
yey
[editline]edited[/editline]
includes speech recognition and text-to-speech melt-in-your-mouth fun.
After how long do you guys think it's appropriate to start learning 3D programming? I'm using a library built on LWJGL which is built on OpenGL, and I'm thinking about moving down a level or two.
Read some OpenGL docs, added some simple smoothing to the field plots:
[img]http://i.imgur.com/zyKH7.png[/img]
Looks better now :)
[QUOTE=nicatronTg;34045668]What did you use to record that?[/QUOTE]
I want to know as well.
[QUOTE=no-named;34048912]I want to know as well.[/QUOTE]
Most likely [url=http://camstudio.org/]CamStudio[/url], it's a free desktop recording program.
[QUOTE=Overv;34050461]Most likely [url=http://camstudio.org/]CamStudio[/url], it's a free desktop recording program.[/QUOTE]
The issue is getting the codecs to work though.
[img]http://img39.imageshack.us/img39/5420/screenshotwci.png[/img]
attempting to make a facepunch monitor that doesn't suck ass, which presents flyouts in the notification area like native windows applications [img]http://i.somethingawful.com/forumsystem/emoticons/emot-frogc00l.gif[/img]
[editline]4th January 2012[/editline]
(It will use the [url=http://code.google.com/p/facepunch-lua-sdk/]Facepunch Lua API.[/url])
[editline]4th January 2012[/editline]
[img]http://img542.imageshack.us/img542/8607/screenshotwqc.png[/img]
ahaha this is fun
stupid RSA....forgot to use OAEP padding but back on track..... Steam3 encryption result: OK
yay
Playing around with OpenGL in .NET.
[IMG]http://content.screencast.com/users/codydv/folders/Jing/media/af5bff0c-ab61-45f6-b367-709e4548f3a1/2012-01-04_1621.png[/IMG]
[QUOTE=cody8295;34052414]Playing around with OpenGL in .NET.
[IMG]http://content.screencast.com/users/codydv/folders/Jing/media/af5bff0c-ab61-45f6-b367-709e4548f3a1/2012-01-04_1621.png[/IMG][/QUOTE]
Visual Basic?
Good god.
[QUOTE=supersnail11;34052440]Visual Basic?
Good god.[/QUOTE]
Yea, turns out it can be used for more than shitty keyloggers and chat spammers!
[QUOTE=supersnail11;34052440]Visual Basic?
Good god.[/QUOTE]
Took him 76 attempts, too.
[QUOTE=cody8295;34052527]Yea, turns out it can be used for more than shitty keyloggers and chat spammers![/QUOTE]
Yeah, but... uh, why would you want to?
[QUOTE=BlkDucky;34052542]Yeah, but... uh, why would you want to?[/QUOTE]
...ahem?
Anyway, it's handling resize events properly now:
[img]http://i.imgur.com/F9agP.png[/img]
Unfortunately, the wxWidgets control sizers only seem to have options to expand horizontally or vertically, but not both, so stretching the window vertically doesn't actually resize the control at all. I'm sure there must be a reason for that... :/
[QUOTE=BlkDucky;34052542]Took him 76 attempts, too.
Yeah, but... uh, why would you want to?[/QUOTE]
Why not? ....Actually I know exactly why not, but who cares?
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