• What are you working on? January 2012
    3,401 replies, posted
[QUOTE=sondre99v;34020102]I find it hard to understand how quad trees gives you better performance then just having a grid. Especially when the quad tree almost always is fully subdivided...[/QUOTE] As with anything that needs to scale, the only proper way to do it is hierarchical. Other, non-hierarchical algorithms often have better performance on smaller systems though because of the lack of overhead.
[QUOTE=Naelstrom;34018552][vid]http://j.mp/sVpzbu[/vid] Quad tree now supports various blob sizes. Despite that, blobs can still properly collide with each other through nodes efficiently. Now I just need to think of a game that would need 5040+ physical particles...[/QUOTE] Source? :)
[IMG]http://i.imgur.com/Llarh.png[/IMG] Hello again, you look familiar :v: That was a bit more of an adventure than I expected. First it was throwing a segfault (it seems to like those a lot) because there was a case where the parserwould leave an enum uninitialised, and when it was looked up against the "friendly error string" array the whole thing crashed. Also interesting was my parser treating minus as divide due to a typo - at least I laughed when I spotted that one :v: Anyway, night WAYWO :) hopefully tomorrow will bring feature parity and beyond :D
[QUOTE=Robber;34020285]Yes [url]https://market.android.com/details?id=at.robbert.deepand[/url][/QUOTE] I'm actually unable find it via my phone. :(
1000+ installs at $1.32 each? Nice
[QUOTE=thisBrad;34020422]1000+ installs at $1.32 each? Nice[/QUOTE] Google probably takes a percentage. Do they?
[QUOTE=jaybuz;34020462]Google probably takes a percentage. Do they?[/QUOTE] Still, that's like €1500. For something like this, it's awesome.
[QUOTE=Cyril;34018879]I still don't get why you would want to use a quadtree in this case. Here the quadtree degenerates into a grid which adds a significant overhead to the particule insertion, especially if you are still rebuilding the tree each frame.[/QUOTE] I'm just practicing the implementation of a quad tree, and then throwing a bunch of different collision simulations at it. Through this experience I now realize why it could be exceptionally useful in raytracing something like [url=http://www.youtube.com/watch?v=yhCJx5vp0-M]this[/url]. The simulations I'm using quad tree for is probably more suited for sweep and prune, but I'm still happy at the increase of speed and simplicity of quad trees. [QUOTE=sondre99v;34020102]I find it hard to understand how quad trees gives you better performance then just having a grid. Especially when the quad tree almost always is fully subdivided...[/QUOTE] It's useful if there's lots of blobs out on their own, they don't have to dive deeply into the quad tree to know there's nothing around them.
[QUOTE=jaybuz;34020462]Google probably takes a percentage. Do they?[/QUOTE] Yeah they take 30%, but at 1000 installs, that's not a bad profit. I'm wondering if I should get a Windows Phone 7 now and then wait another paycheck to get an android. It would be nice to have both to develop with.
[QUOTE=r0b0tsquid;34020417][IMG]http://i.imgur.com/Llarh.png[/IMG] Hello again, you look familiar :v: That was a bit more of an adventure than I expected. First it was throwing a segfault (it seems to like those a lot) because there was a case where the parserwould leave an enum uninitialised, and when it was looked up against the "friendly error string" array the whole thing crashed. Also interesting was my parser treating minus as divide due to a typo - at least I laughed when I spotted that one :v: Anyway, night WAYWO :) hopefully tomorrow will bring feature parity and beyond :D[/QUOTE] I can't express how much I envy your work ethic. Normally, a major rewrite hinders progress on anything I do for atleast a week. You? You just work twice as hard to make up for it and have a working copy by the end of the day. I really admire Maurice and Ziks and I really admire you for that same reason. And your project is awesome.
[QUOTE=jaybuz;34020418]I'm actually unable find it via my phone. :([/QUOTE] Then it's not compatible. [QUOTE=jaybuz;34020462]Google probably takes a percentage. Do they?[/QUOTE] Yes, 30% [QUOTE=Darkwater124;34020541]Still, that's like €1500. For something like this, it's awesome.[/QUOTE] It's more like 900€, but I'm not complaining, especially since this wasn't much more than an experiment :v:
[QUOTE=Darkwater124;34020541]Still, that's like €1500. For something like this, it's awesome.[/QUOTE] 1000 purchases would be €700 but it could have more, so yeah, that's pretty good going.
Ohw yea, forgot the dollar was less than the euro o_o But still.
Today I coded a plugin for bukkit (minecraft server mod) and I did it faster than I've ever done anything as of yet. It allows people to use an econ plugin to buy exp :D (I did it without any help from ralle105/ramalayha which I think is good progress!)
[URL="https://github.com/jmikola/github-logout"]uh...[/URL]
[QUOTE=SupahVee;34020389]Source? :)[/QUOTE] Here you go: [url]https://github.com/naelstrof/quadtrees[/url] It'll only compile properly on linux, add me on steam if you want to port it to windows. It shouldn't be hard.
[QUOTE=amcfaggot;34021161][URL="https://github.com/jmikola/github-logout"]uh...[/URL][/QUOTE] And it's so simple! <img src="/logout" alt="You are now logged out of GitHub.">
Google doesn't take 30%. They take $.30 + 2.9%.
[QUOTE=Robber;34017703]Today I get an email from a guy who bought my 3D live wallpaper and asked me why I hadn't been updating it for a while now and since I didn't have a good answer and already promised an update a month ago I worked on a new version the whole day today. I haven't been this focused and motivated in a long time! :D The feature I added was actually really simple: Letting the wallpaper slide left and right when you switch between homescreens, but because I was an idiot and the whole app is a terrible mess (code-wise) I spent most of today breaking my brain with crazy math. :v: But in the end I got everything working better than I expected [media]http://www.youtube.com/watch?v=sPqAj2gxj0w[/media] Since there is no such thing as a preprocessor in Java I'm now thinking about how to make a trial version from the same code base and maybe even completely automate it so I can get a paid and free publishable version with one (double) click.[/QUOTE] That is very cool, but for some reason my Desire S isn't supported. What sensors does it use?
[QUOTE=Naelstrom;34021188]Here you go: [url]https://github.com/naelstrof/quadtrees[/url] It'll only compile properly on linux, add me on steam if you want to port it to windows. It shouldn't be hard.[/QUOTE] The collision engine in my MMO is extremely shitty. Do you mind if I implement this (eventually)?
[QUOTE=thisBrad;34021448]The collision engine in my MMO is extremely shitty. Do you mind if I implement this (eventually)?[/QUOTE] Not at all, in fact I'll help you implement it. :)
[QUOTE=Darwin226;34021272]And it's so simple! <img src="/logout" alt="You are now logged out of GitHub.">[/QUOTE] Does that mean if I make an image on FP linking to the github logout page it will log everyone out? Let's see... <removed> [editline]2nd January 2012[/editline] holy shit [editline]2nd January 2012[/editline] wow this is the same thing that happened with that rating bug on FP always use post requests kids.
[QUOTE=supersnail11;34021605]Does that mean if I make an image on FP linking to the github logout page it will log everyone out? Let's see... [editline]2nd January 2012[/editline] holy shit [editline]2nd January 2012[/editline] wow this is the same thing that happened with that rating bug on FP always use post requests kids.[/QUOTE] fuck you [editline]3rd January 2012[/editline] On a serious note, edit it out, would you?
I used that IMG trick in the BF3 mega thread. It caused everybody to send me a friend requests on BattleLog. :v: [editline]2nd January 2012[/editline] They appeared quicker than I could accept them... [img]http://dl.dropbox.com/u/386727/ScrnCap/battlelog-friends.png[/img]
I must find a way to use this...
[img]https://github.com/FlyingPie/SteamDroid/toggle_watch[/img] Don't mind me
[QUOTE=Yogurt;34022158] Don't mind me[/QUOTE] Joke's on you, the other guy already made me log out
[QUOTE=Yogurt;34022158] Don't mind me[/QUOTE] it don work
Greetings from holland OC [IMG]http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/298036_244787132237274_100001179680719_557828_790385453_n.jpg[/IMG] working on a new map :P and wrong thread only notice that now , lol
[img]https://bitbucket.org/CommunistPancake/imgexploits/follow[/img] *whistle*
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