• What are you working on? V7
    2,001 replies, posted
Recently, I've been working on a program that coverts straight up sound waves into readable tablature or staff (music). Basically, you play via mic/direct plug in or import a sound file and the program detects the pitches of the notes being played and marks them correctly in whichever format you desire. I call it RoboTab For a better explanation, [url]http://ferrellwa.blogspot.com[/url] I put that post up a couple hours ago, I just got around to making a blog for myself (I know, pretty bad, lol)
@Garry, I keep getting the idea of a Little Big Planet type game on PC with Botch, it looks good. Can't wait for a release.
garry, ... gwen? :(
I haven't done any programming in years (even then it was minimal) but I thought i'd try and be constructive. Just made something which generates random paths, just set it to stem off at the first corner [url]http://www.cubeupload.com/files/29ea00capture1.png[/url] [url]http://www.cubeupload.com/files/851400capture2.png[/url] pretty ugly. but atleast it's something :P
what are the top-left numbers
Remaking my character + animations [IMG]http://i48.tinypic.com/2liabyp.jpg[/IMG] See? This time he runs like a normal person, [B]are you guys happy now[/B]?
oh man oh god [editline]04:29AM[/editline] look at dat ass shake
at the global game jam, it's 4:45am, there's still programming to be done
[IMG]http://i295.photobucket.com/albums/mm156/BMCha/newchar_crits.jpg[/IMG] A: Erm... B: Looks like you need to decrease the length of the leg sprite (in the texture) or decrease the length of the quad Other than that, this character and its animations are looking good. The new animation is much better than the original.
[QUOTE=NovembrDobby;19948580]at the global game jam, it's 4:45am, there's still programming to be done[/QUOTE] Cool. Me too. What's the "twist" in your time zone? Ours: it has to incorporate "rain", "Spain", or "plain".
[QUOTE=Xerios3;19948364]Remaking my character + animations [IMG]http://i48.tinypic.com/2liabyp.jpg[/IMG] See? This time he runs like a normal person, [B]are you guys happy now[/B]?[/QUOTE] The huge sword doesn't mix very well with normal running :v:
[QUOTE=mahalis;19949534]Cool. Me too. What's the "twist" in your time zone? Ours: it has to incorporate "rain", "Spain", or "plain".[/QUOTE] ah I thought everyone's was the same: we have to do 'rink', 'wink' or 'sink'.
[QUOTE=mahalis;19949534]Cool. Me too. What's the "twist" in your time zone? Ours: it has to incorporate "rain", "Spain", or "plain".[/QUOTE] Plain? Or plane? Or both? A very plain plane... I'm tired.
[QUOTE=Xera;19950396]Plain? Or plane? Or both?[/QUOTE] Well he said 'plain', so I'd assume it would be (wait for it) [b]plain[/b]
[QUOTE=Xerios3;19948364]Remaking my character + animations [IMG]http://i48.tinypic.com/2liabyp.jpg[/IMG] See? This time he runs like a normal person, [B]are you guys happy now[/B]?[/QUOTE] That is MUCH better. Good job.
Hey everyone Right now I'm working on a remake of Super Mario Land in XNA (taking my babysteps here :3: ). I havent got much to show yet, implemented jumping already, collisions are working and Mario is already animated (took a sprite sheet from the original mario land, scaled and colored it :v:) [IMG]http://img190.imageshack.us/img190/3646/rhfjdjejdhb.png[/IMG] And here some more thumbnails: [img_thumb]http://img191.imageshack.us/img191/4781/rhfjdjejda.png[/img_thumb] [img_thumb]http://img191.imageshack.us/img191/6601/rhfjdjejdh.png[/img_thumb] [img_thumb]http://img188.imageshack.us/img188/9725/rhfjdjejdov.png[/img_thumb] And even though this is my first post here, I have to say I'm astonished on what you guys manage to do, I can only hope to get near where you guys are.
[QUOTE=Xerios3;19948364]Remaking my character + animations [IMG]http://i48.tinypic.com/2liabyp.jpg[/IMG] See? This time he runs like a normal person, [B]are you guys happy now[/B]?[/QUOTE] He looks like Tintin when he's running at the start with Snowy.
[QUOTE=rosthouse;19954164]Hey everyone Right now I'm working on a remake of Super Mario Land in XNA (taking my babysteps here :3: ). I havent got much to show yet, implemented jumping already, collisions are working and Mario is already animated (took a sprite sheet from the original mario land, scaled and colored it :v:) [/quote] Cool :smile:. Now let the other guy use his mario solver to beat your levels :v: [quote] And even though this is my first post here, I have to say I'm astonished on what you guys manage to do, I can only hope to get near where you guys are.[/QUOTE] D'aww :3:
[QUOTE=NovembrDobby;19948580]at the global game jam, it's 4:45am, there's still programming to be done[/QUOTE] :argh: I'm really jealous. The one in perth is finished now, I wish i could have gone. Definitely going next year.
[QUOTE=Xerios3;19948364]Remaking my character + animations [IMG]http://i48.tinypic.com/2liabyp.jpg[/IMG] See? This time he runs like a normal person, [B]are you guys happy now[/B]?[/QUOTE] [img]http://i49.tinypic.com/2jb5mjp.jpg[/img] Sorry, that extra frame was bothering the shit outta me.
[QUOTE=high;19955400][img]http://i49.tinypic.com/2jb5mjp.jpg[/img] Sorry, that extra frame was bothering the shit outta me.[/QUOTE] lol, me too :D
Alright, got Z-Indexing working, thanks guys. Although, it still registers button presses on windows with an inferior index level than the one selected, so I can close windows even though the close button is hidden from view. Working on it now, however the condition I placed doesn't seem to work. (if index = max index then blabla) [editline]04:53PM[/editline] Turns out my method would not work anyway, since I would be able to switch the zindex by selecting the window by clicking on non-visible areas. So I guess I have to work out a way to exclude any activity on sub windows if the user clicks on the selected window Wait fuck I just answered my own problem Thanks facepunch [editline]04:54PM[/editline] I can get the area of the master window and exclude anything to do with other windows in the window manager class Genius!
Well I finshed the game I was making for my mum so I've taken the plunge and started to learn C++, I'm excited. Also, just so I'm clear, should I get into the habit of not using "using namespace std;"? I think I heard somewhere it can be good to get used to coding without it.
Yes, only use the parts you need. ie; [code] using std::string; [/code] Or at least, that's what many discussions in the programming forum have led me to believe.
using namespace n defeats the purpose of namespaces. You don't need them always, but keep in mind what they're for. You can also just import a single object into the current namespace, e.g. [cpp]#include <iostream> using std::cout; int main(){ cout << "blubb" << std::endl; //cout imported, endl not reutrn 0; };[/cpp]
That's awesome, thanks for the help!
You can also shorten some stuff. I have done so for boost::asio as in this example: [cpp]namespace boost_tcp = ::boost::asio::ip::tcp;[/cpp]
Can't wait for template typedefs in C++0x [editline]01:14AM[/editline] shared_ptr makes me rage
[QUOTE=iPope;19956714]Well I finshed the game I was making for my mum so I've taken the plunge and started to learn C++, I'm excited. Also, just so I'm clear, should I get into the habit of not using "using namespace std;"? I think I heard somewhere it can be good to get used to coding without it.[/QUOTE] What kind of game? My mom plays casual flash games like Zuma and I've always wanted to make a game she'd like to play.
[QUOTE=iPope;19956714]Well I finshed the game I was making for my mum so I've taken the plunge and started to learn C++, I'm excited. Also, just so I'm clear, should I get into the habit of not using "using namespace std;"? I think I heard somewhere it can be good to get used to coding without it.[/QUOTE] it can depend on the scope. [cpp] using namespace std; string x; int main(void) { /* whatever */ } [/cpp] is considered bad form however [cpp] void function(void) { using namespace std; string x; cout << "San Diego is German for \"A Whale's Vagina\"" << endl; } int main(void) { function() cout << "error"; // This errors because we're not using the std namespace in our main function. } [/cpp] You can also do what zeekey did.
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