• What are you working on? January 2012
    3,401 replies, posted
[QUOTE=WalkDinosaur;34360086][url=http://dl.dropbox.com/u/4093439/Facepunch.apk]Have your dirty way you perverse motherfuckers.[/url] It uses crittercism so any crashes will be automatically reported, but I do still want you to tell me if you experience a crash. Also, I don't want just crash reports.[/QUOTE] Works great on my HTC Wildfire S. Only thing I'm missing is a something that shows the page I'm on. Also, can you rate yet? [editline]23rd January 2012[/editline] [QUOTE=Tamschi;34360964]The cancel button on the reply box doesn't work. Edit: The reply button doesn't close the box either.[/QUOTE] Both work fine for me
[QUOTE=Tamschi;34360964]The cancel button on the reply box doesn't work.[/QUOTE] That's strange, I can't reproduce that error. [url=steam://friends/joinchat/103582791432829526]Join the testing chatroom[/url]
derp now I can't use the app. It just says "The server returned no data. Please try again."
[QUOTE=Robber;34360452]Why?[/QUOTE] I think MSYS is much more suited to my needs. I don't need full posix compatibility, just a proper environment to develop in when I want to do *nixy things. And I don't have to tug a huge cygwin.dll around with binaries that I intend to distribute. I also like the strict separation between MinGW (the native windows subsystem), and MSYS (the posix compatibility layer). The former compiles native (dependency free) windows executables/dlls. The latter is similar to cygwin in lots of ways (it's actually a fork of early cygwin); it provides most of the compatibility APIs with the exception of a functional fork(), is very lightweight, and is mostly used to compile tools and packages used [I]inside[/I] the environment. (That's how I got perl 5.12 to compile on windows with posix path handling for example)
It crashes frequently for me but i assume its not near done yet, so I would say it is awesome to see something like this finally being made. [editline]23rd January 2012[/editline] Also,keyboard doesn't close after replying
[QUOTE=garry;34360880]Undefined symbols: "std::basic_istream<char, std::char_traits<char> >& std::basic_istream<char, std::char_traits<char> >::_M_extract<unsigned long long>(unsigned long long&)", referenced from: Bootil::String::To::UInt64(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libbootil_s.a(String.o) OSX[/QUOTE] did you #include <sstream> ?
Look a bunch of new posts, yay content! Oh wait it's just a bunch of comments about the FP Android apps borders and spacing. I'm all for providing feedback but perhaps we could take it somewhere else since it is kinda taking over the thread? Just my thoughts.
[QUOTE=Socram;34361206]Look a bunch of new posts, yay content! Oh wait it's just a bunch of comments about the FP Android apps borders and spacing. I'm all for providing feedback but perhaps we could take it somewhere else since it is kinda taking over the thread? Just my thoughts.[/QUOTE] Seperate thread should be nice, but i don't see any problem with this
Everyone please re-download from the same link; I fixed a crash in the ThreadView (I think :v)
[QUOTE=Chandler;34361194]did you #include <sstream> ?[/QUOTE] Yes, he did. It's just that apparently whichever compiler he used doesn't support STL completely. e: In which case I'd suggest using the solution posted under mine.
[media]http://www.youtube.com/watch?v=qYvaIt9otL8[/media] Yeah.
[QUOTE=raBBish;34361289]Yes, he did. It's just that apparently whichever compiler he used doesn't support STL completely.[/QUOTE] Maybe it's gcc 4.2 when unsigned long long wasn't a part of the C++ standard? I wonder if clang + libc++ would solve the issue :v:
[QUOTE=garry;34360880]Undefined symbols: "std::basic_istream<char, std::char_traits<char> >& std::basic_istream<char, std::char_traits<char> >::_M_extract<unsigned long long>(unsigned long long&)", referenced from: Bootil::String::To::UInt64(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libbootil_s.a(String.o) OSX[/QUOTE] -m64 "unsigned long" not "unsigned long long" should work [editline]23rd January 2012[/editline] i think there's an underlying problem in your code regarding integer types - different platforms and compilers have different names for the various integer sizes, you shouldn't just use unsigned long long [editline]23rd January 2012[/editline] actually, why not just use uint64_t from cstdint, that should be a better solution than using -m64
[QUOTE=jalb;34361357][media]http://www.youtube.com/watch?v=qYvaIt9otL8[/media] Yeah.[/QUOTE] this gives me the faintest hint of Halo 1
[QUOTE=voodooattack;34361107]I think MSYS is much more suited to my needs. I don't need full posix compatibility, just a proper environment to develop in when I want to do *nixy things. And I don't have to tug a huge cygwin.dll around with binaries that I intend to distribute. I also like the strict separation between MinGW (the native windows subsystem), and MSYS (the posix compatibility layer). The former compiles native (dependency free) windows executables/dlls. The latter is similar to cygwin in lots of ways (it's actually a fork of early cygwin); it provides most of the compatibility APIs with the exception of a functional fork(), is very lightweight, and is mostly used to compile tools and packages used [I]inside[/I] the environment. (That's how I got perl 5.12 to compile on windows with posix path handling for example)[/QUOTE] Thanks, I had no idea about those differences. Probably because I'm not using it for development, but rather for automation (using shell scripts), SSHing to Linux servers, etc.
[QUOTE=amcfaggot;34361666]this gives me the faintest hint of Halo 1[/QUOTE] Also, the not-so-faintest hint of Dead Space.
[QUOTE=layla;34358686]I wonder what security they have in place to stop people just making their own Runescape client and respond to incoming packets, surely this would be the best way to make a bot? It would probably be more work to update but it's going to be way more reliable than a colour bot.[/QUOTE] That's what most old bots did. However people keep telling me Jagex fixed that somehow. I don't buy that stupid idea. They probably just added more checks. You can probably still do it if you really wanted to. [editline]24th January 2012[/editline] [QUOTE=Naarkie;34358456][IMG]http://puu.sh/eldX[/IMG] I don't know. (the 2 Tuungle folders)[/QUOTE] There's a Windows Registry key somewhere that let's you set Windows kernel to treat "Folder" as different from "folder" like unix. I somehow had that set. I had tons of duplicate folders from various archives I extracted that had differing capitalization of folder names. This caused weird shit to happen, including Source engine crashes. Took an eternity to fix. None of those auto-rename programs support shit like this. Don't even ask me how I figured out the cause. And if I disabled that key while there were still duplicate folders Windows Explorer fucked up. (deleting both versions instead of one.) I ended up reformatting eventually.
[QUOTE=garry;34360880]Undefined symbols: "std::basic_istream<char, std::char_traits<char> >& std::basic_istream<char, std::char_traits<char> >::_M_extract<unsigned long long>(unsigned long long&)", referenced from: Bootil::String::To::UInt64(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in libbootil_s.a(String.o) OSX[/QUOTE] sscanf works everywhere
[QUOTE=WalkDinosaur;34352254][t]http://puu.sh/eiHM[/t] [editline]23rd January 2012[/editline] [img]http://puu.sh/eiIt[/img] VS. [img]http://puu.sh/eiIT[/img][/QUOTE] This may be late, but I think you should atleast put a divider seperating the ratings and the posts. Not an entire box.
Finally fixed an annoying bug with multiple concurrent assignments into arrays, feels good man :) I can start filling things out again, now that everything is (to my knowledge) working again. I was thinking about some sort of persistent storage mechanism, seeing as the interpreter state is destroyed every time the program is recompiled (i.e. every time the user types) - some interface like setpersistent(name, value) and getpersistent(name)? How would you guys want it done, if you were to use it?
[img]http://dl.dropbox.com/u/11401644/Images/Silicon/1.png[/img] [img]http://dl.dropbox.com/u/11401644/Images/Silicon/2.png[/img]
[img]http://puu.sh/emWF[/img] The script for which I actually started writing this bot is starting to be pretty functional. Lacks corner cases and the fancy bling that's going to max out profits but not bad so far I'm thinking. Oh, and the mouse still hops around like a madman. I should probably write smooth movement before I get banned, then again, maybe I own a touch screen? Take that jagex.
[QUOTE=Ploo;34362910] Oh, and the mouse still hops around like a madman. I should probably write smooth movement before I get banned, then again, maybe I own a touch screen? Take that jagex.[/QUOTE] Do they actually track your mouse movements that in depth? It seems like a bit of lag or an old computer would get someone seen as a bot.
[img]http://img33.imageshack.us/img33/3858/yeahq.png[/img]
Holy crap I'm back and alive after a long break in development. Currently starting to set up my dev env for continuing work on my OS. Hopefully this time I'll actually get stuff done and be able to post some flashy screenshots. I'm tired of not doing stuff. Also, I'm starting to work as an 'IT security expert' in a week. Will be mostly doing pentests, probably. Whoop! :v:
[QUOTE=q3k;34363738]Holy crap I'm back and alive after a long break in development. Currently starting to set up my dev env for continuing work on my OS. Hopefully this time I'll actually get stuff done and be able to post some flashy screenshots. I'm tired of not doing stuff. Also, I'm starting to work as an 'IT security expert' in a week. Will be mostly doing pentests, probably. Whoop! :v:[/QUOTE] I remember the day I said I wanted to play with your cucumber. Oh my.
[vid]http://www.iefhost.com/dl/PseudoWire/img/pw.webm[/vid] - Added Menu toolbar at the top (Load/Save not implemented yet) - Edit Mode allows access to tools to create/edit/wire components - Game Mode allows complete interaction with your components without building tools
[QUOTE=Map in a box;34363831]I remember the day I said I wanted to play with your cucumber. Oh my.[/QUOTE] You'll want to even more once it gets that Lua API I'm working on ;). (Is this going to be the first time ever that Lua will run in kernel mode? :v:)
[video=youtube;anirWfFcKnk]http://www.youtube.com/watch?v=anirWfFcKnk[/video] attacking mobs!!! (red flashes didn't get recorded all the time, looks like fraps is skipping frames from time to time) next up map design!
[QUOTE=Ploo;34362910][img]http://puu.sh/emWF[/img] The script for which I actually started writing this bot is starting to be pretty functional. Lacks corner cases and the fancy bling that's going to max out profits but not bad so far I'm thinking. Oh, and the mouse still hops around like a madman. I should probably write smooth movement before I get banned, then again, maybe I own a touch screen? Take that jagex.[/QUOTE] Seems like it'd be a good idea to program in some form of randomised "overshoot" mechanic to simulate real users. Say 50% chance of the user overshooting the object they were aiming for and then moving the mouse back to the object. Also, usually a more experienced user moves their mouse at roughly a constant speed between objects, with a bit of variation in the straightness of the line.
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