[img]http://content.screencast.com/users/Kopimi/folders/Jing/media/9af6c065-f9c0-4c7c-83c9-3e7c5d3fb7a8/2012-01-17_0310.png[/img]
crysis' HUD code is pretty wonky but at least it works
[QUOTE=ief014;34255112]Fuck yes, I got "self" working.
Now I can go pretty much go head on creating the API for the game :D
[editline]17th January 2012[/editline]
I'm surprised I even got this far, this being the first time using Lua C for an actual program[/QUOTE]
I had a bit of a [IMG]http://i.imgur.com/v9bcL.gif[/IMG] moment when I worked out what you were doing, but after thinking about it for a while I can see that having a seperate environment for each chip does make a lot of sense in this context.
Are you planning on making this into some kind of game (like [url=http://thesiteformerlyknownas.zachtronicsindustries.com/?p=635]manufactoid[/url])?
[QUOTE=swift and shift;34253574]part of being a serious commerical software vendor is providing long term support
[img]http://i.imgur.com/yTLBA.png[/img][/QUOTE]
of course. thus the part you left out of the quote:
[quote]
i'm so incapable of finishing anything that i've released 3 commercial products to date. [b]not very successful ones, but far more finished than a webm clip of a maze.[/b]
[/quote]
Can you guys please stop arguing or atleast take it to private messaging, it's kind of annoying seeing new posts, but then it's just more arguing.
Is it just me, or did this thread once have a nice "feeling" to it, but it's a lot less "there" now?
Can someone point me to some docummentation on whatever technique is used to generate the terrain in Minecraft? It isn't exactly octrees but it isn't sparse voxel octrees either, I'm trying to make something similar for a university project but I'm lost here :v:
i don't think octrees are used to generate terrain.
isn't an octree just a data structure?
[QUOTE=Dj-J3;34256271]Is it just me, or did this thread once have a nice "feeling" to it, but it's a lot less "there" now?[/QUOTE]
Haha, nah, unfortunately this kind of stuff has happened since V1. Seems we can't go a thread without it.
[QUOTE=swift and shift;34256611]i don't think octrees are used to generate terrain.
isn't an octree just a data structure?[/QUOTE]
It can be used for voxel storage, the terrain generation has to be adapted to it after.
Could someone with a maze generator generate a rather large maze for me?
I just made my first maze solving program and I'd like to know how fast it can solve large mazes and all the maze generators I find online don't allow you to generate mazes the size I'd like them.
[QUOTE=DeanWinchester;34256465]Can someone point me to some docummentation on whatever technique is used to generate the terrain in Minecraft? It isn't exactly octrees but it isn't sparse voxel octrees either, I'm trying to make something similar for a university project but I'm lost here :v:[/QUOTE]
[URL="http://notch.tumblr.com/post/3746989361/terrain-generation-part-1"]http://notch.tumblr.com/post/3746989361/terrain-generation-part-1[/URL], but there's no part 2, so not that much info on caves etc.
[URL="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html"]http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html[/URL] explains the technique in more detail.
[QUOTE=ief014;34255112]Fuck yes, I got "self" working.[/QUOTE]
Oh my... please don't tell me that self is a global or environment variable for that function..
That prevents any convenient access to it from functions defined with the colon syntactic-sugar, for example:
[lua]
Something = {}
function Something:Test()
print(self) -- self == Something
-- how does this function reach self, as in the global object?
end
function onSpawn()
Something:Test()
end
[/lua]
I suggest passing self as an argument to onSpawn. It's faster in both standard Lua and LuaJIT.
[editline]![/editline] At least use "this".
[editline]!!![/editline] Whoops, thought this used Stack Overflow's code style
[QUOTE=Deco Da Man;34257522]Something = {}function Something:Test() print(self) -- self == Something -- how does this function reach self, as in the local object?endfunction onSpawn() Something:Test()end[/QUOTE]
Oh lord what
[QUOTE=sambooo;34257765]Oh lord what[/QUOTE]
I think what's he's trying to say is that if "self" is a global variable in that snippet, the world might end.
[QUOTE=voodooattack;34254663]ส็็็็็็็็็็็็็็็็็็็็็็็็็[/QUOTE]
What combined unicode character is that
[QUOTE=ief014;34255112]logic stuff[/QUOTE]
Awesome, I like things like these
When can we expect an alpha version?
And now what I am working on:
I am looking up normal mapping to get a better understanding omake a 2D normal map... thingy but I have to do it within 14 hours
The dutch wikipedia contains a much smaller amount of information
This will be my first works with lightning I guess
Self isn't a global variable, except in ief014's case. He's doing something a bit unorthodox by manually storing self which would normally refer to an object's value inside of a method, which is why Deco Da Man expressed his concern.
[QUOTE=uitham;34258097]What combined unicode character is that[/QUOTE]
[url]http://people.w3.org/rishida/tools/analysestring/index.php?list=%E0%B8%AA%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87[/url]
I made this quick interpolation graphing thing for XNA's hermite helper function.
[img]http://f.cl.ly/items/3c2O0c2t3Z2W281i2J3l/Screen%20Shot%202012-01-17%20at%2016.30.07.png[/img]
[url]http://simonmoles.com/int/[/url]
[QUOTE=Dj-J3;34256271]Can you guys please stop arguing or atleast take it to private messaging, it's kind of annoying seeing new posts, but then it's just more arguing.
Is it just me, or did this thread once have a nice "feeling" to it, but it's a lot less "there" now?[/QUOTE]
The arguing in this thread has been around for forever, just not constantly. It may seem "nice" inbetween these arguments but it takes one insult or criticism (that someone really disagrees with) and everyone is ready to kill everyone else.
[QUOTE=thrawn2787;34258767]The arguing in this thread has been around for forever, just not constantly. It may seem "nice" inbetween these arguments but it takes one insult or criticism (that someone really disagrees with) and everyone is ready to kill everyone else.[/QUOTE]
Well, I meant more that there's more arguing now then there was before... I think. Feels like it to me atleast.
[editline]17th January 2012[/editline]
Not to mention it's almost always the same people involved aswell :v:
[QUOTE=voodooattack;34258402][url]http://people.w3.org/rishida/tools/analysestring/index.php?list=%E0%B8%AA%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87%E0%B9%87[/url][/QUOTE]
Damnit now I am wasting time on making unicode emoticons instead of working on normal maps ̴̯̈͂
[QUOTE=Dj-J3;34258806]Not to mention it's almost always the same people involved aswell :v:[/QUOTE]
Constant arguing.
Null gets banned.
Arguing ceases.
Null makes alt.
'scool for a few months but then
Suddenly constant arguing.
rinse and repeat.
not that I'm saying it's null's fault, that would be ridiculous.
Added infix parsing to my RPN calculator I posted a while back.
[img]http://i.imgur.com/oBAQJ.png[/img]
Oh nooo! Arguing! Everyone stop that!
Seriously, what's wrong with arguing? If you don't like it, don't read it. It always ends up as 1 day of argument, 3 days of people "stopping" the argument.
Getting my phone to control my NXT's motors over bluetooth, so I can use the gyro to balance the robot. Hopefully this should stop it from falling over when I turn the lights off :v:
In other news, turned 16 today! Toot! Also had an English exam all morning, but there you go I guess.
[QUOTE=Darwin226;34259066]Oh nooo! Arguing! Everyone stop that!
Seriously, what's wrong with arguing? If you don't like it, don't read it. It always ends up as 1 day of argument, 3 days of people "stopping" the argument.[/QUOTE]
"If you don't like (something that you can't identify without reading it), don't read it!"
This is probably worthless knowledge to most of you, but I figured I'd share it anyway so you'll know.
Today I was thinking of a project I could work on, and I thought I'd make a little global map with blips assisted by some geoip functionality that showed where you were connecting to. The application wouldn't be ran by the host computer itself (the system making the connections), though. Instead, I want to show another computer the connections made by networking the information to it.
For me, this would be my netbook sitting right next to my desktop showing me the connections made on the desktop. Just something for fun.
Anyway, here's the interesting part. Yesterday, I was working on a WebSocket server in Lau. It worked! (Mostly.) But it turns out the Windows API is being extended in Windows 8 to include native WebSocket functionality: [url]http://msdn.microsoft.com/en-us/library/windows/desktop/hh437448(v=vs.85).aspx[/url]
Kinda neat if you ask me. I know probably most of us don't really work with the entire bulk of the Windows API, but perhaps knowing this is available to use may help you sometime in the future if you want to play around with it. It's currently in the developer preview to use if you're on 8 right now.
[QUOTE=Ehmmett;34259503][img]http://images.wikia.com/inception/images/5/50/Arthur.png[/img]
Don't think about elephants. What are you thinking about?[/QUOTE]
How shiny that guy's hair is.
[QUOTE=Yogurt;34259293]"If you don't like (something that you can't identify without reading it), don't read it!"[/QUOTE]
Firstly, you can identify the person by his username. If you know null is arguing, don't read his posts.
If you're maybe wondering "What if he posts precious content that I could miss!?!?". Well, if it doesn't have pictures, includes a ton of quotes and first two words are ironic or sarcastic, it's not content.
There's literally nothing compelling you to read through the whole post and the process of skimming to see if content takes like a second longer than just scrolling past it.
[QUOTE=BlkDucky;34258884]Constant arguing.
Null gets banned.
Arguing ceases.
Null makes alt.
'scool for a few months but then
Suddenly constant arguing.
rinse and repeat.
not that I'm saying it's null's fault, that would be ridiculous.[/QUOTE]
Wouldn't that make him an alt of a permabanned user? Throwing that one out there
[QUOTE=thrawn2787;34259659]Wouldn't that make him an alt of a permabanned user? Throwing that one out there[/QUOTE]
Alts of permabanned users are allowed to stay if they behave, most of the time.
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