[QUOTE=Simspelaaja;34085680][IMG]http://www.1337upload.net/files/s_2012-01-07_03.13.43.png[/IMG]
My BMP library is mostly done. It supports loading and saving uncompressed BMP files and you can convert BMP files to XNA's Texture2Ds and System.Drawing's Bitmaps easily.
[code]
var file = new BMP("flashy_demonstration.bmp");
Texture = file.ToTexture2D(graphics.GraphicsDevice);
file.Save("something_cool.bmp");
file.ToBitmap().Save("something_even_more_cool.png", ImageFormat.Png);
[/code][/QUOTE]
I'm impressed.
Is it maintained in git? Have you considered using SVN?
[QUOTE=Simspelaaja;34085680][IMG]http://www.1337upload.net/files/s_2012-01-07_03.13.43.png[/IMG][/QUOTE]
Did you make that image out of pixels?!
[QUOTE=Vbits;34084746]
All of this code is under GPL unless otherwise stated.[/QUOTE]
Except this isn't 2011!
[quote]
Copyright (C) 2011 by Vbitz[/quote]
Tangent-space normal mapping:
[img]http://img225.imageshack.us/img225/2756/moontu.jpg[/img]
It's worth noting that the sphere isn't made of polygons; it's calculated per pixel, by the shader.
[QUOTE=Smashmaster;34086057]Tangent-space normal mapping:
[img]http://img225.imageshack.us/img225/2756/moontu.jpg[/img]
It's worth noting that the sphere isn't made of polygons; it's calculated per pixel, by the shader.[/QUOTE]
so it [i]is[/i] made out of pixels.
[QUOTE=Simspelaaja;34085680][IMG]http://www.1337upload.net/files/s_2012-01-07_03.13.43.png[/IMG]
My BMP library is mostly done. It supports loading and saving uncompressed BMP files and you can convert BMP files to XNA's Texture2Ds and System.Drawing's Bitmaps easily.
[code]
var file = new BMP("flashy_demonstration.bmp");
Texture = file.ToTexture2D(graphics.GraphicsDevice);
file.Save("something_cool.bmp");
file.ToBitmap().Save("something_even_more_cool.png", ImageFormat.Png);
[/code]
This is first time ever I'm doing something with binary files.[/QUOTE]
You know, .NET can already load BMPs. I don't really see the point of the library.
If it was just for the experience, it's impressive.
[QUOTE=danharibo;34084719]the squaring removes the sign?[/QUOTE]
What do you mean? There is no other way to solve that equation. x and y can not be imaginary, so their squares will never be negative. Solving for [i]-y^2 = x^2 + y^2[/i] will yield no solutions.
[QUOTE=Overv;34086522]What do you mean? There is no other way to solve that equation. x and y can not be imaginary, so their squares will never be negative. Solving for [i]-y^2 = x^2 + y^2[/i] will yield no solutions.[/QUOTE]
0
Is there any documentation on Sources .SAV format?
[QUOTE=swift and shift;34086729]0[/QUOTE]
"no other way" were his exact words. Didn't there use to be a bad reading rating?
For the most part, you should never use "documentation" and "Source" in the same sentence. For anything of significant interest, you'll be doing all the fantastic work of searching things down yourself.
[editline]6th January 2012[/editline]
[QUOTE=Smashmaster;34086804]"no other way" were his exact words. Didn't there use to be a bad reading rating?[/QUOTE]
"Solving for -y^2 = x^2 + y^2 will yield no solutions."
[QUOTE=amcfaggot;34086822]"Solving for -y^2 = x^2 + y^2 will yield no solutions."[/QUOTE]
How would you solve -2y[sup]2[/sup] = x[sup]2[/sup] with real numbers?
[QUOTE=Nigey Nige;34085624]Comments? Anything look out-of-place (besides the cockpit, still a placeholder)?[/QUOTE]
If you're gonna pixelate stuff, make pixels the same size (I think I told you this before)
Though that's sorta hard for a "3D" space thing.
[img]http://puu.sh/cDLg[/img]
Made some block thing. It's loading the map from a height map.
[QUOTE=Overv;34086879]How would you solve -2y[sup]2[/sup] = x[sup]2[/sup] with real numbers?[/QUOTE]
[QUOTE=swift and shift;34086729]0[/QUOTE]
he was saying all of the values are 0
[editline]6th January 2012[/editline]
[QUOTE=boomer678;34086962][img]http://puu.sh/cDLg[/img][/QUOTE]
Hey wait a second, that dirt looks familiar!
[QUOTE=amcfaggot;34086989]Hey wait a second, that dirt looks familiar![/QUOTE]
[img]http://puu.sh/cDSt[/img]
[QUOTE=benji2015;34087050][img]http://puu.sh/cDSt[/img][/QUOTE]
I really like where this is going. Maybe you could make it even smoother and look like realistic terrain with realistic textures.
Started working on a Twitter client for Android
[IMG]http://i.imgur.com/gp3vdl.png[/IMG]
Can also display the logged in users timeline, favourites, mentions.
Next up is tweeting from the app.
I think what it really needs is a roller coaster/theme park simulator.
I would love to see a half retro half modern roller coaster tycoon.
This is the only thread on Facepunch where everyone's friendly. I need to learn how to code.
[QUOTE=The First 11'er;34087481]This is the only thread on Facepunch where everyone's friendly. I need to learn how to code.[/QUOTE]
Go for it!
[QUOTE=The First 11'er;34087481]This is the only thread on Facepunch where everyone's friendly. I need to learn how to code.[/QUOTE]
We're not programmers, we're [url=http://www.facebook.com/getwiththebrogram]brogrammers[/url].
I thought I'd pose this question before I go to bed because it seems to be my project's biggest issue to solve; I'm using vlc to render video to a windows forms application. Specifically, I am passing a Panel's IntPtr handle to vlc.
The problem is; vlc doesn't just render video to the panel, it takes over somehow; it eats mouse events, it renders over any controls placed ontop of it. I imagine from my research and experience with vlc that it's trying to act exactly like the vlc application's rendering panel, however in my application it only manages to make the mouse cursor dissapear after a few seconds to inactivity.
I managed to get mouse click events back by putting a transparent panel over the top of the rendering panel, but right now I'm a bit stumped as to how I can render controls on top of it (the rendering panel). I'd like to be able to do this in order to show a play/pause/stop/trackbar/etc menu while fullscreened, as this would give the application a lot of polish, rather than forcing the user to use hotkeys or exit fullscreen.
So, if anyone has some information that would help, specifically with rendering controls on top of the video panel, it would be much appreciated.
edit:
Also, as I haven't said anything about this project yet, here's a picture in order to maximize the viewership of my question :v:
[img]http://dl.dropbox.com/u/39921754/fabella_look2.png[/img]
[QUOTE=Map in a box;34086742]Is there any documentation on Sources .SAV format?[/QUOTE]
Heres what I found, not sure if its what you want.
[url]https://developer.valvesoftware.com/wiki/Save_Game_Files[/url]
automerge... broken
[QUOTE=RyanDv3;34088067]automerge... broken[/QUOTE]
Ryan, is your last name DallaValle?
[QUOTE=The First 11'er;34087481]This is the only thread on Facepunch where everyone's friendly. I need to learn how to code.[/QUOTE]
You're new to this thread aren't you (this statement isn't meant to be mean but this thread can really get at each others throats)
Building a Zilog Z80 computer on a breadboard. Fucking 16 bit wide address buses use all my wire :(
[IMG]http://img42.imageshack.us/img42/5873/screenshot2012010621244.png[/IMG]
Gunna write some assembly soon and write it to the ROM to start testing. Although its going to be hard with no output yet (I have to test the data and address lines manually :()
I want to write a little scripting language, but I don't know the best way to tokenize/parse such things. Also, I have no idea how the fuck a stack works.
[QUOTE=Yogurt;34088428]I want to write a little scripting language, but I don't know the best way to tokenize/parse such things. Also, I have no idea how the fuck a stack works.[/QUOTE]
I want to build a house, but I don't know how to read home design plans. Also, I have no idea what the fuck a nail is.
I didn't say that to mock you... its exactly how I feel whenever I have one of those "I wanna make a ...." ideas. I can never just make it, I have to learn eleventy new things before I can even start. By the time I learn everything I'm burnt out on the original idea.
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