• What are you working on? January 2012
    3,401 replies, posted
My Video Options menu. It's fully functional :3 [img]http://dl.dropbox.com/u/45554193/images/caghhsjn.png[/img]
I was adding [URL="www.sensationbot.com/index.html"]Sensational Bot[/URL] support to CleverOmegle.. I was debugging my invalid requests when suddenly the server crashed.. :eng101: [editline]2nd January 2012[/editline] I kind of feel bad now..
I found someone selling a Windows Phone 7 for $150. I hope he hasn't sold it yet as I need a WP7 phone for developing on :p
[QUOTE=thisBrad;34008682]I found someone selling a Windows Phone 7 for $150. I hope he hasn't sold it yet as I need a WP7 phone for developing on :p[/QUOTE] Good god man, thats one insane deal. Which phone is it?
[QUOTE=ZenX2;34006629]My Video Options menu. It's fully functional :3 [img]http://dl.dropbox.com/u/45554193/images/caghhsjn.png[/img][/QUOTE] "Restart to apply changes" [img]http://i.somethingawful.com/forumsystem/emoticons/emot-gonk.gif[/img] I hate when i have to restart only to apply new settings. :v:
Meh I could fix it in about a second but I don't think that's as important as getting the game part started :v:
Implementing a static table for the Categories picker... [IMG]http://i.imgur.com/KShFx.png[/IMG] This goes on for another 20 so lines. There must be a better way to do it. There must be. [editline]we[/editline] I think this might be the worst code I've ever written. I'm going to figure out a way to clean this up and make it not look like shit.
[QUOTE=voodooattack;34008577]I was adding [URL="www.sensationbot.com/index.html"]Sensational Bot[/URL] support to CleverOmegle.. I was debugging my invalid requests when suddenly the server crashed.. :eng101: [editline]2nd January 2012[/editline] I kind of feel bad now..[/QUOTE] Oh god, I can see how the explicit version of Romantic can be funny. Though Smack Talk could also be interesting.
[QUOTE=i300;34009099]Implementing a static table for the Categories picker... This goes on for another 20 so lines. There must be a better way to do it. There must be. [editline]we[/editline] I think this might be the worst code I've ever written. I'm going to figure out a way to clean this up and make it not look like shit.[/QUOTE] I guess you could have an array with all the categories and then load it with a for loop (didn't really look at your code very hard, and I don't know exactly how it works, but this might work)
[QUOTE=i300;34008914]Good god man, thats one insane deal. Which phone is it?[/QUOTE] Samsung Focus :v:
[QUOTE=i300;34009099]Implementing a static table for the Categories picker... This goes on for another 20 so lines. There must be a better way to do it. There must be. [editline]we[/editline] I think this might be the worst code I've ever written. I'm going to figure out a way to clean this up and make it not look like shit.[/QUOTE] [IMG]http://i.imgur.com/215UV.png[/IMG] How about that?
My code is redeemed. [img]http://i.imgur.com/jzkyQ.png[/img] I already had a text file of all the categories and IDs separated by newline, so I just added it to the project and wrote a quick parser for it! Also (if anyone was wondering), I am not releasing any variables because I am using ARC. :eng101:
All this Obj-C is making my eyes hurt
[QUOTE=Naelstrom;34006075][vid]http://j.mp/rFHQSn[/vid] awww yeaah. quad trees are awesome. The blobs turn red when they collide. [editline]asdf[/editline] [img]http://j.mp/upROcr[/img] aaaa I can't believe how little CPU this uses.[/QUOTE] Does it check for collisions only inside it's node or does it check neighboring nodes too?
[QUOTE=Naelstrom;34006075][vid]http://j.mp/rFHQSn[/vid] awww yeaah. quad trees are awesome. The blobs turn red when they collide. [editline]asdf[/editline] [img]http://j.mp/upROcr[/img] aaaa I can't believe how little CPU this uses.[/QUOTE] I have a question, how do you handle the case when an entity move from a cell to another ? I ask this, because I remember reading somewhere that quadtrees were well suited for a lot of static objects and few slow moving object ( objects that doesn't move to another cell often). But when you wanted a lot of fast-moving object, sweep-and-prune algorithm were better.
[QUOTE=raBBish;34003507]That sounds... wrong. So returning stops the parser and you could write invalid code after it? Even more, executing the code at the same time as parsing? Usually parsers build a syntax tree, which is then used for (possibly) optimizing and executing or compiling.[/QUOTE] Yeah, you're right. The parser doesn't even see the code until it gets executed. When I started this project, I did build a tree before I actually executed the code, but I got too clever with my optimizations too early on, and I ended up going about it the wrong way, so I dropped back to a combined parser/interpreter that did most of the same optimizations on the fly. But yeah, they should be separate - I mean, function blocks never even get parsed until the function gets called, which is just plain wrong. Thanks for the sanity check guys, I'll get on it :) [editline]2nd January 2012[/editline] I've scribbled all over my whiteboard, and I think I've got a reasonable way of going at it :)
Starting off the year by releasing the source to that SidePanel I was working on a few months ago! [url]https://github.com/i300/SPSidePanel[/url] [IMG]https://a248.e.akamai.net/assets.github.com/img/cc87adf192baf65e5f436116f1d3a2823c053eb6/687474703a2f2f692e696d6775722e636f6d2f50424243702e706e67[/IMG]
I added monsters and "pathfinding" :dance: [img]http://i.imgur.com/XfYK5.png[/img]
After reading this thread, I want to start programming something on ArchLinux for the first time. Rate tool for OS configuration GUI, artistic for a shooter game, dumb for switch back to win7 and code something on it instead. Or reply with your idea!
[QUOTE=ConTron123;34010328]I added monsters and "pathfinding" :dance: [img]http://i.imgur.com/XfYK5.png[/img][/QUOTE] Obviously placeholders but HOW CAN YOU LOOK AT THOSE COLORS WHEN TESTING! This is why people go blind.
I need to start programming again and finish that text-based game I was making.
[img]http://i.imgur.com/CxAqF.png[/img] Added a simple marching squares implementation, because it's quick to do. It's still just plotting the expression field at the minute, I'm not going to add anything else to the parser until it's separate from the interpreter. I've also outlined a simple syntax tree hierarchy, and set out prototypes for the interpreter and the new parser. Oh, and it's all in a git repository :D so I can revert changes when I inevitably bugger everything up.
[QUOTE=Darwin226;34010887]Obviously placeholders but HOW CAN YOU LOOK AT THOSE COLORS WHEN TESTING! This is why people go blind.[/QUOTE] My error.png is sean connery and my characters are poorly drawn stick figures.
[img]http://i.imgur.com/RjPMR.png[/img] Image loading works (programmer art), and so does sound! :v: Next up: an actual objective
How do you guys usually manage your resources?
[QUOTE=AtomiCasd;34011826]How do you guys usually manage your resources?[/QUOTE] std::map and reference counting.
[QUOTE=Dr Magnusson;34011880]std::map and reference counting.[/QUOTE] Would a binary tree for fast searching and shared pointers be a good implementation?
and so the reckoning of my days as a professional game server (drama) provider have come and gone, to which this morning i find myself bestowed with a new title wtf, my favorite pony is rarity, not rainbow dash [editline]2nd January 2012[/editline] Today I'll be attempting to work on Frames for HL2:SB. More as a test of how I'll be creating VGUI elements than anything else.
[QUOTE=amcfaggot;34012346]wtf, my favorite pony is rarity, not rainbow dash[/QUOTE] And whoever did that messed up and forgot the purple. I deserve that title more, anyway. [editline].[/editline] I have just been informed that it is clickable. Nice.
CUSTOM TITAL makes me special
Sorry, you need to Log In to post a reply to this thread.