• What are you working on? V7
    2,001 replies, posted
Been working on a small side project... Live beat-detection and rendering stuff that can be used for 'beamer-shows' (Cheapo-laser effect for parties etc) #1: [media]http://www.youtube.com/watch?v=k1s2wfTpk2w[/media] #2 Todays work [media]http://www.youtube.com/watch?v=yHbiDWFIYsw[/media] [quote=Me on youtube]Quite some changes :P Moved the output to another window, after realizing that displaying multiple fullscreen flash animations heavily drains performance I decided to move the drawing stuff to OpenGL. Long story short: I'm now rendering the flash output to several 512x512 pixel textures and these are getting drawn onto another free scalable window. Performance gain is HUGE!!! Plus I have a lot more possibilities now since I can do all sorts of fancy effects using OpenGL :) Next thing will be moving the analyzer graph also to OpenGL and to start working on some scripting / playlisting stuff. Stay tuned![/quote] Expected result will be something like this, but better ;) ( goot part starts at around 2:00 ) [media]http://www.youtube.com/watch?v=awtReQjr04U[/media]
Been making this in Unity3D: It's just a little concept. [url]http://sites.google.com/a/heavypetters.org/www/unity3d[/url] I'm using Minecraft textures at the moment, 1 and 2 or Q and E change perspectives. WASD moves / space jumps. May be a little buggy, and requires Unity3D web player. Took me a few hours, it would probably take most of you guys 10 minutes :(
[QUOTE=Borsty;19753845]cool shit[/QUOTE] Awesome.
Currently messing around with SFML. I went to use 2.0 because 1.5 has a few issues with text drawing, but I just discovered a plethora of basic stuff doesn't work in 2.0. I posted on the forums and I'm waiting for an answer now.
few issues being text looks like absolute shit? Can never find a way to draw the font how it's meant to fucking look.
[QUOTE=honeybuns;19755299]few issues being text looks like absolute shit? Can never find a way to draw the font how it's meant to fucking look.[/QUOTE] You gotta set the same size in the font constructor and in your draw call.
[QUOTE=gparent;19750359]double d = ((Double)o).doubleValue();[/QUOTE] I like how this is rated dumb and bad reading. I'm not sure if it's just trolling, but in the hopes that it isn't: My code works perfectly fine. It's also not the same at all as the code above. I cast it to Double, not double. This is the real object in Java used to perform operations related to 'double' such as parseDouble, just like you use Integer.parseInt() to get a 'int' out of a 'String' in Java. THEN, you can use doubleValue(); to get the value out of the Double object, into a 'double'-typed variable. It's a lot less expensive then using ToString() on the object, then parsing it back, too. EDIT: Okay so it was just trolling. Good =)
-snip- Late
Using ScriptHook to try and make a zombie horde in GTA IV.
Now working on: [URL=http://img339.imageshack.us/i/screenshothg.png/][IMG]http://img339.imageshack.us/img339/3571/screenshothg.png[/IMG][/URL]
I'm not quite sure what that is. A debugger? Or an emulator of some kind?
[QUOTE=ZeekyHBomb;19762065]I'm not quite sure what that is. A debugger? Or an emulator of some kind?[/QUOTE] Looks like he is writing a MIPS program.
[QUOTE=ZeekyHBomb;19762065]I'm not quite sure what that is. A debugger? Or an emulator of some kind?[/QUOTE] [quote=First result on google]spim is a self-contained simulator that will run MIPS32 assembly language programs. It reads and executes assembly language programs written for this processor. spim also provides a simple debugger and minimal set of operating system services. spim does not execute binary (compiled) programs[/quote] So I guess yes.
xspim is just a MIPS virtual machine and debugger.
[img]http://www.tezzanator.net/stuff/How%20Exciting.png[/img] How exciting, A DirectX window.
[QUOTE=Tezza1234;19762277][img]http://www.tezzanator.net/stuff/How%20Exciting.png[/img] How exciting, A DirectX window.[/QUOTE] Baby Steps :))
[QUOTE=Tezza1234;19762277][img]http://www.tezzanator.net/stuff/How%20Exciting.png[/img] How exciting, A DirectX window.[/QUOTE] I remember the day I made that window, too. I stared at it for like a minute, in disbelief of the amount of DirectX code required to create a colored window. But then I realized that it was only the tip of the iceberg, once I got into rendering 3D polys.
[QUOTE=dag10;19762745]I remember the day I made that window, too. I stared at it for like a minute, in disbelief of the amount of DirectX code required to create a colored window. But then I realized that it was only the tip of the iceberg, once I got into rendering 3D polys.[/QUOTE] Most of it is creating the window with windows api though, setting up dx on it is piss easy.
Been getting into C++ lately, started working on a defence like game using Haaf's Game Engine. Not as fancy as writing it from scratch but whatever, it's just to get me more familiar with C++. Low level enough for me to feel like I'm achieving something at least. [media]http://www.youtube.com/watch?v=vCgT7DNZBYI[/media] And I wrote a ragdolling mod for GTA IV, needed a way to descend stairs with style. Once that was done I got bored, added flinging and recorded it. [media]http://youtube.com/watch?v=ejDMSiizBCM[/media]
Nice turret. Where the hell have I heard that sound before? Oh god it's sounds so familiar, I just can't remember
[quote=bigdoggie;19763797]nice turret. Where the hell have i heard that sound before? Oh god it's sounds so familiar, i just can't remember[/quote] tf2.
[QUOTE=bigdoggie;19763797]Nice turret. Where the hell have I heard that sound before? Oh god it's sounds so familiar, I just can't remember[/QUOTE] Left 4 Dead 2, it's also the heavies machine gun sound in TF2
Ah yes, yes ofcourse
it's in the first L4D too
Yeah I'm just trying to put sort algorithms into assembly language. Gnome sort is so simple... the other types of sorting out there are going to be a pain.
content: [IMG]http://i163.photobucket.com/albums/t315/novemberdobby/levellevel.png[/IMG] this level is unreasonably difficult automerge :argh:
I don't like the eyes. IMO they don't fit in the art style at all.
Aw, my programming teacher told me that I am progressing too fast with Java and told me to stop with Java and focus in Visual Basic, we are going to start with VB and THEN move onto Java. VB is so boring.. doesn't feel like coding, feels more like powerpoint. :saddowns: PS: The teacher is still very good and he knows what he's doing so I'll just do as he says. [editline]10:02PM[/editline] [QUOTE=Deruu;19763179]Been getting into C++ lately, started working on a defence like game using Haaf's Game Engine. Not as fancy as writing it from scratch but whatever, it's just to get me more familiar with C++. Low level enough for me to feel like I'm achieving something at least. [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL] [URL="http://www.youtube.com/v/vCgT7DNZBYI&hl=en&rel=0&autoplay=1&fs=1&hd=1"][/URL] [URL]http://youtube.com/watch?v=vCgT7DNZBYI[/URL] And I wrote a ragdolling mod for GTA IV, needed a way to descend stairs with style. Once that was done I got bored, added flinging and recorded it. [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL] [URL="http://www.youtube.com/v/ejDMSiizBCM&hl=en&rel=0&autoplay=1&fs=1&hd=1"][/URL] [URL]http://youtube.com/watch?v=ejDMSiizBCM[/URL] [/QUOTE] I love the particle effects, looks really good. Now go and add some enemies!
Just learn whatever you want in your own time.
[media]http://www.youtube.com/watch?v=U5yWmuqHshI[/media] I'm working on autopilot for my spacecraft. It guides it from ground to space, in 15 minutes. From 0 km/sec to 7.7 km/sec (orbital velocity). There's several phases, atmospheric engines and rocket engines, and scramjets. Sorry for the video quality, but there seems to be no other way to capture video without affecting simulator FPS. The problem: FRAPS and pretty much all other screen grabbing software will decrease FPS. 25 FPS is [B]way[/B] too low for this to work precisely. [B]Why:[/B] at 25 FPS spacecraft travels roughly 300 meters in [B]one frame[/B], during liftoff. It usually runs at 120 FPS, which gives jump of less than 50 meters. If you have any idea how to do it better than using external recorder, do tell ([B]although[/B] I'm gonna record video output from videocard directly later, without distortions)
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