Huh. What system are you on? Integrated/discrete graphics? OS version?
Is anyone else having the same problem?
[QUOTE=r0b0tsquid;34115779]Huh. What system are you on? Integrated/discrete graphics? OS version?
Is anyone else having the same problem?[/QUOTE]
Integrated, Windows 7 64 bit
What's the formula for the wave, I'll try it.
Eh. Tried in compatibility mode? For XP etc?
I really don't know what your issue is, the only integrated machines I've had a chance to test on have been 32 bit Windows 7.
[editline]8th January 2012[/editline]
y = sin(x + time * 10)
I think. Although if your lighting's working for one surface, it ought to work for any surface :/
[img]http://i.imgur.com/5Pq8m.png[/img]
XP Compatibility
[QUOTE=r0b0tsquid;34115975]Eh. Tried in compatibility mode? For XP etc?
I really don't know what your issue is, the only integrated machines I've had a chance to test on have been 32 bit Windows 7.
[editline]8th January 2012[/editline]
y = sin(x + time * 10)
I think. Although if your lighting's working for one surface, it ought to work for any surface :/[/QUOTE]
Lighting looks good on top, not on bottom though. Grid works fine.
Radeon HD 4250
[editline]8th January 2012[/editline]
Top:
[IMG]http://content.screencast.com/users/codydv/folders/Jing/media/bd107c74-711c-49dd-b31e-7a7570e879f0/2012-01-08_1550.png[/IMG]
Bottom:
[IMG]http://content.screencast.com/users/codydv/folders/Jing/media/63ec4e50-3c67-4268-874d-47eb96f4b676/2012-01-08_1551.png[/IMG]
Thanks for all the feedback guys. Done a bit of googling, got an idea for the lighting problem. Back in a few.
This is actually pretty fun:
[IMG]http://i.imgur.com/ZpG9X.gif[/IMG]
[IMG]http://i.imgur.com/woyeL.gif[/IMG]
[QUOTE=cody8295;34116095]Lighting looks good on top, not on bottom though. Grid works fine.
Radeon HD 4250
[editline]8th January 2012[/editline]
Top:
Bottom:[/QUOTE]
I think that's just because the bottom surface is facing away from the light. If you prefer I could turn off double-sided shading, or make the light always shine from behind the camera :)
I made an elevator: y = sin(y + time * 1) ^ 3
[editline]8th January 2012[/editline]
Omg this is so cool: y = sin(y + time * 1) ^ 3
y = sin(y + time * 1) ^ -3
[editline]8th January 2012[/editline]
I love math:
y = sin(y + time * 1) ^ 3
y = sin(y + time * 2)
y = sin(y + time * 3) ^ 2
[editline]8th January 2012[/editline]
You should add a feature that saves these functions to a custom file with like a .func file extension that you can load back in later.
This is just simply amazing...
y = sin(x > time)
x = sin(y < time)
[editline]8th January 2012[/editline]
[QUOTE=synthiac;34116527]hey guys i just discovered this cool thing called a GRAPHER[/QUOTE]
But this one's animated...
[editline]8th January 2012[/editline]
y = sin(x > time)
x = sin(y < time)
y = sin(time > time * 10)
x = sin(time > time * 10)
[editline]8th January 2012[/editline]
Holy fuck:
y = sin(time > time * 10)
x = sin(time > time * 10)
y = sin(time < time * 10)
x = sin(time < time * 10)
Here's another video showing most of the stuff I did today
[vid]http://puu.sh/cOL2[/vid]
[QUOTE=PieClock;34116645]Here's another video showing most of the stuff I did today
[vid]http://puu.sh/cOL2[/vid][/QUOTE]
Add a symmetry option (while it's turned on anything you do on the left/right mirrors, etc.)
Would speed up things like making outlines and whatnot.
[img]http://horobox.co.uk/u/DeadKiller987_1326118538.gif[/img]
Lighting looks odd. Windows 7 x64, GTX560 Ti.
Dang. Everything works but the lighting?
Also, is it actually flashing like that or is that just the colour palette? :/
Lighting works fine on my laptop with integrated ATI Mobility Radeon Hd4570
[img]http://puu.sh/cOWd[/img]
Gentlemen, I give you...
DAIRYSCRIPT!
[editline]8th January 2012[/editline]
I'm going to call variables "Dairyables"
Lighting seems to work fine here:
[IMG]http://i.imgur.com/h1PY1.png[/IMG]
Win7x64, 560Ti-448
Also I tested the equations in DeadKiller's post, and that flashing is just the color palette.
[QUOTE=Lord Ned;34116713]Add a symmetry option (while it's turned on anything you do on the left/right mirrors, etc.)
Would speed up things like making outlines and whatnot.[/QUOTE]
You should add an option to fill an area, like right click and drag and it will fill from where you started to where you release!
Okay, this [i]might[/i] fix the lighting. The only way I could reproduce the unshaded graph was by commenting out glEnable(GL_NORMALIZE);, which makes sense, because the normals are quite small. I'm normalizing them in software for now, would you mind trying again? (I only patched up explicits in y.)
[url=http://mediafire.com/?ze410nzcpwo77je]I had to upload the whole thing, I couldn't compile with 2.9.2 on the laptop.[/url]
[QUOTE=r0b0tsquid;34114765]Where would you rather download it from? I don't tend to distribute stuff very often, and I had a RapidShare account already. The download counter's pretty handy too.
Is it working for you?[/QUOTE]
[URL="http://www.mediafire.com/"]Mediafire[/URL], [URL="http://solidfiles.com/"]Solidfiles[/URL], [URL="http://filesmelt.com/"]FileSmelt [/URL] or sign up for a [URL="http://www.dropbox.com"]Dropbox [/URL], put your files in 'Public' and then copy the direct link from the dropbox context menu.
I am master of fisheye
[IMG]http://dl.dropbox.com/u/33076954/Thebestfisheye.PNG[/IMG]
[QUOTE=Yogurt;34117173]I'm going to call variables "Dairyables"[/QUOTE]
Reminds me of Danimals
[img]http://www.sprousecole.com/wp-content/gallery/danimals/Danimals-03.jpg[/img]
[editline]8th January 2012[/editline]
(also yogurt)
Alright GWEN is now fully integrated to my engine, and it was no simple task. First of all I wrote a custom renderer that extend the already existing SFML one, mainly adding Virtual file system support using physfs... That was the easy part, the hard part was to make it fully scriptable using luabind, but I manage to get it working without modifying the library... here's a sample lua code:
[code]function init()
window00 = GUIManager:getOrCreateWindow("window00")
window00:setBounds(200,200,320,240)
window00:setTitle("Test window")
button00 = GUIManager:getOrCreateButton("button00","window00")
button00:setBounds(20,20,100,100)
button00:setText("TEST1")
button00:setToolTip("this is another test")
return true
end
function button00OnPress()
GLApp:setTitle("TEST")
end
function update()
end
function render()
end
function cleanup()
end[/code]
and this is the result:
[IMG]http://i44.tinypic.com/34imxk4.jpg[/IMG]
Why does love's world class have size limits while in Box2D there's no need for size limits?
[QUOTE=ZenX2;34118517]Why does love's world class have size limits while in Box2D there's no need for size limits?[/QUOTE]
Because you're using a love release that uses an old box2d release. 0.8.0's box2d doesn't have world sizes anymore.
[editline].[/editline]
Or so I've heard.
[QUOTE=Maurice;34118540]Because you're using a love release that uses an old box2d release. 0.8.0's box2d doesn't have world sizes anymore.
[editline].[/editline]
Or so I've heard.[/QUOTE]
I'm on 0.8 :saddowns:
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