• What are you working on? January 2012
    3,401 replies, posted
[QUOTE=amcfaggot;34432463]I've had stuff like that happen before, do a trace to boards, it's not them most likely.[/QUOTE] Yup. Goes to 192.168.254.254, then everything else times out. Though it does resolve the ip. Actually, it doesn't resolve the ip. The ip it got was some messed up cloudflare ip...
If anyone is willing to make the Windows Phone app for Facepunch, I can help with the UI design, I literally know nothing about programming, but I do know a lot about Metro UI, can make some sexy looking mockups
[QUOTE=bobthe2lol;34432535]Yup. Goes to 192.168.254.254, then everything else times out. Though it does resolve the ip. Actually, it doesn't resolve the ip. The ip it got was some messed up cloudflare ip...[/QUOTE] Isn't 192.168.254.254 a local ip?
Also, Hexxeh, can you tell garry to add a WP user agent icon? I made the icon and all [IMG]http://dl.dropbox.com/u/25318683/WinPhone.png[/IMG] [editline]28th January 2012[/editline] [CODE]Mozilla/5.0 (compatible; MSIE 9.0; Windows Phone OS 7.5; Trident/5.0; IEMobile/9.0; <DeviceManufacturer>; <DeviceModel>)[/CODE] Here's the UA string
[QUOTE=bobthe2lol;34432535]Yup. Goes to 192.168.254.254, then everything else times out. Though it does resolve the ip. Actually, it doesn't resolve the ip. The ip it got was some messed up cloudflare ip...[/QUOTE] Does your program have the right permissions to go outside of your house network? Also hav e you checked tat 192,169.0.1 exists? its checking all the local IP addresses but after 192.168.254.254 it will start checking the internet as the next IP isnt ocal anymore... [quote]ping 192.169.0.1 PING 192.169.0.1 (192.169.0.1) 56(84) bytes of data. ^C --- 192.169.0.1 ping statistics --- 11 packets transmitted, 0 received, 100% packet loss, time 10072ms [/quote] Seems like it doesnt exist
Remember these? [img]http://i.imgur.com/lynHe.png[/img] I just made my own :v:
I'm trying to create a world map made up of hexagons to play my queer little game of risk on. So equipped with [url]http://puu.sh/eT2C[/url] and Java I began, and I'm currently looking at this [url]http://puu.sh/eT5V[/url] and here's the plain version without the background: [url]http://puu.sh/eT7U[/url] That sort of worked. While it resembles the general shape rather well, there's obviously the issue of UK being part of mainland europe, and spain and africa being connected. The real question is, am I bothered. This seems pretty sufficient and if I was striving for more accurate land representation I could try giving this a go on europe only which should be much easier to represent while still using a reasonable amount of hexagons. EDIT: 4px sides, 0.4 land tolerance, 6850 land tiles [url]http://puu.sh/eTcY[/url], [url]http://puu.sh/eTd3[/url] definitely overkill tile wise, but it looks nice
[QUOTE=Octave;34430134]Recursion works: [code]fib: 1 ifle drop leave . drop 1 sub dup 1 sub (fib) swap (fib) add . (fib) out 10 outc [/code] [IMG]http://i.imgur.com/fPLDr.png[/IMG][/QUOTE] I'm working on a language.... just like this. [editline]28th January 2012[/editline] And have been for a while O_O
Reverted back to the dialog for now, sick of it not working for no discernible reason. Added implicit polar plots: [img]http://i.imgur.com/Mgh3C.png[/img]
[QUOTE=r0b0tsquid;34433693]Reverted back to the dialog for now, sick of it not working for no discernible reason. Added implicit polar plots: [img]http://i.imgur.com/Mgh3C.png[/img][/QUOTE] polarchu i choose you [editline]28th January 2012[/editline] [img]http://images.devs-on.net/Image/adTETpWIj1OjfmZ-CUsersAndrewDocu.png[/img] Adding some documentation to the interface bindings. I'm trying to figure out how we inform developers of failures though. In the fpapi we have error codes for any functions which require web requests. They're not descriptive though, just success or failure codes, which generally is fine, but it's not perfect. In this API, we'll [i]need[/i] to inform developers of when authentication errors and such go wrong, so perhaps we should just give them response codes straight from the web requests rather than bother with an error code system?
[media]http://www.youtube.com/watch?v=3zFnpZZu2HQ[/media] wip
[QUOTE=dije;34433873] wip[/QUOTE] Sprite game? Like one of those games with sprites? Shit, never seen one of those before, great idea! Looks neat though.
[QUOTE=Ploo;34434098]Sprite game? Like one of those games with sprites? Shit, never seen one of those before, great idea! Looks neat though.[/QUOTE]To be honest, it's more like a 2D voxel-ish game
2-dimensional volumetric pixel ish
Things in 2d can't have volume
How about axels or plaxels (areal pixel, planar pixel respectively)&#11822; After all, despite being my pet peeve, "2D voxel" does convey the meaning that the pixel does not necessarily refer to the smallest displayable unit and is not pointlike on the screen
This is why I stay away from using the Microsoft part of C#. It's really confusing, and not very helpful. I want to save a captcha image. Simple as that. But the image will only load if some javascript is executed. So I go and make a WebBrowser, and do all that shit, and now I'm back where I started. I think the src link for the captcha is dynamic, and won't give me the same picture if I get it again. So I need to actually take the captcha image from the WebBrowser, and display it. Beside making the WebBrowser render itself to a bmp, then cropping that, how can I extract the image? I can get the HtmlElement, but how do I get the actual picture data? Okay, so I could get the OffsetRectangle, and keep on going until I hit the <html> node, but that would be an ugly hacky way of doing it.
[QUOTE=bobthe2lol;34434474]This is why I stay away from using the Microsoft part of C#. It's really confusing, and not very helpful. I want to save a captcha image. Simple as that. But the image will only load if some javascript is executed. So I go and make a WebBrowser, and do all that shit, and now I'm back where I started. I think the src link for the captcha is dynamic, and won't give me the same picture if I get it again. So I need to actually take the captcha image from the WebBrowser, and display it. Beside making the WebBrowser render itself to a bmp, then cropping that, how can I extract the image? I can get the HtmlElement, but how do I get the actual picture data? Okay, so I could get the OffsetRectangle, and keep on going until I hit the <html> node, but that would be an ugly hacky way of doing it.[/QUOTE] does this help any? [url]http://ibotmodz.net/forum/topic/14606-c-loading-recaptcha-into-a-imagebox/[/url]
working on random forests (not the classifier) and yes the street path finder is a little bit messed up ;p [IMG]http://dl.dropbox.com/u/22597917/test.png[/IMG]
[img]http://i.imgur.com/50AIZ.png[/img] About bloody time! In case anybody else has this problem, my startup method looked something like this: [code]bool proceduralgrapherApp::OnInit() { //AppInitialize bool wxsOK = true; wxInitAllImageHandlers(); if ( wxsOK ) { proceduralgrapherFrame* frame = new proceduralgrapherFrame(0); SetTopWindow(Dlg); frame->SetIcon(wxIcon("aaaa", wxBITMAP_TYPE_ICO_RESOURCE)); frame->Show(); wxsOK = false; } return wxsOK; } [/code] The issue was with the line where the return value is set to false. A dialog is shown modally, which blocks this thread until the dialog is closed - the function then returns false, telling the application to give up and clean up the resources. Frames can't actually be modal in this way - the MakeModal() method doesn't make the frame block when it's shown - and so the OnInit() method needs to return true, else the application will clean up the frame as soon as the function returns. It would be nice if the documentation actually mentioned this, instead of having to figure it out through trial and error, but oh well :v: [editline]28th January 2012[/editline] All I have to do now is find out why it suddenly looks like shit.
[QUOTE=Nighley;34434584]working on random forests (not the classifier) and yes the street path finder is a little bit messed up ;p [IMG]http://dl.dropbox.com/u/22597917/test.png[/IMG[/QUOTE] There's something about that artstyle that I just love.
[QUOTE=barttool;34432678]If anyone is willing to make the Windows Phone app for Facepunch, I can help with the UI design, I literally know nothing about programming, but I do know a lot about Metro UI, can make some sexy looking mockups[/QUOTE] [B]YES PLEASE.[/B] I know the Metro UI but I have no idea how I'm going to make a sexy design for this. Login screen. If you have [I]Remember password[/I] checked, it will automatically log in. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Login_1.png[/img] Forums. Right now, clicking only gives a popup with the amount of users viewing clicked forum, and its ID. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Forums_1.png[/img] Read threads. It's really fucking ugly, but again, shows that it works at least. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Read_1.png[/img] Right now, implementing the Facepunch API is the most work. It's not difficult, but it is time consuming.
Oh, hey, it's europe - [url]http://pastebin.com/CV2A8J7L[/url] ... trust me, it is. And we're ready! [url]http://puu.sh/eTQs[/url]
[QUOTE=horsedrowner;34434810][B]YES PLEASE.[/B] I know the Metro UI but I have no idea how I'm going to make a sexy design for this. Login screen. If you have [I]Remember password[/I] checked, it will automatically log in. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Login_1.png[/img Forums. Right now, clicking only gives a popup with the amount of users viewing clicked forum, and its ID. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Forums_1.png[/img Read threads. It's really fucking ugly, but again, shows that it works at least. [img]http://dl.dropbox.com/u/764206/WP7/Facepunch/Read_1.png[/img Right now, implementing the Facepunch API is the most work. It's not difficult, but it is time consuming.[/QUOTE] I like it. A lot. (except for the threads, they're a clusterfuck) make sure to release that though
[QUOTE=amcfaggot;34430907][url=https://github.com/c0bra61/luaserver/commit/d63d1609f3b58de3eb3fa53bfded991ee8591152]oh my god what are you doing cobra[/url][/QUOTE] [url]https://github.com/c0bra61/luaserver/blob/master/src/HandelConnection.cpp#L57[/url] How is that now? Been doing some refactoring. [editline]28th January 2012[/editline] The lock is now using a Boost one; I figured it would be easier.
[QUOTE=NotMeh;34434696]There's something about that artstyle that I just love.[/QUOTE] thank you, I was actually considering to pay a real artist to do some art work for it later =)
[QUOTE=Ploo;34434820]Oh, hey, it's europe - [url]http://pastebin.com/CV2A8J7L[/url] ... trust me, it is. And we're ready! [url]http://puu.sh/eTQs[/url][/QUOTE] Whatever projection you're using does some awful things to the proportions. The area of Spain should be almost twice the size of Finland - not the other way around.
[QUOTE=Jawalt;34433610]I'm working on a language.... just like this. [editline]28th January 2012[/editline] And have been for a while O_O[/QUOTE] I started mine around the 10th, at least the first backup I have is from the 11th I think. How's yours going? Edit: I remember seeing your post, it inspired me to take away the "push" command and push number literals automatically, so thank you :)
[QUOTE=COBRAa;34435039][url]https://github.com/c0bra61/luaserver/blob/master/src/HandelConnection.cpp#L57[/url] How is that now? Been doing some refactoring. [editline]28th January 2012[/editline] The lock is now using a Boost one; I figured it would be easier.[/QUOTE] i should have clarified. thread safety with lua must start at lua, otherwise you need to create multiple lua states
[QUOTE=ThePuska;34435109]Whatever projection you're using does some awful things to the proportions. The area of Spain should be almost twice the size of Finland - not the other way around.[/QUOTE] It's based off this: [url]http://puu.sh/eTVy[/url] maybe my Finland is a little big, but I don't think it's a big deal and if it was I could just find a more accurate map of europe and regenerate it.
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