• What are you working on? January 2012
    3,401 replies, posted
[QUOTE=amcfaggot;34178613]Holy crap that's a lot of gold. I think the most I've ever had in that game was like ~100k or something. If even that.[/QUOTE] Not really, I make 50m/h staking which sells for about £22
Wow wtf, was I just a noob at rs? I was f2p if that counts for anything.
[QUOTE=Ziks;34178751]It's probably a good idea to decide that now. Let's have a semi-formal vote: [img]http://www.facepunch.com/fp/ratings/box.png[/img] - Minecraft style first person, multiple players per colony controlling one character each [img]http://www.facepunch.com/fp/ratings/cross.png[/img] - Isometric Transport Tycoon / Roller Coaster Tycoon style viewpoint, multiple players per colony controlling one character each [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] - Isometric Transport Tycoon / Roller Coaster Tycoon style viewpoint, Dwarf Fortress style gameplay where you give orders to NPCs[/QUOTE] where's the option for top-down, non-isometric? Isometric is silly and the controls never make sense. [editline]12th January 2012[/editline] IN MY HUMBLE OPINION
[QUOTE=amcfaggot;34178887]Wow wtf, was I just a noob at rs? I was f2p if that counts for anything.[/QUOTE] the average "non-noob" player has tens of millions, i'd say. at least a few million :v:
[QUOTE=BlkDucky;34178926]where's the option for top-down, non-isometric? Isometric is silly and the controls never make sense. [editline]12th January 2012[/editline] IN MY HUMBLE OPINION[/QUOTE] Added Although if we just do 3D we can change the camera position and projection matrix to do any of them.
[QUOTE=BlkDucky;34178926]where's the option for top-down, non-isometric? Isometric is silly and the controls never make sense. [editline]12th January 2012[/editline] IN MY HUMBLE OPINION[/QUOTE] The controls in isometric games are just fine if you're using the mouse (like in RCT, Fallout, etc) and not WASD or some such thing.
whoa, 3D? I dunno man, I think that's one too many dimensions. 3D is a scary place. [editline]12th January 2012[/editline] [QUOTE=ROBO_DONUT;34179008]The controls in isometric games are just fine if you're using the mouse (like in RCT, Fallout, etc) and not WASD or some such thing.[/QUOTE] yeah, but I'd prefer using the keyboard to move the camera. And presumably that would be an option. edit: of course I'm just guessing blindly as to how this would work. :v:
Added an [url=https://github.com/Metapyziks/MarsMiner/blob/master/MarsMiner.Shared/Octree.cs]Octree[/url] class, with some basic methods. Feel free to suggest improvements etc, I may have done some dumb things.
[QUOTE=BlkDucky;34179013]yeah, but I'd prefer using the keyboard to move the camera. And presumably that would be an option.[/QUOTE] I would've said the same thing until I became a Starcraft II addict.
[QUOTE=Perl;34178957]the average "non-noob" player has tens of millions, i'd say. at least a few million :v:[/QUOTE] This reminded me to check how much money I had (should be around 6m). I log in and my money is gone :S I mean, I haven't played in months and even then I played for a day but I'm kinda sad right now...
I realized that when solving mazes, Dijkstra's algorithm isn't going to be much faster than a simple breadth first search. It seems to be meant for graphs in which the distance between each node is not equal.
[QUOTE=Ploo;34178567]I've never really gotten as far as writing my own reflection bot so I can't really tell what's different now other than the fact no one has accomplished it since their 'bot nuke'. If multiple hundred-thousand dollar businesses such as RSBuddy, Powerbot, RSBots (for which I was a script dev until the nuke) have failed to return then what chance do I stand on my own. If money isn't motivating these organisations then what chance do I stand as a single entity with no experience? It's a lost cause.[/QUOTE] From what I've gathered, they've changed two things; 1.) The obfuscater of their code now stores all the variables in a bunch of huge arrays. 2.) The obfuscation scheme on the client class files changes every time you play, meaning working it all out and de-obfuscating it is completely pointless because it a) won't work for anyone else and b) will not work for you the next time you open the game.
[QUOTE=Chris220;34179655] 2.) The obfuscation scheme on the client class files changes every time you play, meaning working it all out and de-obfuscating it is completely pointless because it a) won't work for anyone else and b) will not work for you the next time you open the game.[/QUOTE] Unless you can work out how that's being seeded and set it to the same thing each time :v:
Ah, here we go: [img]http://screensnapr.com/e/ohHyFM.png[/img]
[QUOTE=Darwin226;34176147]Unless you plan to be starring at the same stop for long durations without anything moving (including camera) it's not applicable.[/QUOTE] Obviously if the hardware is fast enough, you will be able to render 'clearer' pictures fast enough to get smooth realtime graphics [editline]12th January 2012[/editline] Fuck what did i just do, i replied to a post in a 4 hour old tab :v:
[QUOTE=DrogenViech;34181339]Obviously if the hardware is fast enough, you will be able to render 'clearer' pictures fast enough to get smooth realtime graphics[/QUOTE] Probably the best case would be simply having a separate processing core for each and every ray. Two million cores might sound ludicrous but if there were that many, each core could be used to render the lighting caused by a single ray. Unless the rays interact with each other in manners that are unparallelizable. (I'm assuming this sort of raytracing is embarrasingly parallel.) [editline]12th January 2012[/editline] Oh dear. Well, I forgot to say this 4 hours ago, whatever.
[QUOTE=esalaka;34181453]Probably the best case would be simply having a separate processing core for each and every ray. Two million cores might sound ludicrous but if there were that many, each core could be used to render the lighting caused by a single ray. Unless the rays interact with each other in manners that are unparallelizable. (I'm assuming this sort of raytracing is embarrasingly parallel.) [editline]12th January 2012[/editline] Oh dear. Well, I forgot to say this 4 hours ago, whatever.[/QUOTE] isn't CUDA/OpenCL very well suited for these kinds of massively parallel operations? Now i'd really like to look into ray tracing and see if this can give a noticable performance boost
Off to bed now because I've got exams tomorrow, but I'll dump this here: [img]http://i.imgur.com/dUtGA.png [/img] arrays are just values, so you can have arrays of arrays and whatnot as well - they're also heterogeneous, so you can mix numbers/strings/whatever in the same array, although you can only have numeric keys at the minute.
[QUOTE=r0b0tsquid;34181655]Off to bed now because I've got exams tomorrow, but I'll dump this here: [img]http://i.imgur.com/dUtGA.PNG[/img] arrays are just values, so you can have arrays of arrays and whatnot as well - they're also heterogeneous, so you can mix numbers/strings/whatever in the same array, although you can only have numeric keys at the minute.[/QUOTE] Dead image
[QUOTE=r0b0tsquid;34181655]Off to bed now because I've got exams tomorrow, but I'll dump this here: [img]http://i.imgur.com/dUtGA.PNG[/img] arrays are just values, so you can have arrays of arrays and whatnot as well - they're also heterogeneous, so you can mix numbers/strings/whatever in the same array, although you can only have numeric keys at the minute.[/QUOTE] All I see is: [img]http://i.imgur.com/zs2yk.gif[/img]
[QUOTE=Kamshak;34181518]isn't CUDA/OpenCL very well suited for these kinds of massively parallel operations? Now i'd really like to look into ray tracing and see if this can give a noticable performance boost[/QUOTE] Yes, since at least pixel shaders are embarrasingly parallel - you can render every pixel separately - GPUs have evolved to have a great parallel computing capability compared to CPUs.
[QUOTE=OldFusion;34175762][cpp] function ClassCount() { var pm_CountsCalled = 0; // Private member this.Call = function() { pm_CountsCalled = pm_CountsCalled + 1; } this.Get = function { return pm_CountsCalled; } } var SomeClass = new ClassCount(); SomeClass.Call(); alert(SomeClass.Get()); // prints 1 alert(SomeClass.pm_CountsCalled); // errors [/cpp][/QUOTE] that breaks javascript's OO model: [cpp] function ClassCount() { var pm_CountsCalled = 0; // Private member this.Call = function() { pm_CountsCalled = pm_CountsCalled + 1; } this.Get = function { return pm_CountsCalled; } } var a = new ClassCount; var b = new ClassCount; a.Call(); a.Call.apply(b); alert(a.Get()); // alerts 2 alert(b.Get()); // alerts 0 [/cpp] If you used prototypes (like you should!), a and b would both be 1.
[img]http://puu.sh/dcs8[/img] Multiline reading, you specify a rectangle within which to search and it does just that.
[QUOTE=synthiac;34181594]but is it as bad as skype?[/QUOTE] I've heard that more often now - is skype super secure and obfuscated or something? Wasn't skype open source until whatever company bought it or am i mixing things up?
[QUOTE=DrogenViech;34182098]I've heard that more often now - is skype super secure and obfuscated or something? Wasn't skype open source until whatever company bought it or am i mixing things up?[/QUOTE] Well their COM API seems obfuscated to me so I'm scared to even think about what the source looks like.
[QUOTE=Darwin226;34182130]Well their COM API seems obfuscated to me[/QUOTE] uh
[QUOTE=DrogenViech;34182098]I've heard that more often now - is skype super secure and obfuscated or something? Wasn't skype open source until whatever company bought it or am i mixing things up?[/QUOTE] Was never open source. Microsoft acquired them last year and have been ruining it since.
[QUOTE=amcfaggot;34182392]uh[/QUOTE] It's horrible.
[QUOTE=high;34182524]Was never open source. Microsoft acquired them last year and have been ruining it since.[/QUOTE] i haven't noticed a single thing Microsoft have done to ruin it
[QUOTE=swift and shift;34182662]i haven't noticed a single thing Microsoft have done to ruin it[/QUOTE] I can surely name a few things that pissed me off. Some that come to mind are, the "Rate your call quality" thing that started popping out after EVERY call. That has been toned down a bit recently. The fact that you can't remove people from a conversation after they hung up. You have to add them AGAIN so their Skype starts ringing so you can right click on their name and remove from convo. Links aren't allowed in status messages anymore. They are just plain text now. These definitely didn't ruin Skype for me but they definitely did piss me off sometimes. There are other examples but I can't remember them at the moment.
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