[QUOTE=C:\;34388530]You took over development of the facepunch application for android, added a few things, then tried to sell it.
That, and you're just generally cocky :v:.[/QUOTE]
You forgot to mention, that he didn't even give credit to overv.
(in the android market)
[QUOTE=kaukassus;34389129]You forgot to mention, that he didn't even gave credit to overv.
(in the android market)[/QUOTE]
I'm going to assume that the license that he gave Geel9 doesn't require giving credit to him. Also, the $1 is donation only - the free version will be fully featured (also in the license).
[QUOTE=C:\;34388530]You took over development of the facepunch application for android, added a few things, then tried to sell it.
That, and you're just generally cocky :v:.[/QUOTE]
Please go compile Overv's version and then tell me how little I have added.
[QUOTE=jmazouri;34389576]I'm going to assume that the license that he gave Geel9 doesn't require giving credit to him. Also, the $1 is donation only - the free version will be fully featured (also in the license).[/QUOTE]
but its still rude.
[QUOTE=kaukassus;34389711]but its still rude.[/QUOTE]
It wasn't my intention to not mention him. If it's really that important I'l change it when I get home.
In a 2D game, how do you make the scene "fit" different window sizes ?
Let's say my scene is 800x600 pixels big, and I want to render it on 640x480 or 1024x768 window size.
Do you render it on an offscreen texture then render it on the backbuffer(different size than the texture) scaled up or down to make it fit...or something else ?
I hope you understand what I mean.
[QUOTE=WalkDinosaur;34389765]It wasn't my intention to not mention him. If it's really that important I'l change it when I get home.[/QUOTE]
dev courtesy man, you gotta give shoutouts and greetz to your homies else how ya gon keep it real dawg?
[editline]fuckdafbinigga, this shit fo' real, we dont just fuckdapolice[/editline]
here, check it scrub, take a lesson from da pr0s~
[code]
¦¦¦¦¦¦¦¦¦¦¦¦
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¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦
¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦
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______ _
| ____| | |
| |__ __ _ ___ ___ _ __ _ _ _ __ ___| |__
| __/ _` |/ __/ _ \ '_ \| | | | '_ \ / __| '_ \
| | | (_| | (_| __/ |_) | |_| | | | | (__| | | |
|_| \__,_|\___\___| .__/ \__,_|_| |_|\___|_| |_|
| |
|_|
__ __ __ ____ ______
\ \ / /\\ \ / /\ \ / / __ \
\ \ /\ / / \\ \_/ / \ \ /\ / / | | |
\ \/ \/ / /\ \\ / \ \/ \/ /| | | |
\ /\ / ____ \| | \ /\ / | |__| |
\/ \/_/ \_\_| \/ \/ \____/
========== The FPAPI team presents... ===========
~The Facepunch Lua SDK~
[x] Legit release [x] Shit ain't dank
[x] Uses Lua [x] Better than any shit on Java
Mothafuckin' gangsta rap all up in this bbiittcchh
Project Lead: Andrew McFaggot (amcfaggot, niggas)
Bringin' down the smack
====================Greetz=======================
Shout outs to my niggas from the FPAPI team
GranPC
LuaStoned
...and all y'all other bitches who helped out
with parsing or contributed in any way.
You know who you are. Swag.
Fuckin' fresh up in here.
2012
Punchin' faces publicly since 1981
[/code]
[QUOTE=WalkDinosaur;34389705]Please go compile Overv's version and then tell me how little I have added.[/QUOTE]
He made the base, you made the small modifications.
[QUOTE=amcfaggot;34389802]dev courtesy man, you gotta give shoutouts and greetz to your homies else how ya gon keep it real dawg?
[editline]fuckdafbinigga, this shit fo' real, we dont just fuckdapolice[/editline]
here, check it scrub, take a lesson from da pr0s~
[code]
______ _
| ____| | |
| |__ __ _ ___ ___ _ __ _ _ _ __ ___| |__
| __/ _` |/ __/ _ \ '_ \| | | | '_ \ / __| '_ \
| | | (_| | (_| __/ |_) | |_| | | | | (__| | | |
|_| \__,_|\___\___| .__/ \__,_|_| |_|\___|_| |_|
| |
|_|
__ __ __ ____ ______
\ \ / /\\ \ / /\ \ / / __ \
\ \ /\ / / \\ \_/ / \ \ /\ / / | | |
\ \/ \/ / /\ \\ / \ \/ \/ /| | | |
\ /\ / ____ \| | \ /\ / | |__| |
\/ \/_/ \_\_| \/ \/ \____/
========== The FPAPI team presents... ===========
~The Facepunch Lua SDK~
[x] Legit release [x] Shit ain't dank
[x] Uses Lua [x] Better than any shit on Java
Mothafuckin' gangsta rap all up in this bbiittcchh
Project Lead: Andrew McFaggot (amcfaggot, niggas)
Bringin' down the smack
====================Greetz=======================
Shout outs to my niggas from the FPAPI team
GranPC
LuaStoned
...and all y'all other bitches who helped out
with parsing or contributed in any way.
You know who you are. Swag.
Fuckin' fresh up in here.
2012
Punchin' faces publicly since 1981
[/code][/QUOTE]
Got a link to go with that?
[QUOTE=COBRAa;34390230]Got a link to go with that?[/QUOTE]
[url]http://code.google.com/p/facepunch-lua-sdk/[/url] cause torrenting is for pussies
[QUOTE=amcfaggot;34390243][url]http://code.google.com/p/facepunch-lua-sdk/[/url] cause torrenting is for pussies[/QUOTE]
[video=youtube;o52goCHmrE8]http://www.youtube.com/watch?v=o52goCHmrE8[/video]
release music
Anyone who took AP Computer Science remember the GridWorld case study? Well now in Intro to Software Engineering (dumb required class), we're using [url=http://www.greenfoot.org/door]Greenfoot[/url] which is basically the same interface :suicide:
Mind you, I'm a second year university student and also taking Fundamentals of Computing II (Java class on data structures) which makes it twice as ridiculous for me to have to "learn" Java with that software.
[QUOTE=calzoneman;34390574]Anyone who took AP Computer Science remember the GridWorld case study?[/QUOTE]
You know we probably don't go to your school, right?
[QUOTE=ROBO_DONUT;34390597]You know we probably don't go to your school, right?[/QUOTE]
It was an AP class; anyone who took the class in the United States in the past few years had to deal with GridWorld since it was part of the AP curriculum.
[editline]25 January 2012[/editline]
In fact, 0x0^2 made an enhanced version of it at one point, if I remember correctly.
[QUOTE=C:\;34389889]He made the base, you made the small modifications.[/QUOTE]
Define "small modifications"
[QUOTE=calzoneman;34390574]Anyone who took AP Computer Science remember the GridWorld case study? Well now in Intro to Software Engineering (dumb required class), we're using [url=http://www.greenfoot.org/door]Greenfoot[/url] which is basically the same interface :suicide:
Mind you, I'm a second year university student and also taking Fundamentals of Computing II (Java class on data structures) which makes it twice as ridiculous for me to have to "learn" Java with that software.[/QUOTE]
hahahahahahaahah ahahah haha :suicide:
[editline]25th January 2012[/editline]
i remember gridworld, what a mess ... i feel like it harmed students more than it taught them
the stepping it used was absolutely horrific, it made it nearly impossible to tell what the fuck was going on because one frame everything is in one place, and the next frame everything is in a completely different place, with a different color, etc.
[QUOTE=calzoneman;34390615]It was an AP class; anyone who took the class in the United States in the past few years had to deal with GridWorld since it was part of the AP curriculum.[/QUOTE]
My high school had wrestlan' and football. And trig was considered to be 'honors-only' material. And 'honors-only' was a euphemism for 'athletes-only'.
I wish my school would have AP computer science
Sick day today, so I worked a lot on my screenshot tool for OS X. Started working on the UI for adding new targets, and right now I think it's looking good:
[IMG]http://i.imgur.com/pDbcL.png[/IMG]
[i]The "Choose Target" sheet. You can select multiple targets to add, as well.[/i]
I also drew all of my graphics as vectors in Photoshop, so I was able to make the application almost completely ready for when Apple introduces its high resolution displays that are [URL="http://www.macrumors.com/2011/12/14/apple-to-launch-2880x1800-resolution-retina-display-macbook-pro-in-q2-2012/"]rumored everywhere[/URL]. There are a few images that I need to redraw at 2x size, but, for the most part, all of the images are high resolution ready. Here are some shots of how it looks in High-DPI mode, it's kinda neat:
[IMG]http://i.imgur.com/ZLsl7.png[/IMG]
[i]Menu bar icon with high resolution PNG.[/i]
[IMG]http://i.imgur.com/VMVpU.png[/IMG]
[i]Target selection screen with high resolution icons[/i]
[IMG]http://i.imgur.com/0xE7O.png[/IMG]
[i]Preference tool bar Target icon in high res.[/i]
I've never been a fan of working with vector graphics in Photoshop, but it's beginning to click for me which is why I'm excited to share all of this. I'm still planning on adding Dropbox support, and I may add [URL="http://dribbble.com/"]Dribbble[/URL] support, as well. If anybody has any ideas for other targets (or any ideas in general), or any idea how to improve anything you see, please let me know. :)
Something I feel should be mentioned is that Overv and I agreed that he gets a cut of any profits. I didn't just steal his code; we talked and reached an agreement we were both comfortable with.
[QUOTE=WalkDinosaur;34390946]Something I feel should be mentioned is that Overv and I agreed that he gets a cut of any profits. I didn't just steal his code; we talked and reached an agreement we were both comfortable with.[/QUOTE]
I wish we had agreed on QA as well though.
[QUOTE=AntonioR;34389790]In a 2D game, how do you make the scene "fit" different window sizes ?
Let's say my scene is 800x600 pixels big, and I want to render it on 640x480 or 1024x768 window size.
Do you render it on an offscreen texture then render it on the backbuffer(different size than the texture) scaled up or down to make it fit...or something else ?
I hope you understand what I mean.[/QUOTE]
Depends on your game, but you can normally do stuff like rendering UI elements at the edge of the window, and drawing the stuff in your game at the same size - just use a camera or something and draw what's inside the screen.
I think I am going to try making my own .net obfuscator and selling it. I figure even if it ends up being just a basic obfuscator. That I would be selling my knowledge on the subject and I would help my customers prevent their program from being cracked.
Only thing is last I check (months ago) mono cecil had the ability to insert new code removed. If it still is that way I guess I will have to use ildasm/ilasm to insert new code and use mono cecil for the rest. Oh well, if that is the case it would be interesting to write a CIL parser.
[QUOTE=layla;34384863]red cluster can see all green clusters so I can just render the faces in them clusters if I'm standing in that room.
[img]http://dl.dropbox.com/u/99765/b83924.png[/img]
Not terribly impressive I know but I've been putting off visibility for so long now.[/QUOTE]
Is it reading from what gets baked into the bsp by vvis, or is this your own stuff completely? It seems a bit smarter than Valve's so I'll presume so. :smile:
[QUOTE=Chris220;34387323]Quite possibly, the problem occurs with the Win32 API's ReadFile() function. I [i]think[/i] I'm using synchronously though, meaning it should be blocking until the file read operation is finished, right?[/QUOTE]
How are you opening the file? (I hope you're using CreateFile) What parameters are being passed when you open the file?
[QUOTE=WalkDinosaur;34390653]Define "small modifications"[/QUOTE]
In relativity to what overv did, what you did was small.
And even then your additions were small, all you added was little nitpicky things, maybe you did add one big thing, quotes. That's about it and that isn't even hard to do with a base to work with.
Sorry for shitting up the thread, people. I have no content to post. (mainly because I'm a shit programmer :v:)
[QUOTE=Legend286;34391255]Is it reading from what gets baked into the bsp by vvis, or is this your own stuff completely? It seems a bit smarter than Valve's so I'll presume so. :smile:[/QUOTE]
Yeah this is the data that is created by vvis.
I can quickly get which visleaf the camera is in by traversing the tree. From there i can get the visleafs that are visible to the visleaf I'm in. Each leaf has a list of faces in that leaf so I can just mark them to be drawn. I can then also find out which of the visible visleafs are in the camera frustum too.
Probably a shit explanation but it helps my understanding of it.
[QUOTE=C:\;34391562]In relativity to what overv did, what you did was small.
And even then your additions were small, all you added was little nitpicky things, maybe you did add one big thing, quotes. That's about it and that isn't even hard to do with a base to work with.
Sorry for shitting up the thread, people. I have no content to post. (mainly because I'm a shit programmer :v:)[/QUOTE]
[url=http://dl.dropbox.com/u/4093439/Facepunch-Overv.apk]Here's Overv's version. Please try this before you say anything else.[/url]
[QUOTE=layla;34391715]Yeah this is the data that is created by vvis.
I can quickly get which visleaf the camera is in by traversing the tree. From there i can get the visleafs that are visible to the visleaf I'm in. Each leaf has a list of faces in that leaf so I can just mark them to be drawn. I can then also find out which of the visible visleafs are in the camera frustum too.
Probably a shit explanation but it helps my understanding of it.[/QUOTE]
Ah, great. And yeah, I understand what you mean. Looking forward to seeing where you get with this.
I've been reading up on secure persistent logins using cookies and came across this:
[url]http://fishbowl.pastiche.org/2004/01/19/persistent_login_cookie_best_practice/[/url]
Can anyone find any faults?
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