[QUOTE=honeybuns;19766386]Just learn whatever you want in your own time.[/QUOTE]
Well, It's better to follow along class otherwise I'll just mix the two languages up and he says that if you know VB, Java will be a lot easier.
[QUOTE=BlackPhoenix;19766388] [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL]
[URL]http://youtube.com/watch?v=U5yWmuqHshI[/URL]
I'm working on autopilot for my spacecraft. It guides it from ground to space, in 15 minutes. From 0 km/sec to 7.7 km/sec (orbital velocity). There's several phases, atmospheric engines and rocket engines, and scramjets.
Sorry for the video quality, but there seems to be no other way to capture video without affecting simulator FPS.
The problem: FRAPS and pretty much all other screen grabbing software will decrease FPS. 25 FPS is [B]way[/B] too low for this to work precisely.
[B]Why:[/B] at 25 FPS spacecraft travels roughly 300 meters in [B]one frame[/B], during liftoff. It usually runs at 120 FPS, which gives jump of less than 50 meters. If you have any idea how to do it better than using external recorder, do tell ([B]although[/B] I'm gonna record video output from videocard directly later, without distortions)[/QUOTE]
Wow, did you make that yourself? As in, the graphical part too? Looks really cool nontheless.
[QUOTE=BlackPhoenix;19766388]
The problem: FRAPS and pretty much all other screen grabbing software will decrease FPS. 25 FPS is [B]way[/B] too low for this to work precisely.
[/QUOTE]
You can adjust the capture frame-rate in fraps
[editline]04:15PM[/editline]
[QUOTE=CommanderPT;19766308]Aw, my programming teacher told me that I am progressing too fast with Java![/QUOTE]
... that's a bad thing?!?!
We just learnt about assembly / assemblers today in my computing lesson, and had a lesson of messing around with a browser based assembler simulator. The simulator only had one registry, and my teacher asked me to try and make one with two.
I don't fully know the standards for assembly, like what the two parameters should represent when there are two available, but I guessed how it might work.
[img]http://img6.imageshack.us/img6/5334/assj.png[/img]
[url]http://www.robertandsherman.co.uk/view.php?postno=15[/url]
Feel free to tell me what the two parameters should be instead of Register & Address if I am wrong.
[QUOTE=nullsquared;19766592]You can adjust the capture frame-rate in fraps
[editline]04:15PM[/editline]
... that's a bad thing?!?![/QUOTE]
Ok, not exactly too fast, but since nobody else has started with it I'm going ahead.
[QUOTE=Tezza1234;19762277][img]http://www.tezzanator.net/stuff/How%20Exciting.png[/img]
How exciting, A DirectX window.[/QUOTE]
In C#? Are you using SlimDX?
[QUOTE=CommanderPT;19767311]Ok, not exactly too fast, but since nobody else has started with it I'm going ahead.[/QUOTE]
Get used to it, I'm going to a school with focus on software development and the Java class started learning database access a few months ago and they still aren't finished.
Two years ago during during the summer holidays I had a holiday job and when I had nothing to do my boss gave me a Java book and told me to look through it and I learned it in under 2 hours.
I'm not bragging, it's only three classes and about four different methods :v:
Found some MRI data
[img]http://www.cubeupload.com/files/91b000mahrain.png[/img]
eww you can see his brain
[QUOTE=ZomBuster;19767684]Found some MRI data[/QUOTE]
link please.
[QUOTE=ZomBuster;19767684]Found some MRI data
[img]http://www.cubeupload.com/files/91b000mahrain.png[/img]
eww you can see his brain[/QUOTE]
Very cool. This deserves to be at the top of V8's OP.
Also, take a cross section :D
[QUOTE=Xeon06;19767397]In C#? Are you using SlimDX?[/QUOTE]
Yeah C#, using the Microsoft.DirectX.* assemblies directly (Yes I now They have stopped working on managed DX, but I want to understand the working before I jump the XNA bandwagon)
[QUOTE=bigdoggie;19768375]Awesomeee[/QUOTE]
How do you pronounce that when the last e in awesome is silent?
[QUOTE=BlackPhoenix;19766388][media]http://www.youtube.com/watch?v=U5yWmuqHshI[/media]
I'm working on autopilot for my spacecraft...[/QUOTE]
Wow, that's really cool.
[QUOTE=BlackPhoenix;19766388][media]http://www.youtube.com/watch?v=U5yWmuqHshI[/media]
I'm working on autopilot for my spacecraft. It guides it from ground to space, in 15 minutes. From 0 km/sec to 7.7 km/sec (orbital velocity). There's several phases, atmospheric engines and rocket engines, and scramjets.
Sorry for the video quality, but there seems to be no other way to capture video without affecting simulator FPS.
The problem: FRAPS and pretty much all other screen grabbing software will decrease FPS. 25 FPS is [B]way[/B] too low for this to work precisely.
[B]Why:[/B] at 25 FPS spacecraft travels roughly 300 meters in [B]one frame[/B], during liftoff. It usually runs at 120 FPS, which gives jump of less than 50 meters. If you have any idea how to do it better than using external recorder, do tell ([B]although[/B] I'm gonna record video output from videocard directly later, without distortions)[/QUOTE]
Nice Job, On this Is this, you make this entire thing or is it like a addon to another program?
[QUOTE=ZomBuster;19767684]Found some MRI data
[IMG]http://www.cubeupload.com/files/91b000mahrain.png[/IMG]
eww you can see his brain[/QUOTE]
Is that raw voxels or are you using an octree?
[QUOTE=CloverField;19770843]Nice Job, On this Is this, you make this entire thing or is it like a addon to another program?[/QUOTE]
Looks like he wrote an autopilot addon for [url=http://en.wikipedia.org/wiki/Orbiter_%28simulator%29]Orbiter[/url]
Anyone else ever run into trouble with RCDATA in visual studio? I keep getting
0x00000715 The specified resource type cannot be found in the image file.
I switched the resource type to "BINARY" and it worked fine 0,o...
0,o RCDATA?
Actually it's internal systems simulation I wrote for X-Plane. X-Plane handles the graphics part, and I simulate internal systems and computer systems - that is hydraulics simulation, electric system simulation (with all voltages and currents on primary buses), sensor system (all values are actually measured, and sensors can be noisy, or fail at all), computer system (five computers running at same time, they monitor each others output, and in case of error they shut down themselves or shut down others).
There is also simple real-time OS that runs on computer systems, although it's written in Lua, and therefore doesn't have memory management stuff from real OS, only logic itself.
Autopilot software is part of it, there's also few modules which compute state vector, command flight surfaces (every surface is comanded separately, and every RCS thruster group as well), events system, and MFD drawing.
Some panel screenshots:
[url]http://filesmelt.com/dl/screenshot_172.png[/url]
[url]http://filesmelt.com/dl/screenshot_281.png[/url]
It lacks most of panels still, because I didn't draw and implement them yet (e.g. reaction control system panels, because I didn't add proper fuel consumption and stuff yet).
It's aiming to be very realistic - up to the fact that spacecraft only provides sensors for [B]magnetic field[/B], and computer software will calculate current altitude based on that (plus data from inertial system and GPS). Although this portion of software isn't done yet, right now it's only inertial system.
Sweet, touch all buttons!
[QUOTE=BlackPhoenix;19778719]Actually it's internal systems simulation I wrote for X-Plane. X-Plane handles the graphics part, and I simulate internal systems and computer systems - that is hydraulics simulation, electric system simulation (with all voltages and currents on primary buses), sensor system (all values are actually measured, and sensors can be noisy, or fail at all), computer system (five computers running at same time, they monitor each others output, and in case of error they shut down themselves or shut down others).
There is also simple real-time OS that runs on computer systems, although it's written in Lua, and therefore doesn't have memory management stuff from real OS, only logic itself.
Autopilot software is part of it, there's also few modules which compute state vector, command flight surfaces (every surface is comanded separately, and every RCS thruster group as well), events system, and MFD drawing.
Some panel screenshots:
[url]http://filesmelt.com/dl/screenshot_172.png[/url]
[url]http://filesmelt.com/dl/screenshot_281.png[/url]
It lacks most of panels still, because I didn't draw and implement them yet (e.g. reaction control system panels, because I didn't add proper fuel consumption and stuff yet).
It's aiming to be very realistic - up to the fact that spacecraft only provides sensors for [B]magnetic field[/B], and computer software will calculate current altitude based on that (plus data from inertial system and GPS). Although this portion of software isn't done yet, right now it's only inertial system.[/QUOTE]
nice reference you got there with the magic switch ;)
More comodo shit. Made an elevation of privileges proof of concept.
Basically you restart your computer and then when it boots up it will force a restart and BAM Comodo is disabled and from there you can do anything.
Recording a video to post on the Comodo forums.
It works by using explorer.exe to write to a protected directory. So this only works really if explorer has privileges which is why it is an elevation of privileges PoC. But if you just see explorer writing a file I doubt you are gonna think twice about it.
And actually if it writes it at startup then that is before CFP.exe is run so it doesn't even need privileges.
[QUOTE=Chandler;19778782]nice reference you got there with the magic switch ;)[/QUOTE]
I have no idea what it does actually, I added it long time ago and forgot about it.
Oh yeah, all switches and buttons work, and they are simulated with all response, not some hardcoded logic.
[media]http://www.youtube.com/watch?v=n4kIWbk8uIg[/media]
My newest flash game still being worked on. A lot. Tell me what you think :)
[QUOTE=h2ooooooo;19781254][media]http://www.youtube.com/watch?v=n4kIWbk8uIg[/media]
My newest flash game still being worked on. A lot. Tell me what you think :)[/QUOTE]
The slo-mo is annoying.
Changed my assembler to have more commands and registers, and some extra features like loading / saving.
[url]http://robertandsherman.co.uk/flash/assembler.swf[/url]
[QUOTE=Robert64;19782829]Changed my assembler to have more commands and registers, and some extra features like loading / saving.
[url]http://robertandsherman.co.uk/flash/assembler.swf[/url][/QUOTE]
I have no idea what's going on there.
[QUOTE=phazmatis;19761896]Now working on:
[URL=http://img339.imageshack.us/i/screenshothg.png/][IMG]http://img339.imageshack.us/img339/3571/screenshothg.png[/IMG][/URL][/QUOTE]
Just wondering, have you ever tried [URL="http://courses.missouristate.edu/KenVollmar/MARS/index.htm"]MARS[/URL]?
[QUOTE=ltkerr0r;19784638]Just wondering, have you ever tried [URL="http://courses.missouristate.edu/KenVollmar/MARS/index.htm"]MARS[/URL]?[/QUOTE]
Yeah I actually switched to using it yesterday.
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