Much better.
[editline]23rd January 2012[/editline]
You should align them to a table too.
I also think the ratings should be in their own little box like #2
[QUOTE=TehWhale;34348552]I also think the ratings should be in their own little box like #2[/QUOTE]
and add some padding / margins please!
[img]http://puu.sh/eh7B[/img]
My double helix implementation is going well.
[img]http://img85.imageshack.us/img85/4108/screenshot2012012219303.png[/img]
or not
Trying to make a UDP core, base or whatever it would be called, that would let me programmatically send structures across a network so that I can use it in projects. Memory heaps are really confusing for me.
Pretty sure I am this is causing a brain hemorrhage.
Also, FP is a pain to browse now. Pages with videos automatically play and it locks my browser up. Any tips?
projectiles ahoy!
[video=youtube;-Tu9sbSBnAs]http://www.youtube.com/watch?v=-Tu9sbSBnAs&feature=youtu.be[/video]
should I implement 8 directional sprites? because it kinda looks odd when shooting at 45 degree angle...
eh nevermind
Double helices, now with linear interpolation!
[img]http://img827.imageshack.us/img827/351/screenshot2012012219324.png[/img]
[editline]22nd January 2012[/editline]
Wait, that's just 1 helix. Woops.
[QUOTE=neos300;34348695]Double helices, now with linear interpolation!
[img]http://img827.imageshack.us/img827/351/screenshot2012012219324.png[/img]
[editline]22nd January 2012[/editline]
Wait, that's just 1 helix. Woops.[/QUOTE]
FPAndroid quoting test
[QUOTE=WalkDinosaur;34348931]FPAndroid quoting test[/QUOTE]
fpapi shit post simulation test
[img]http://puu.sh/ehzX[/img]
Oh hello what's this, clicking a link to a thread opens it in the app.
This is one of the games built into one big arcade-style game that I'm making for [url=http://www.tsaweb.org/]TSA[/url].
The whole thing is due mid-monday, so I don't exactly have time to show the rest of everything. I will later.
[img]http://img88.imageshack.us/img88/4517/wormscreen.png[/img]
Took about 3 hours. :v:
---
Looks like I need to fix the sprites.
[QUOTE=WalkDinosaur;34348621][img]http://puu.sh/eh7B[/img][/QUOTE]
Is showing more than two or three ratings really necessary? Just show the top three or something.
[QUOTE=Ortzinator;34349744]Is showing more than two or three ratings really necessary? Just show the top three or something.[/QUOTE]
I think it's fine showing all of them. If you think about it, most posts don't get more than 3 types of ratings so the rare occasion that one does it should show them all.
Show top three, swipe right to show the rest?
after popular demand (1 vote) I implemented the 8 directions instead of just 4
looks WAY better
[video=youtube;y0tdFMxE0eY]http://www.youtube.com/watch?v=y0tdFMxE0eY[/video]
next up: damage + death = RAMPAGE!!!
EDIT:
lol just noticed the cast animation is now a little bit messed up ;p but has been fixed already!
[img]http://puu.sh/eivc[/img]
[img]http://puu.sh/eivA[/img]
Subforums.
Also, what borders should I remove, then?
[QUOTE=Nighley;34350745]after popular demand (1 vote) I implemented the 8 directions instead of just 4
looks WAY better
[video=youtube;y0tdFMxE0eY]http://www.youtube.com/watch?v=y0tdFMxE0eY[/video]
next up: damage + death = RAMPAGE!!!
EDIT:
lol just noticed the cast animation is now a little bit messed up ;p but has been fixed already![/QUOTE]
I wish you would have aimed in between the ideal directions at some point in the video. Obviously it's going to look good if you only shoot in directions there's an animation for.
[QUOTE=WalkDinosaur;34351090][img]http://puu.sh/eibD[/img][/QUOTE]
use × rather than x
[QUOTE=swift and shift;34352022]use × rather than x[/QUOTE]
[t]http://puu.sh/eiAt[/t]
?
[QUOTE=WalkDinosaur;34351873][img]http://puu.sh/eivc[/img]
Subforums.
Also, what borders should I remove, then?[/QUOTE]
[img]http://i.imgur.com/3Tn7S.png[/img]
[t]http://puu.sh/eiHM[/t]
[editline]23rd January 2012[/editline]
[img]http://puu.sh/eiIt[/img]
VS.
[img]http://puu.sh/eiIT[/img]
[QUOTE=WalkDinosaur;34352254]
[img]http://puu.sh/eiIt[/img]
VS.
[img]http://puu.sh/eiIT[/img][/QUOTE]
I think the second one is better.
[QUOTE=Neo Kabuto;34352382]I think the second one is better.[/QUOTE]
Agreed.
Got a quick menu up and running, but everything but the Move option is just a placeholder.
[IMG]http://i.imgur.com/OD5yr.gif[/IMG]
[url=https://github.com/Robmaister/SharpFont]SharpFont[/url] (C# FreeType bindings) are finally getting somewhere, I've laid out the structure and finished most of the higher level API bindings.
Currently this code:
[csharp]using System;
using SharpFont;
namespace Examples
{
class Program
{
public static void Main(string[] args)
{
//TODO have some sort of browser?
try
{
Library lib = FT.InitFreeType();
Face regular = FT.NewFace(lib, @"Fonts/Cousine-Regular-Latin.ttf", 0);
Console.WriteLine("Information for font " + regular.FamilyName);
Console.WriteLine("====================================");
Console.WriteLine("Number of faces: " + regular.FaceCount);
Console.WriteLine("Face flags: " + regular.FaceFlags);
Console.WriteLine("Style: " + regular.StyleName);
Console.WriteLine("Style flags: " + regular.StyleFlags);
FT.DoneFace(regular);
FT.DoneFreeType(lib);
}
catch (FreeTypeException e)
{
Console.Write(e.Error.ToString());
}
Console.Read();
}
}
}[/csharp]
Generates this:
[img]http://i.imgur.com/3Cljf.png[/img]
[editline]22nd January 2012[/editline]
now to extend the example to rasterize and save a glyph to a bitmap.
[QUOTE=WalkDinosaur;34352254][t]http://puu.sh/eiHM[/t]
[editline]23rd January 2012[/editline]
[img]http://puu.sh/eiIt[/img]
VS.
[img]http://puu.sh/eiIT[/img][/QUOTE]
needs more margin
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