I now have diffuse lighting.
[img]http://img811.imageshack.us/img811/2842/screenshot2012011720003.png[/img]
Sort of.
[QUOTE=Icedshot;34266693][IMG]http://dl.dropbox.com/u/33076954/Edgesmoothing.PNG[/IMG]
Got bored, implemented free edge smoothing. Basically an interpolation of X pixels from current brightness to 0 brightness, across the distance X
Or perhaps this:
[IMG]http://dl.dropbox.com/u/33076954/orperhapsthis.PNG[/IMG]
One or two?[/QUOTE]
The second one seems to look more spherical.
I'm not quite sure why I'm pursuing ray tracing.
I'm not really competent enough in math to code it without serious help, so I think I'm going to drop it and move onto something else.
[editline]17th January 2012[/editline]
Time to crack open the artificial intelligence chapter of Game Programming Gems and go to town.
[QUOTE=amcfaggot;34266844]The second one seems to look more spherical.[/QUOTE]
The second one consists of a lighting fade across the entire surface, which might explain that
[editline]18th January 2012[/editline]
[QUOTE=neos300;34266972]I'm not quite sure why I'm pursuing ray tracing.
I'm not really competent enough in math to code it without serious help, so I think I'm going to drop it and move onto something else.
[editline]17th January 2012[/editline]
Time to crack open the artificial intelligence chapter of Game Programming Gems and go to town.[/QUOTE]
Surely ray tracing is just trig and vectors?
[QUOTE=Icedshot;34267498]The second one consists of a lighting fade across the entire surface, which might explain that
[editline]18th January 2012[/editline]
Surely ray tracing is just trig and vectors?[/QUOTE]
And I suck at vectors, and barely know any trig.
Vectors are the best, and easy as fuck. Reading up on some n-dimensional transformations helps even if you don't know trig, considering the work is mostly basic algebra.
[QUOTE=neos300;34267583]and barely know any trig.[/QUOTE]
You aren't alone, I can tell you that. It's my worst area of mathematics.
[QUOTE=Bluefire;34267942]You aren't alone, I can tell you that. It's my worst area of mathematics.[/QUOTE]
I'm in Geometry but I took some online trig lessons (khan academy <3) and I absolutely [B]love[/B] trig and everything about it.
[url]http://www.khanacademy.org/#trigonometry[/url]
///
Page King, CONTENT:
[img]http://i55.tinypic.com/16ib3np.png[/img]
Raycaster is now loading from map files :D
[QUOTE=i300;34268142]I'm in Geometry but I took some online trig lessons (khan academy <3) and I absolutely [B]love[/B] trig and everything about it.
[url]http://www.khanacademy.org/#trigonometry[/url][/QUOTE]
Thanks a lot, seriously, this should help me out quite a bit.
[QUOTE=i300;34268142]I'm in Geometry but I took some online trig lessons (khan academy <3) and I absolutely [B]love[/B] trig and everything about it.
[url]http://www.khanacademy.org/#trigonometry[/url][/QUOTE]
Wow, that's cool
Maybe now I can get my teeth into some Pre-Calc stuff while I'm stuck in a slow moving Algebra II/Trig class.
I love the feeling I get when I want to make a graphical program that's UI-based but WinForms isn't suitable, and I think "YogUI would be the best option here."
Just messing around with RSA and Steamworks, nothing special compared to what you guys are doing. It's still a bit unstable, but I'm working on that.
[video=youtube;Y6y_drj0kXM]http://www.youtube.com/watch?v=Y6y_drj0kXM[/video]
(timestamp colour idea shamelessly stolen from [url=http://www.facepunch.com/showthread.php?p=34227935#post34227935]here[/url])
[QUOTE=Xerios3;34266187]Random (lazy-copy-pasta) RTS progress report day !
[IMG]http://i.imgur.com/TnqLj.gif[/IMG]
Wrote a SMD importer for my model editor, that's it.[/QUOTE]
I'm going the same way.
FBX is bloated and requires the proprietary win-only SDK to load.
There's a couple things that irk me about SMDs.
I'm currently reading the triangles and looking at the ParentBoneID - it indicates which object it comes from. I'm then looking at the material to see which sub-mesh it belongs to. It's not exactly perfect, but it seems to work for now, though I'm still in the early stages of loading meshes.
Have all the data loaded (with duplicates, that's the other thing that irks me is building index buffers). Now I need to make a class to wrap it up and present a way to get it to the GPU.
With models, should each model-instance build it's own index/vertex buffers on the GPU on load and store them within itself, or what. I haven't quite figured that part out. :v:
A* now allows walking in 16 directions instead of just 8, fixed cutting corners across water and slipping between diagonal spaces. Now to make it faster and add individual unit selection and moving.
[IMG]http://i.imgur.com/VmEXh.gif[/IMG]
The ones coming from the bottom still cut across the water.
Made a little application that lets you count the amount of times you needed Wikipedia today.
For those who don't know: Wikipedia is blacked-out today in protest of two dumb acts going through Congress: The Stop Online Piracy Act (SOPA) and PROTECT IP Act.
[img]http://i56.tinypic.com/2m32y6b.png[/img]
[url]http://i3software.org/downloads/Wikipedia/index.htm[/url]
Also I used the Visual Studio Publishing thing because I'm a lazy fuck and my facebook friends are too dumb to use anything but installers.
[QUOTE=i300;34270380]Made a little application that lets you count the amount of times you needed Wikipedia today.
For those who don't know: Wikipedia is blacked-out today in protest of two dumb acts going through Congress: The Stop Online Piracy Act (SOPA) and PROTECT IP Act.
[img]http://i56.tinypic.com/2m32y6b.png[/img]
[url]http://i3software.org/downloads/Wikipedia/index.htm[/url]
Also I used the Visual Studio Publishing thing because I'm a lazy fuck and my facebook friends are too dumb to use anything but installers.[/QUOTE]
In chrome you can block wiki from using java script, thus bypassing their block. (I don't support SOPA or anything I just need to write a paper)
[QUOTE=polkm;34270424]In chrome you can block wiki from using java script, thus bypassing their block. (I don't support SOPA or anything I just need to write a paper)[/QUOTE]
Hahahaha. That's hilarious. Good job, Wikipedia. Good job. I would expect their devs to know better.
[QUOTE=polkm;34270424]In chrome you can block wiki from using java script, thus bypassing their block. (I don't support SOPA or anything I just need to write a paper)[/QUOTE]
I've just been hitting Stop right after the content loads, which prevents the blackout thing from popping up in front.
[QUOTE=ultradude25;34269919]The ones coming from the bottom still cut across the water.[/QUOTE]
Sorry I meant that they don't cut through places where there is diagonal waters. They used to go between them, cutting through in a situation like this, moving from G to G through the waters:
WG
GW
They still take corners sharply, which causes the graphics to overlap. It'll be fixed
[QUOTE=i300;34270446]Hahahaha. That's hilarious. Good job, Wikipedia. Good job. I would expect their devs to know better.[/QUOTE] They did that on purpose. It says so here: [url]http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more[/url] [QUOTE]The Wikipedia community, as part of their request to the Wikimedia Foundation to carry out this protest, asked us to ensure that we make English Wikipedia accessible in some way during an emergency. The English Wikipedia will be accessible on mobile devices and smart phones. Because the protest message is powered by JavaScript, it's also possible to view Wikipedia by completely disabling JavaScript in your browser.[/QUOTE]
[QUOTE=i300;34270446]Hahahaha. That's hilarious. Good job, Wikipedia. Good job. I would expect their devs to know better.[/QUOTE]
The point isn't to stop people from getting information.
It's so people who don't understand how to get around it get riled up about SOPA
So probably a sizable part of the population of America
[QUOTE=ZenX2;34271444]It's so people who don't understand how to get around it get riled up about SOPA
So probably a sizable part of the population of America[/QUOTE]
World
Where do you learn to do all the advanced things that you are doing? Quite a few of you talk about writing model importers/editors/exporters like it's nothing, as well as the A* stuff. It just completely blows my mind.
Time, Experience, Google and just coding the ugliest piece of shit you have ever seen, hacking at it randomly with a butcher's knife, until it works. Then you take a pretty picture, look cool on the internet, then go and recode it so the code is also pretty.
Or something along those lines.
[img]http://www.1337upload.net/files/TowerDefence_2012-01-18_00-34-23-94.gif[/img]
I know it isn't much, started coding back in October but I was having so much fun once I found a battle cruiser sprite sheet!
[QUOTE=iPope;34271842]Time, Experience, Google and just coding the ugliest piece of shit you have ever seen, hacking at it randomly with a butcher's knife, until it works. Then you take a pretty picture, look cool on the internet, then go and recode it so the code is also pretty.
Or something along those lines.[/QUOTE]
Oh, so pretty much what I've been doing
Neat
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